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Drill-through Server detail

PVE Chill Zone

Online NA 66.51.98.63:28050 checked 10m ago

Drill-through
FilterServeris PVE Chill Zone
Attributes
monthly wipes moddedoxidepve
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #15,191 top 68% · #1500 in NA
Last wipe 27d ago monthly schedule
Next wipe 7d 16h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123403:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
0246803:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

InWhen, UTCKind
7d 16hThu 5 Nov, 19:00 UTCFW force wipe
35d 16hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:20 UTC FW27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 50 on average 62 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average 45 / 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average 52 / 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 32 on average 73 / 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average 22 / 150
US | For all Mankind PVE | No Raiding/Killing/Stealing NA · groups of 8+ · monthly · 12 on average 12 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for PVE Chill Zone: what is it?

The force wipe is the only wipe for PVE Chill Zone, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world dates from 27 days 7 hours. A monthly wipe schedule is published in its tags.

Wipe day on PVE Chill Zone: what should you expect?

Across recent wipes the busiest point averaged 2 players. 1 hours after the latest wipe the crowd peaked.

Server details

Which location hosts PVE Chill Zone?

The NA tag on PVE Chill Zone lists it in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 66.51.98.63:28050.

Which Rust version is PVE Chill Zone on?

Rust network protocol 2635 and build 168909 on Linux is the setup for PVE Chill Zone. The protocol has to match before you can join; Steam updates it automatically.

How reliable is PVE Chill Zone, and is it online now?

The current status of PVE Chill Zone is online. Its reported uptime indicates a restart roughly 14 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Is performance on PVE Chill Zone stable?

Server fps averaged 5 over the last 48 hours, with a floor of 5. Buildings, deployables and all other world objects brought the entity total to 90,488. At its highest, memory use was 2,521 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

What do PVE Chill Zone's tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded; NA (North America): Its browser listing sits in North America are the tags PVE Chill Zone publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature PVE Chill Zone?

The following Rust Server Analytics lists count PVE Chill Zone among their servers: Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

Against other Rust servers, how does PVE Chill Zone compare?

For player hours over the last seven days, PVE Chill Zone places #15,191 globally and #1,500 in North America, in the top 68% of all ranked servers.

At what level does PVE Chill Zone run its population?

Of 50 slots, 0 are filled on PVE Chill Zone at this refresh. The seven-day mean is 0 players, against a peak of 1.

Map and rules

What settings and rules does PVE Chill Zone use?

No gather rate is given in the name of PVE Chill Zone. The game's default 8-player group limit is in force. It runs pve, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

What is the map for PVE Chill Zone?

A procedural map of size 4,000 with seed 1109983704, generated by the game, runs on PVE Chill Zone. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How do you connect to PVE Chill Zone?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.98.63:28050. https://discord.com/invite/849qKwXsg is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Player slots: 50.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

NA
North America Its browser listing sits in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.