[AU] Facepunch 2
Online 51.161.199.230:28015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 19h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 19h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 30, 39 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:41 UTC FW27d ago | 30 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustafied.com - AU Long | OC · groups of 16+ · monthly · 32 on average | 10 / 100 |
| AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEP | OC · groups of 8+ · monthly · 4 on average | 4 / 500 |
| ClearRust - Monthly/PVE[AUS] For NOOBS | OC · groups of 8+ · monthly · 4 on average | 2 / 100 |
| [NZ] Vanilla Rust 1 | OC · groups of 8+ · monthly · 4 on average | 4 / 75 |
| vanilla + | OC · groups of 16+ · monthly · 1 on average | 0 / 75 |
| Rustafied.com - AU Main | OC · groups of 16+ · weekly · 148 on average | 4 / 100 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for [AU] Facepunch 2: what is it?
Once a month [AU] Facepunch 2 wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 27 days 5 hours. A monthly wipe schedule is published in its tags.
On [AU] Facepunch 2, what happens on wipe day?
The average busiest count over recent wipes is 30 players. Peak population for the latest wipe came 39 hours after it began.
Server details
Which location hosts [AU] Facepunch 2?
The name of [AU] Facepunch 2 points to Oceania, though no region tag is published. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 51.161.199.230:28015.
Which Rust version is [AU] Facepunch 2 on?
On Windows, [AU] Facepunch 2 runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
How reliable is [AU] Facepunch 2, and is it online now?
[AU] Facepunch 2 reports online at the current check. About 10 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 100%, or 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
What performance does [AU] Facepunch 2 show?
Over 48 hours the average held at 186 server fps, and the minimum was 149. At its highest the entity count was 130,159, including buildings, deployables and all else. Peak memory was 5,966 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
What do [AU] Facepunch 2's tags stand for?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, standard ruleset; mp250 (Max players): Player slots: 250; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^t (Tutorial on): Facepunch's tutorial is available to new players on this server; sc2 (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set are the tags [AU] Facepunch 2 publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature [AU] Facepunch 2?
The following Rust Server Analytics lists count [AU] Facepunch 2 among their servers: Rust tutorial servers, Best Australian and Oceania Rust servers, Official Rust servers and Vanilla Rust servers. On the server list, the filters that return it are: Region: Oceania; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Whose server is [AU] Facepunch 2?
The same operator most likely runs [AU] Facepunch 2 and the 124 other servers we track that also publish a playrust.com hostname.
Population
Against other Rust servers, how does [AU] Facepunch 2 compare?
On player hours over seven days, [AU] Facepunch 2 ranks #1,218, within the top 5% of ranked servers.
At what level does [AU] Facepunch 2 run its population?
Population at the current refresh: 5 players on [AU] Facepunch 2, against 250 slots. Seven-day figures: an average of 7 players and a peak of 14. Averaged over 48 hours, activity is highest at 09:00 UTC with 9 players.
Settings
How is [AU] Facepunch 2 configured, and what rules apply?
The name of [AU] Facepunch 2 does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The official Rust tab lists it. The server's own label is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.
The map on [AU] Facepunch 2: which one is it?
A procedural map of size 4,500 with seed 157227784, generated by the game, runs on [AU] Facepunch 2. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How do you connect to [AU] Facepunch 2?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.161.199.230:28015.