Rust Server Analytics 43,388 players11,713 servers
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Drill-through Server detail

test

Offline 45.140.129.66:11300 checked 19d ago

Drill-through
FilterServeris test
Attributes
teams off moddedoxidehardcore
Last refreshed
Players now 0/ 20
7-day average 0 peak –
Rank #15,863 top 72%
Last wipe 19d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
TheLastOfRust Hardcore PvE Zombie Survival no group limit · 7 on average 5 / 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R NA · no group limit · biweekly · 3 on average 6 / 50
Alone & Afraid OC · no group limit · biweekly · 2 on average 0 / 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average 2 / 50
TheLastOfRust Premium Hardcore PvE Zombie Survival no group limit · 2 on average 2 / 100
ShockRust | Blue | NoLimit no group limit · 155 on average 34 / 500

Quick answers

from the figures on this page

Wipe data

When does test wipe?

Too few wipes on record for test to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 19 days 12 hours ago.

Server

What is the hosting location of test?

No region appears in what test publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 45.140.129.66:11300.

What Rust build does test run?

Rust network protocol 2634 and build 167398 on Windows is the setup for test. Joining requires the same protocol on your game; Steam handles the update.

How reliable is test, and is it online now?

Last seen 19 days 10 hours ago, test now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 9 October 2026.

Lists and tags

How should the tags on test be read?

The game's server browser reads the tags test publishes: gmhardcore (Game mode): A harsher ruleset: hardcore; mp20 (Max players): Player slots: 20; ts0 (Group limit): Team play is disabled; v2634 (Protocol): Joining needs your game on protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does test appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include test: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

Player numbers

Against other Rust servers, how does test compare?

The seven-day player-hours rank for test is #15,863, inside the top 72% of all ranked servers.

At what level does test run its population?

test is offline at this refresh; the last contact was 19 days 10 hours ago.

Map and rules

What settings and rules does test use?

Gather rate is not mentioned in the name of test. Group limit: not published. It runs hardcore, Facepunch's most difficult mode. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. Anti-cheat status: VAC on.

What is the map for test?

A procedural map of size 4,000, generated by the game, runs on test. The name of the map is Custom Map.

Connection

What is the way onto test?

In the Rust console (F1), enter client.connect 45.140.129.66:11300. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmhardcore,cs167398,ts0,^o^z

Game

gmhardcore
Game mode A harsher ruleset: hardcore.
mp20
Max players Player slots: 20.
ts0
Group limit Team play is disabled.
v2634
Protocol Joining needs your game on protocol 2634.
cs167398
Build Game build: 167398.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.