TR's PVE - 24/7 DEEP SEA|+NPCs|PVP ZONES|VANILLA|PURGE
Offline NA 66.51.99.54:28040 checked 19d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 6h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 6h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 03:01 UTC20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 49 on average | 28 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 38 on average | 17 / 200 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 34 on average | 58 / 100 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 8 / 100 |
| [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 9 / 150 |
| US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 6 / 200 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for TR's PVE - 24/7 DEEP SEA|+NPCs|PVP ZONES|VANILLA|PURGE: what is it?
The force wipe is the only wipe for TR's PVE - 24/7 DEEP SEA|+NPCs|PVP ZONES|VANILLA|PURGE, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 20 days 9 hours ago the current world was made. Its tags state a wipe schedule of one month.
On TR's PVE - 24/7 DEEP SEA|+NPCs|PVP ZONES|VANILLA|PURGE, what happens on wipe day?
The average busiest count over recent wipes is 0 players. The highest player count on the latest wipe arrived 0 hours in.
Server
Which location hosts TR's PVE - 24/7 DEEP SEA|+NPCs|PVP ZONES|VANILLA|PURGE?
In North America, according to its NA tag, sits TR's PVE - 24/7 DEEP SEA|+NPCs|PVP ZONES|VANILLA|PURGE. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 66.51.99.54:28040.
What Rust build does TR's PVE - 24/7 DEEP SEA|+NPCs|PVP ZONES|VANILLA|PURGE run?
The platform is Linux, with Rust network protocol 2634 and build 167231 running on TR's PVE - 24/7 DEEP SEA|+NPCs|PVP ZONES|VANILLA|PURGE. Your game must match the protocol to join, and Steam applies that update.
How reliable is TR's PVE - 24/7 DEEP SEA|+NPCs|PVP ZONES|VANILLA|PURGE, and is it online now?
Offline at this refresh: TR's PVE - 24/7 DEEP SEA|+NPCs|PVP ZONES|VANILLA|PURGE, last seen 19 days 17 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Lists and tags
How should the tags on TR's PVE - 24/7 DEEP SEA|+NPCs|PVP ZONES|VANILLA|PURGE be read?
gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts16 (Group limit): The cap is 16 players per team; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167231 (Build): Build number 167231; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^p (PvE): Player combat is off; the world supplies the danger; ^q (Premium): Entry is limited to players with Rust's premium status; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded; NA (North America): Its browser listing sits in North America are the tags TR's PVE - 24/7 DEEP SEA|+NPCs|PVP ZONES|VANILLA|PURGE publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does TR's PVE - 24/7 DEEP SEA|+NPCs|PVP ZONES|VANILLA|PURGE appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count TR's PVE - 24/7 DEEP SEA|+NPCs|PVP ZONES|VANILLA|PURGE among their servers: Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Vanilla and Modded; Game mode: PvE and Premium; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
Against other Rust servers, how does TR's PVE - 24/7 DEEP SEA|+NPCs|PVP ZONES|VANILLA|PURGE compare?
Ranked on seven-day player hours, TR's PVE - 24/7 DEEP SEA|+NPCs|PVP ZONES|VANILLA|PURGE is #15,863 overall and #1,553 in North America, within the top 72% of ranked servers.
What is the population of TR's PVE - 24/7 DEEP SEA|+NPCs|PVP ZONES|VANILLA|PURGE?
The last sighting of TR's PVE - 24/7 DEEP SEA|+NPCs|PVP ZONES|VANILLA|PURGE was 19 days 17 hours ago; it is offline at this refresh.
Settings
What are the settings on TR's PVE - 24/7 DEEP SEA|+NPCs|PVP ZONES|VANILLA|PURGE, and its rules?
The name of TR's PVE - 24/7 DEEP SEA|+NPCs|PVP ZONES|VANILLA|PURGE does not state a gather rate. A maximum of 16 players per group applies. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. Its self-description is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. Entry is limited to players with Rust's premium status. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for TR's PVE - 24/7 DEEP SEA|+NPCs|PVP ZONES|VANILLA|PURGE?
A procedural map of size 4,500 with seed 3, generated by the game, runs on TR's PVE - 24/7 DEEP SEA|+NPCs|PVP ZONES|VANILLA|PURGE. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How can a player join TR's PVE - 24/7 DEEP SEA|+NPCs|PVP ZONES|VANILLA|PURGE?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.99.54:28040. Entry is limited to players with Rust's premium status. https://discord.com/invite/rYt8qc65wu is its website.