HGNetworks Rust Server (In Dev)
Online 31.97.14.111:28015 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Sunday 1 November, 00:37 UTC, in 3d 12h. Every 3 weeks on Sunday at 00:37 UTC · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 3d 12h | Sun 1 Nov, 00:37 UTC | its own |
| 8d 6h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 24d 12h | Sun 22 Nov, 00:37 UTC | its own |
| 36d 6h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 00:37 UTC17d ago | 0 | – | running | 0 |
| Sun 20 Sep, 00:44 UTC38d ago | 0 | – | 21 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 39 on average | 15 / 100 |
| [JP]初心者PVPサーバー|RaidTime・ Events | EA · groups of 10+ · biweekly · 18 on average | 30 / 100 |
| СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 | EU · groups of 50+ · biweekly · 9 on average | 10 / 200 |
| RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ | EU · groups of 8+ · biweekly · 7 on average | 8 / 200 |
| Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out | groups of 8+ · biweekly · 5 on average | 0 / 50 |
| [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) | EU · groups of 16+ · biweekly · 4 on average | 2 / 50 |
Quick answers
from the figures on this pageWipe data
When does HGNetworks Rust Server (In Dev) wipe?
The wipe rhythm of HGNetworks Rust Server (In Dev) is every 3 weeks on Sunday at 00:37 UTC. Sunday 1 November at 00:37 UTC is the date the next wipe falls on. The world now in play was created 17 days 11 hours ago. Its tags publish a wipe schedule of every two weeks.
Wipe day on HGNetworks Rust Server (In Dev): what should you expect?
Recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe the crowd peaked.
Server details
In which region does HGNetworks Rust Server (In Dev) sit?
No region is published by HGNetworks Rust Server (In Dev). Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 31.97.14.111:28015.
Which Rust version is HGNetworks Rust Server (In Dev) on?
On Linux, HGNetworks Rust Server (In Dev) runs Rust network protocol 2635 and build 167781. Joining requires the same protocol on your game; Steam handles the update.
How reliable is HGNetworks Rust Server (In Dev), and is it online now?
HGNetworks Rust Server (In Dev) reports online at the current check. The uptime it reports puts the last restart at about 3 days 10 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Does HGNetworks Rust Server (In Dev) perform well?
Server fps averaged 30 over the last 48 hours, with a floor of 24. Buildings, deployables and all other world objects brought the entity total to 21,220. At its highest, memory use was 1,755 MB. A climbing entity count and low fps are the lag players perceive.
Tags
How should the tags on HGNetworks Rust Server (In Dev) be read?
Tags from HGNetworks Rust Server (In Dev), as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^b (Biweekly): Every two weeks the server wipes; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature HGNetworks Rust Server (In Dev)?
The following Rust Server Analytics lists count HGNetworks Rust Server (In Dev) among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Population
Where does HGNetworks Rust Server (In Dev) sit among Rust servers?
On player hours over seven days, HGNetworks Rust Server (In Dev) ranks #15,423, within the top 69% of ranked servers.
What is the population of HGNetworks Rust Server (In Dev)?
HGNetworks Rust Server (In Dev) holds 0 players of its 50 slots as of the latest update. Averaged across seven days, the population is 0 players.
Settings
What settings and rules does HGNetworks Rust Server (In Dev) use?
No gather rate is given in the name of HGNetworks Rust Server (In Dev). The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Anti-cheat status: VAC on.
The map on HGNetworks Rust Server (In Dev): which one is it?
A procedural map of size 2,200 with seed 6738, generated by the game, runs on HGNetworks Rust Server (In Dev). The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How do you connect to HGNetworks Rust Server (In Dev)?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 31.97.14.111:28015.