Rust Server Analytics 45,884 players11,696 servers
All servers
Drill-through Server detail

[US East] Facepunch Premium 4

Online 40.160.19.217:28020 checked 8m ago

Drill-through
FilterServeris [US East] Facepunch Premium 4
Attributes
official monthly wipes vanillapremium
Last refreshed
Players now 5/ 300
7-day average 11 peak 26
Rank #906 top 4%
Last wipe 27d ago monthly schedule
Next wipe 7d 18h Thu 5 Nov, 19:00 UTC FW
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeak
0510152001:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

wipe-day peak70players, last three wipes

Coming wipes

InWhen, UTCKind
7d 18hThu 5 Nov, 19:00 UTCFW force wipe
35d 18hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 70, 8 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:41 UTC FW27d ago 70 – running 8

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rustopia.gg - US Large NA · groups of 16+ · monthly · 133 on average 158 / 200
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 113 on average 130 / 200
RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLY NA · groups of 50+ · monthly · 63 on average 52 / 225
PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo Solo NA · groups of 20+ · monthly · 38 on average 27 / 200
Rusticated.com - US Premium Long NA · groups of 16+ · monthly · 34 on average 32 / 150
Rustoria.co - US Long Premium NA · groups of 14+ · monthly · 31 on average 30 / 200

Quick answers

from the figures on this page

Wipe cycle

When does [US East] Facepunch Premium 4 wipe?

With the force wipe, once a month, [US East] Facepunch Premium 4 wipes. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 27 days 7 hours. The tags carry a monthly wipe schedule.

On [US East] Facepunch Premium 4, what happens on wipe day?

Across recent wipes the busiest point averaged 70 players. 8 hours after the latest wipe the crowd peaked.

Server details

In which region does [US East] Facepunch Premium 4 sit?

The name of [US East] Facepunch Premium 4 points to North America, though no region tag is published. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 40.160.19.217:28020.

Which Rust version is [US East] Facepunch Premium 4 on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on [US East] Facepunch Premium 4. The protocol has to match before you can join; Steam updates it automatically.

Is [US East] Facepunch Premium 4 up, and how steady is its uptime?

[US East] Facepunch Premium 4 reports online at the current check. The uptime it reports puts the last restart at about 11 hours ago. 86% uptime over the last 7 full days, equal to 144 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

What performance does [US East] Facepunch Premium 4 show?

Over 48 hours the average held at 207 server fps, and the minimum was 168. At its highest the entity count was 149,987, including buildings, deployables and all else. At its highest, memory use was 5,920 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

What do [US East] Facepunch Premium 4's tags stand for?

The game's server browser reads the tags [US East] Facepunch Premium 4 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, standard ruleset; mp300 (Max players): Capacity of 300 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^t (Tutorial on): The Facepunch tutorial can be used here by new players; ^q (Premium): Only premium-status players can connect; sc2 (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature [US East] Facepunch Premium 4?

Among the Rust Server Analytics lists [US East] Facepunch Premium 4 fits are: Rust tutorial servers, Official Rust servers, North America Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.

Whose server is [US East] Facepunch Premium 4?

The same operator most likely runs [US East] Facepunch Premium 4 and the 124 other servers we track that also publish a playrust.com hostname.

Population

Where does [US East] Facepunch Premium 4 sit among Rust servers?

On player hours over seven days, [US East] Facepunch Premium 4 ranks #906, within the top 4% of ranked servers.

What is the population of [US East] Facepunch Premium 4?

Population at the current refresh: 5 players on [US East] Facepunch Premium 4, against 300 slots. Seven-day figures: an average of 11 players and a peak of 26. The 48-hour peak window is 20:00 UTC, at an average of 14 players.

Map and rules

What are the settings on [US East] Facepunch Premium 4, and its rules?

The name of [US East] Facepunch Premium 4 does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Rust's official server tab includes it. Vanilla is its own description: facepunch's game unchanged: no altered rates, kits or rules. Only premium-status players can connect. Anti-cheat status: VAC on.

What is the map for [US East] Facepunch Premium 4?

[US East] Facepunch Premium 4 uses a procedural map of size 4,500 with seed 1687268626, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How can a player join [US East] Facepunch Premium 4?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 40.160.19.217:28020. Only premium-status players can connect.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,^q,sc2,ts8

On Rust Server Analytics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Rust survival, standard ruleset.
mp300
Max players Capacity of 300 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Gameplay

^t
Tutorial on The Facepunch tutorial can be used here by new players.

Mods and access

^q
Premium Only premium-status players can connect.

Other

sc2
Custom tag A custom tag, set by the owner or a plugin, outside the standard set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.