Magic Test Server
Offline 35.132.96.40:28115 checked 22d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 14:39 UTC31d ago | 1 | – | running | 1 |
| Fri 25 Sep, 17:58 UTC33d ago | 1 | – | 1.9 days | 0 |
| Tue 22 Sep, 21:43 UTC36d ago | 1 | held half | 2.8 days | 0 |
| Sat 19 Sep, 15:13 UTC39d ago | 1 | held half | 3.3 days | 0 |
| Thu 17 Sep, 21:03 UTC41d ago | 1 | – | 1.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| RustForNoobs.com Primitive | Bow / Melee | Medieval | NA · groups of 16+ · biweekly · 1 on average | 1 / 50 |
| [US East] Facepunch Primitive 1 | NA · groups of 8+ · monthly · 22 on average | 10 / 400 |
| [EU] Facepunch Primitive 1 | EU · groups of 8+ · monthly · 16 on average | 20 / 400 |
| JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | EU · groups of 16+ · 3x · biweekly · 5 on average | 5 / 120 |
| JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | NA · groups of 16+ · 3x · biweekly · 4 on average | 3 / 120 |
| Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe | EU · duo · monthly · 6 on average | 3 / 100 |
Quick answers
from the figures on this pageWipe data
When does Magic Test Server wipe?
No next wipe can be predicted for Magic Test Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 31 days 22 hours ago.
On Magic Test Server, what happens on wipe day?
The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in. Above half that peak until the next wipe held in 100% of recent wipes.
Server
What is the hosting location of Magic Test Server?
No region is published by Magic Test Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 35.132.96.40:28115.
Which Rust version is Magic Test Server on?
On Windows, Magic Test Server runs Rust network protocol 2633 and build 165217. The protocol has to match before you can join; Steam updates it automatically.
How reliable is Magic Test Server, and is it online now?
The current status is offline for Magic Test Server, with the last sighting 22 days 14 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Lists and tags
Which meanings do the tags on Magic Test Server carry?
Tags from Magic Test Server, as read by the game's server browser, are: gmprimitive (Game mode): Primitive, so combat runs on bows, spears and melee rather than guns; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs165217 (Build): Build number 165217; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Magic Test Server appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Magic Test Server among their servers: Modded Rust servers: live data and Primitive Rust servers. On the server list, the filters that return it are: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does Magic Test Server hold in the server rankings?
On player hours over seven days, Magic Test Server ranks #15,967, within the top 71% of ranked servers.
At what level does Magic Test Server run its population?
Magic Test Server is offline at this refresh; the last contact was 22 days 14 hours ago.
Map and rules
What settings and rules does Magic Test Server use?
Gather rate is not mentioned in the name of Magic Test Server. The game's default 8-player group limit is in force. It runs primitive, no guns: bows, spears and melee. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Carbon. VAC, Valve's anti-cheat, is enabled.
The map on Magic Test Server: which one is it?
The game generates a procedural map for Magic Test Server.
How to join
How do you connect to Magic Test Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 35.132.96.40:28115.