[US] Immortal Trial's | PVE | No Stability | & more!
Online NA 66.23.226.238:25574 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers, top 17% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 6d 23h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 34d 23h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 45 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 19:59 UTC6d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 49 on average | 37 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 37 on average | 34 / 200 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 36 on average | 90 / 100 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 22 / 100 |
| [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 19 / 150 |
| US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 14 / 200 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for [US] Immortal Trial's | PVE | No Stability | & more!: what is it?
Once a month [US] Immortal Trial's | PVE | No Stability | & more! wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 6 days 23 hours ago the current world was made. Its tags state a wipe schedule of one month.
On [US] Immortal Trial's | PVE | No Stability | & more!, what happens on wipe day?
Recent wipes averaged a busiest count of 5 players. Peak population for the latest wipe came 45 hours after it began.
Server details
Which location hosts [US] Immortal Trial's | PVE | No Stability | & more!?
Its NA tag puts [US] Immortal Trial's | PVE | No Stability | & more! in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 66.23.226.238:25574 is its address.
Which Rust version is [US] Immortal Trial's | PVE | No Stability | & more! on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on [US] Immortal Trial's | PVE | No Stability | & more!. The protocol has to match before you can join; Steam updates it automatically.
What uptime does [US] Immortal Trial's | PVE | No Stability | & more! show, and is it up?
The current status of [US] Immortal Trial's | PVE | No Stability | & more! is online. About 7 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. 20 October 2026 is when Rust Server Analytics first recorded it.
Does [US] Immortal Trial's | PVE | No Stability | & more! perform well?
Over 48 hours the average held at 60 server fps, and the minimum was 57. Entity count reached 118,341, covering buildings, deployables and the rest of the world. Peak memory was 4,606 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
Which meanings do the tags on [US] Immortal Trial's | PVE | No Stability | & more! carry?
The game's server browser reads the tags [US] Immortal Trial's | PVE | No Stability | & more! publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Player slots: 100; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does [US] Immortal Trial's | PVE | No Stability | & more! appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists [US] Immortal Trial's | PVE | No Stability | & more! fits are: Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Population
Where does [US] Immortal Trial's | PVE | No Stability | & more! sit among Rust servers?
For player hours over the last seven days, [US] Immortal Trial's | PVE | No Stability | & more! places #1,997 globally and #312 in North America, in the top 9% of all ranked servers.
How many players does [US] Immortal Trial's | PVE | No Stability | & more! carry?
[US] Immortal Trial's | PVE | No Stability | & more! holds 1 players of its 100 slots as of the latest update. Averaging 2 players across seven days, the server reached a peak of 10. The 48-hour peak window is 00:00 UTC, at an average of 9 players.
Settings
What are the settings on [US] Immortal Trial's | PVE | No Stability | & more!, and its rules?
Gather rate is not mentioned in the name of [US] Immortal Trial's | PVE | No Stability | & more!. No custom group limit: 8 players is the standard. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for [US] Immortal Trial's | PVE | No Stability | & more!?
The game generates a procedural map of size 4,250 with seed 1 for [US] Immortal Trial's | PVE | No Stability | & more!. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
What is the way onto [US] Immortal Trial's | PVE | No Stability | & more!?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.23.226.238:25574.