test
Offline 45.140.129.66:11300 checked 19d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| TheLastOfRust Hardcore PvE Zombie Survival | no group limit · 7 on average | 5 / 100 |
| Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R | NA · no group limit · biweekly · 3 on average | 6 / 50 |
| Alone & Afraid | OC · no group limit · biweekly · 2 on average | 0 / 50 |
| [BR/LATAM] Evolution PVE | Hardcore Zombie Survival | SA · groups of 15+ · biweekly · 2 on average | 2 / 50 |
| TheLastOfRust Premium Hardcore PvE Zombie Survival | no group limit · 2 on average | 2 / 100 |
| ShockRust | Blue | NoLimit | no group limit · 155 on average | 34 / 500 |
Quick answers
from the figures on this pageWipe data
When does test wipe?
Too few wipes on record for test to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 19 days 12 hours ago.
Server
What is the hosting location of test?
No region appears in what test publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 45.140.129.66:11300.
What Rust build does test run?
Rust network protocol 2634 and build 167398 on Windows is the setup for test. Joining requires the same protocol on your game; Steam handles the update.
How reliable is test, and is it online now?
Last seen 19 days 10 hours ago, test now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 9 October 2026.
Lists and tags
How should the tags on test be read?
The game's server browser reads the tags test publishes: gmhardcore (Game mode): A harsher ruleset: hardcore; mp20 (Max players): Player slots: 20; ts0 (Group limit): Team play is disabled; v2634 (Protocol): Joining needs your game on protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does test appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include test: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
Player numbers
Against other Rust servers, how does test compare?
The seven-day player-hours rank for test is #15,863, inside the top 72% of all ranked servers.
At what level does test run its population?
test is offline at this refresh; the last contact was 19 days 10 hours ago.
Map and rules
What settings and rules does test use?
Gather rate is not mentioned in the name of test. Group limit: not published. It runs hardcore, Facepunch's most difficult mode. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. Anti-cheat status: VAC on.
What is the map for test?
A procedural map of size 4,000, generated by the game, runs on test. The name of the map is Custom Map.
Connection
What is the way onto test?
In the Rust console (F1), enter client.connect 45.140.129.66:11300. Launch Rust on this page also works, opening Rust through Steam and connecting you.