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Drill-through Server detail

[US] Immortal Trial's | PVE | No Stability | & more!

Online NA 66.23.226.238:25574 checked 11m ago

Drill-through
FilterServeris [US] Immortal Trial's | PVE | No Stabilit…
Attributes
monthly wipes moddedoxidepve
Last refreshed
Players now 1/ 100
7-day average 2 peak 10
Rank #1,997 top 9% · #312 in NA
Last wipe 6d ago monthly schedule
Next wipe 6d 23h Thu 5 Nov, 19:00 UTC FW
Capacity 1% full

Players

average and peak, with its wipes marked
AveragePeak
02.557.51020:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 9% of all ranked servers, top 17% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

wipe-day peak5players, last three wipes

Coming wipes

InWhen, UTCKind
6d 23hThu 5 Nov, 19:00 UTCFW force wipe
34d 23hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 45 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 19:59 UTC6d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 49 on average 37 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 37 on average 34 / 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 36 on average 90 / 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average 22 / 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average 19 / 150
US | For all Mankind PVE | No Raiding/Killing/Stealing NA · groups of 8+ · monthly · 12 on average 14 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for [US] Immortal Trial's | PVE | No Stability | & more!: what is it?

Once a month [US] Immortal Trial's | PVE | No Stability | & more! wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 6 days 23 hours ago the current world was made. Its tags state a wipe schedule of one month.

On [US] Immortal Trial's | PVE | No Stability | & more!, what happens on wipe day?

Recent wipes averaged a busiest count of 5 players. Peak population for the latest wipe came 45 hours after it began.

Server details

Which location hosts [US] Immortal Trial's | PVE | No Stability | & more!?

Its NA tag puts [US] Immortal Trial's | PVE | No Stability | & more! in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 66.23.226.238:25574 is its address.

Which Rust version is [US] Immortal Trial's | PVE | No Stability | & more! on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on [US] Immortal Trial's | PVE | No Stability | & more!. The protocol has to match before you can join; Steam updates it automatically.

What uptime does [US] Immortal Trial's | PVE | No Stability | & more! show, and is it up?

The current status of [US] Immortal Trial's | PVE | No Stability | & more! is online. About 7 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. 20 October 2026 is when Rust Server Analytics first recorded it.

Does [US] Immortal Trial's | PVE | No Stability | & more! perform well?

Over 48 hours the average held at 60 server fps, and the minimum was 57. Entity count reached 118,341, covering buildings, deployables and the rest of the world. Peak memory was 4,606 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

Which meanings do the tags on [US] Immortal Trial's | PVE | No Stability | & more! carry?

The game's server browser reads the tags [US] Immortal Trial's | PVE | No Stability | & more! publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Player slots: 100; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does [US] Immortal Trial's | PVE | No Stability | & more! appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists [US] Immortal Trial's | PVE | No Stability | & more! fits are: Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Population

Where does [US] Immortal Trial's | PVE | No Stability | & more! sit among Rust servers?

For player hours over the last seven days, [US] Immortal Trial's | PVE | No Stability | & more! places #1,997 globally and #312 in North America, in the top 9% of all ranked servers.

How many players does [US] Immortal Trial's | PVE | No Stability | & more! carry?

[US] Immortal Trial's | PVE | No Stability | & more! holds 1 players of its 100 slots as of the latest update. Averaging 2 players across seven days, the server reached a peak of 10. The 48-hour peak window is 00:00 UTC, at an average of 9 players.

Settings

What are the settings on [US] Immortal Trial's | PVE | No Stability | & more!, and its rules?

Gather rate is not mentioned in the name of [US] Immortal Trial's | PVE | No Stability | & more!. No custom group limit: 8 players is the standard. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for [US] Immortal Trial's | PVE | No Stability | & more!?

The game generates a procedural map of size 4,250 with seed 1 for [US] Immortal Trial's | PVE | No Stability | & more!. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

What is the way onto [US] Immortal Trial's | PVE | No Stability | & more!?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.23.226.238:25574.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players Player slots: 100.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Gameplay

^p
PvE The threat comes from the world, not other players.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.