[TEST STAND] private - do not join
Online 46.174.50.219:28215 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 10h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 10h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA | EU · no group limit · 724 on average | 458 / 500 |
| R2 - Aim training / Matchmaking / Facechecks - RU Main | EU · groups of 12+ · 218 on average | 194 / 400 |
| RustGames.gg | Lucky Pillars - EU 1 | EU · groups of 100+ · 83 on average | 41 / 400 |
| DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP | groups of 30+ · weekly · 67 on average | 71 / 250 |
| R2 - Aim training / Matchmaking / Facechecks - EU Main | EU · groups of 12+ · 37 on average | 29 / 400 |
| [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD | EU · no group limit · 30 on average | 15 / 50 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does [TEST STAND] private - do not join wipe?
Once a month [TEST STAND] private - do not join wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 27 days 13 hours ago.
Wipe day on [TEST STAND] private - do not join: what should you expect?
Across recent wipes the busiest point averaged 2 players. Peak population for the latest wipe came 25 hours after it began.
Server
Which location hosts [TEST STAND] private - do not join?
No region is published by [TEST STAND] private - do not join. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 46.174.50.219:28215.
Which Rust version is [TEST STAND] private - do not join on?
Rust network protocol 2635 and build 168909 on Linux is the setup for [TEST STAND] private - do not join. Your game must match the protocol to join, and Steam applies that update.
What uptime does [TEST STAND] private - do not join show, and is it up?
[TEST STAND] private - do not join reports online at the current check. About 6 days 11 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Is performance on [TEST STAND] private - do not join stable?
Server fps averaged 60 over the last 48 hours, with a floor of 59. At its highest the entity count was 2,168, including buildings, deployables and all else. Memory use reached 3,239 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
Which meanings do the tags on [TEST STAND] private - do not join carry?
Tags from [TEST STAND] private - do not join, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp150 (Max players): 150 slots in total; ts12 (Group limit): The cap is 12 players per team; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^e (Minigames): Minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practice aim and PvP with the loot handed over; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does [TEST STAND] private - do not join appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count [TEST STAND] private - do not join among their servers: Modded Rust servers: live data and Rust aim training servers. It appears on the server list under the following filters: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Against other Rust servers, how does [TEST STAND] private - do not join compare?
On player hours over seven days, [TEST STAND] private - do not join ranks #10,502, within the top 47% of ranked servers.
How many players does [TEST STAND] private - do not join carry?
[TEST STAND] private - do not join holds 0 players of its 150 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 1.
Map and rules
What settings and rules does [TEST STAND] private - do not join use?
No gather rate is given in the name of [TEST STAND] private - do not join. A maximum of 12 players per group applies. minigames & battle royale is the game mode, arenas, Bedwars, parkour, battle royale. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, disabled.
The map on [TEST STAND] private - do not join: which one is it?
[TEST STAND] private - do not join uses a procedural map of size 6,000 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: discord.gg/r2aim.
How to join
How can a player join [TEST STAND] private - do not join?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 46.174.50.219:28215.