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Drill-through Server detail

TESTTTTT

Online 5.182.207.231:11000 checked 10m ago

Drill-through
FilterServeris TESTTTTT
Attributes
biweekly wipes moddedoxidepvehardcore
Last refreshed
Players now 1/ ?
7-day average 0 peak 1
Rank #5,381 top 24%
Last wipe 27d ago biweekly schedule
Next wipe 7d 9h Thu 5 Nov, 19:00 UTC FW

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75110:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

usual gap5.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

Coming wipes

InWhen, UTCKind
7d 9hThu 5 Nov, 19:00 UTCFW force wipe
13d 23hThu 12 Nov, 08:53 UTCits own
27d 23hThu 26 Nov, 08:53 UTCits own
35d 9hThu 3 Dec, 19:00 UTCFW force wipe
41d 23hThu 10 Dec, 08:53 UTCits own

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 08:53 UTC51m ago – – running 0
Sat 10 Oct, 19:22 UTC18d ago 1 – – 1
Thu 1 Oct, 18:23 UTC FW27d ago 1 halved by day 1 9 days 0
Tue 29 Sep, 17:59 UTC29d ago 1 held half 2 days 0
Mon 28 Sep, 19:01 UTC30d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Alias RPG Season 10 [PVE,RU] EU · groups of 8+ · biweekly · 11 on average 12 / 100
RustNK - Custom Hardcore PvE, NPCs, Events & Quests NA · no group limit · biweekly · 4 on average 2 / 50
Primal Earth PvE | Hardcore Progression | Rock to AK groups of 8+ · biweekly · 3 on average 4 / 25
HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP groups of 8+ · biweekly · 3 on average 4 / 50
#2 RUSTMAX PVE HARD x1/ZOMBIE/BASE/EVENTS EU · no group limit · 1x · biweekly · 2 on average 0 / 50
RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] groups of 50+ · biweekly · 2 on average 0 / 200

Quick answers

from the figures on this page

Wipe data

When does TESTTTTT wipe?

Its tag guides the prediction, since TESTTTTT has too few wipes on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 27 days 15 hours ago. The tags carry an every-two-weeks wipe schedule.

On TESTTTTT, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in. Above half that peak until the next wipe held in 50% of recent wipes. By day 1 it had fallen below half where the hold failed.

Server details

Which location hosts TESTTTTT?

No region is published by TESTTTTT. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 5.182.207.231:11000.

What Rust build does TESTTTTT run?

On Windows, TESTTTTT runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

What uptime does TESTTTTT show, and is it up?

As of the latest refresh, TESTTTTT is online. Its reported uptime indicates a restart roughly 3 days 2 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.

What performance does TESTTTTT show?

Over 48 hours the average held at 298 server fps, and the minimum was 184. Buildings, deployables and all other world objects brought the entity total to 371,300. Peak memory was 9,874 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

Which meanings do the tags on TESTTTTT carry?

gmrust (Game mode): Rust survival, standard ruleset; mp0 (Max players): 0 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^b (Biweekly): Wipes come once a fortnight; ^h (Hardcore): Facepunch's hardcore setting, where survival is harsher and help scarcer; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags TESTTTTT publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature TESTTTTT?

These Rust Server Analytics lists include TESTTTTT: Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Modded; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Population

Against other Rust servers, how does TESTTTTT compare?

On player hours over seven days, TESTTTTT ranks #5,381, within the top 24% of ranked servers.

At what level does TESTTTTT run its population?

Population at the current refresh: 1 players on TESTTTTT. The seven-day mean is 0 players, against a peak of 1. The 48-hour peak window is 10:00 UTC, at an average of 1 players.

Settings

How is TESTTTTT configured, and what rules apply?

Gather rate is not mentioned in the name of TESTTTTT. The default group cap of 8 players applies. It runs hardcore, Facepunch's most difficult mode. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. Anti-cheat status: VAC on.

What is the map for TESTTTTT?

The game generates a procedural map of size 4,500 with seed 2234235 for TESTTTTT. Size and seed fix the map, so a RustMaps view is available from this page. Named map: Custom Map.

Connection

How can a player join TESTTTTT?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 5.182.207.231:11000. Find it online at https://rust-z.gamestores.app/.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^b,^h,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp0
Max players 0 slots in total.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly Wipes come once a fortnight.

Difficulty

^h
Hardcore Facepunch's hardcore setting, where survival is harsher and help scarcer.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.