[UK] Cozmos PvE | Skill Tree | Bots
Online EU 66.51.97.50:28080 checked 14m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers, top 46% in EU, and #231 of the quad servers (top 28%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:11 UTC, in 11h. Its biweekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 11h | Thu 29 Oct, 18:11 UTC | its own |
| 7d 12h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 14d 11h | Thu 12 Nov, 18:11 UTC | its own |
| 28d 11h | Thu 26 Nov, 18:11 UTC | its own |
| 35d 12h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 42d 11h | Thu 10 Dec, 18:11 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 42 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:11 UTC13d ago | 6 | – | running | 1 |
| Thu 1 Oct, 17:58 UTC FW27d ago | 6 | halved by day 13 | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Friend Not Foe / PvE Community / UK & Europe | EU · quad · biweekly · 3 on average | 0 / 50 |
| Dead Valley | PvE | Bi-Weekly | Old Research System | EU · quad · biweekly · 1 on average | 1 / 50 |
| [DE/GER] My-Land [PVE/PVP-EVENTZONEN] | EU · quad · monthly · 3 on average | 0 / 50 |
| PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER | EU · quad · monthly · 2 on average | 0 / 100 |
| Casual PVE Svenska Krigare | EU · quad · 1 on average | 0 / 20 |
| Noob Friendly PVE Server | EU · quad · monthly · 1 on average | 0 / 100 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does [UK] Cozmos PvE | Skill Tree | Bots wipe?
The tag sets the prediction: too few of [UK] Cozmos PvE | Skill Tree | Bots's wipes are on record to confirm its schedule. Thursday 29 October at 18:11 UTC is the date the next wipe falls on. 13 days 12 hours ago the current world was made. A wipe every two weeks is stated in its tags.
Wipe day on [UK] Cozmos PvE | Skill Tree | Bots: what should you expect?
Across recent wipes the busiest point averaged 6 players. Peak population for the latest wipe came 42 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 13.
Server
What is the hosting location of [UK] Cozmos PvE | Skill Tree | Bots?
In Europe, according to its EU tag, sits [UK] Cozmos PvE | Skill Tree | Bots. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 66.51.97.50:28080.
What Rust build does [UK] Cozmos PvE | Skill Tree | Bots run?
On Linux, [UK] Cozmos PvE | Skill Tree | Bots runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
How reliable is [UK] Cozmos PvE | Skill Tree | Bots, and is it online now?
As of the latest refresh, [UK] Cozmos PvE | Skill Tree | Bots is online. Its reported uptime indicates a restart roughly 4 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 1 October 2026 is when Rust Server Analytics first recorded it.
Does [UK] Cozmos PvE | Skill Tree | Bots perform well?
The 48-hour average was 14 server fps; the low was 5. Buildings, deployables and all other world objects brought the entity total to 105,171. At its highest, memory use was 3,477 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
Which meanings do the tags on [UK] Cozmos PvE | Skill Tree | Bots carry?
gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts4 (Group limit): The cap is 4 players per team; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^b (Biweekly): A two-week wipe cycle; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game; EU (Europe): Europe is the region it appears under in the browser are the tags [UK] Cozmos PvE | Skill Tree | Bots publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does [UK] Cozmos PvE | Skill Tree | Bots appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count [UK] Cozmos PvE | Skill Tree | Bots among their servers: EU Rust servers: live population data, Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population
Where does [UK] Cozmos PvE | Skill Tree | Bots sit among Rust servers?
Ranked on seven-day player hours, [UK] Cozmos PvE | Skill Tree | Bots is #3,585 overall and #1,332 in Europe, within the top 16% of ranked servers. In the quad peer group, the rank is #231.
What is the population of [UK] Cozmos PvE | Skill Tree | Bots?
[UK] Cozmos PvE | Skill Tree | Bots holds 0 players of its 50 slots as of the latest update. The seven-day mean is 1 players, against a peak of 3. Averaged over 48 hours, activity is highest at 19:00 UTC with 2 players.
Settings
How is [UK] Cozmos PvE | Skill Tree | Bots configured, and what rules apply?
The name of [UK] Cozmos PvE | Skill Tree | Bots does not state a gather rate. Groups: quad, capped at 4 players. It runs pve, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map for [UK] Cozmos PvE | Skill Tree | Bots?
A procedural map of size 3,600 with seed 93371922, generated by the game, runs on [UK] Cozmos PvE | Skill Tree | Bots. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How do you connect to [UK] Cozmos PvE | Skill Tree | Bots?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.97.50:28080. https://discord.com/invite/avmSZfgnbf is its website.