Rust Server Analytics 82,642 players11,835 servers
All servers
Drill-through Server detail

[AU] RustWars: WWII in Rust (In Development)

Online OC 51.161.198.101:28005 checked 14m ago

Drill-through
FilterServeris [AU] RustWars: WWII in Rust (In Development)
Attributes
weekly wipes moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,335 top 69% · #177 in OC
Last wipe 10d ago weekly schedule
Next wipe 3d 18h Mon 2 Nov, 09:15 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
0246815:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Next wipe Monday 2 November, 09:15 UTC, in 3d 18h. Weekly: 7 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
RustReborn.gg AU - Bedwars | AimTrain | Creative | Arena | FFA OC · no group limit · 3 on average 0 / 50
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 69 on average 168 / 250
Nuclear Cargo/Oil Trainer groups of 8+ · weekly · 1 on average 4 / 40
NO WIPE| HELL NATION 25XPVE-100XPVP (No Stability|Mymini|Kits|S groups of 8+ · weekly · 1 on average 1 / 50
RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA EU · no group limit · 725 on average 1372 / 2000
R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 219 on average 477 / 525

Quick answers

from the figures on this page

Wipe cycle

On what cycle does [AU] RustWars: WWII in Rust (In Development) wipe?

The estimate for [AU] RustWars: WWII in Rust (In Development)'s next wipe comes from weekly: 7 days after its last wipe. Monday 2 November at 09:15 UTC is the date the next wipe falls on. 10 days 5 hours ago the current world was made. A weekly wipe schedule is published in its tags.

Server

Which location hosts [AU] RustWars: WWII in Rust (In Development)?

The OC tag on [AU] RustWars: WWII in Rust (In Development) lists it in Oceania. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 51.161.198.101:28005.

What Rust build does [AU] RustWars: WWII in Rust (In Development) run?

Rust network protocol 2635 and build 168909 on Linux is the setup for [AU] RustWars: WWII in Rust (In Development). Your game must match the protocol to join, and Steam applies that update.

What uptime does [AU] RustWars: WWII in Rust (In Development) show, and is it up?

[AU] RustWars: WWII in Rust (In Development) reports online at the current check. About 20 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 19 October 2026 is when Rust Server Analytics first recorded it.

Does [AU] RustWars: WWII in Rust (In Development) perform well?

Over 48 hours the average held at 5 server fps, and the minimum was 5. Buildings, deployables and all other world objects brought the entity total to 128. Peak memory was 935 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

Which meanings do the tags on [AU] RustWars: WWII in Rust (In Development) carry?

Tags from [AU] RustWars: WWII in Rust (In Development), as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts40 (Group limit): The cap is 40 players per team; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^w (Weekly): A weekly wipe cycle; ^e (Minigames): Minigame rotation covering arenas, Bedwars, parkour and more; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play; OC (Oceania): Oceania is the region it appears under in the browser. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature [AU] RustWars: WWII in Rust (In Development)?

The following Rust Server Analytics lists count [AU] RustWars: WWII in Rust (In Development) among their servers: Best Australian and Oceania Rust servers and Modded Rust servers: live data. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Player numbers

Where does [AU] RustWars: WWII in Rust (In Development) sit among Rust servers?

For player hours over the last seven days, [AU] RustWars: WWII in Rust (In Development) places #15,335 globally and #177 in Oceania, in the top 69% of all ranked servers.

At what level does [AU] RustWars: WWII in Rust (In Development) run its population?

Of 50 slots, 0 are filled on [AU] RustWars: WWII in Rust (In Development) at this refresh. Averaged across seven days, the population is 0 players.

Map and rules

How is [AU] RustWars: WWII in Rust (In Development) configured, and what rules apply?

No gather rate is given in the name of [AU] RustWars: WWII in Rust (In Development). A maximum of 40 players per group applies. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

The map on [AU] RustWars: WWII in Rust (In Development): which one is it?

[AU] RustWars: WWII in Rust (In Development) uses a procedural map of size 1,250 with seed 1337, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Custom Map.

Connection

How can a player join [AU] RustWars: WWII in Rust (In Development)?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.161.198.101:28005. https://discord.com/invite/tW3Pap7fvu is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^e,OC,gmrust,cs168909,ts40,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Capacity of 50 slots.
ts40
Group limit The cap is 40 players per team.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly A weekly wipe cycle.

Gameplay

^e
Minigames Minigame rotation covering arenas, Bedwars, parkour and more.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Region

OC
Oceania Oceania is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.