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Drill-through Server detail

[TEST STAND] private - do not join

Online 46.174.50.219:28215 checked 8m ago

Drill-through
FilterServeris [TEST STAND] private - do not join
Attributes
moddedcarbon
Last refreshed
Players now 0/ 150
7-day average 0 peak 1
Rank #10,502 top 47%
Last wipe 27d ago no schedule published
Next wipe 7d 10h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123409:0018:0003:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608009:0018:0003:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

InWhen, UTCKind
7d 10hThu 5 Nov, 19:00 UTCFW force wipe
35d 10hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:04 UTC FW27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA EU · no group limit · 724 on average 458 / 500
R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 218 on average 194 / 400
RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 83 on average 41 / 400
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 67 on average 71 / 250
R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 37 on average 29 / 400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 30 on average 15 / 50

Quick answers

from the figures on this page

Wipe cycle

On what cycle does [TEST STAND] private - do not join wipe?

Once a month [TEST STAND] private - do not join wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 27 days 13 hours ago.

Wipe day on [TEST STAND] private - do not join: what should you expect?

Across recent wipes the busiest point averaged 2 players. Peak population for the latest wipe came 25 hours after it began.

Server

Which location hosts [TEST STAND] private - do not join?

No region is published by [TEST STAND] private - do not join. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 46.174.50.219:28215.

Which Rust version is [TEST STAND] private - do not join on?

Rust network protocol 2635 and build 168909 on Linux is the setup for [TEST STAND] private - do not join. Your game must match the protocol to join, and Steam applies that update.

What uptime does [TEST STAND] private - do not join show, and is it up?

[TEST STAND] private - do not join reports online at the current check. About 6 days 11 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Is performance on [TEST STAND] private - do not join stable?

Server fps averaged 60 over the last 48 hours, with a floor of 59. At its highest the entity count was 2,168, including buildings, deployables and all else. Memory use reached 3,239 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

Which meanings do the tags on [TEST STAND] private - do not join carry?

Tags from [TEST STAND] private - do not join, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp150 (Max players): 150 slots in total; ts12 (Group limit): The cap is 12 players per team; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^e (Minigames): Minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practice aim and PvP with the loot handed over; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does [TEST STAND] private - do not join appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count [TEST STAND] private - do not join among their servers: Modded Rust servers: live data and Rust aim training servers. It appears on the server list under the following filters: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Against other Rust servers, how does [TEST STAND] private - do not join compare?

On player hours over seven days, [TEST STAND] private - do not join ranks #10,502, within the top 47% of ranked servers.

How many players does [TEST STAND] private - do not join carry?

[TEST STAND] private - do not join holds 0 players of its 150 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 1.

Map and rules

What settings and rules does [TEST STAND] private - do not join use?

No gather rate is given in the name of [TEST STAND] private - do not join. A maximum of 12 players per group applies. minigames & battle royale is the game mode, arenas, Bedwars, parkour, battle royale. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, disabled.

The map on [TEST STAND] private - do not join: which one is it?

[TEST STAND] private - do not join uses a procedural map of size 6,000 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: discord.gg/r2aim.

How to join

How can a player join [TEST STAND] private - do not join?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 46.174.50.219:28215.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12

Game

gmrust
Game mode Survival in the standard Rust format.
mp150
Max players 150 slots in total.
ts12
Group limit The cap is 12 players per team.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Gameplay

^e
Minigames Minigames such as arenas, Bedwars and parkour.
^d
Combat training Practice aim and PvP with the loot handed over.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.