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Drill-through Server detail

HGNetworks Rust Server (In Dev)

Online 31.97.14.111:28015 checked 8m ago

Drill-through
FilterServeris HGNetworks Rust Server (In Dev)
Attributes
biweekly wipes moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,423 top 69%
Last wipe 17d ago biweekly schedule
Next wipe 3d 12h Sun 1 Nov, 00:37 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Sunday 1 November, 00:37 UTC, in 3d 12h. Every 3 weeks on Sunday at 00:37 UTC · low confidence

usual gap21 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

InWhen, UTCKind
3d 12hSun 1 Nov, 00:37 UTCits own
8d 6hThu 5 Nov, 19:00 UTCFW force wipe
24d 12hSun 22 Nov, 00:37 UTCits own
36d 6hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Sun 11 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 00:37 UTC17d ago 0 – running 0
Sun 20 Sep, 00:44 UTC38d ago 0 – 21 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 39 on average 15 / 100
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 18 on average 30 / 100
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 EU · groups of 50+ · biweekly · 9 on average 10 / 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ EU · groups of 8+ · biweekly · 7 on average 8 / 200
Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out groups of 8+ · biweekly · 5 on average 0 / 50
[ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) EU · groups of 16+ · biweekly · 4 on average 2 / 50

Quick answers

from the figures on this page

Wipe data

When does HGNetworks Rust Server (In Dev) wipe?

The wipe rhythm of HGNetworks Rust Server (In Dev) is every 3 weeks on Sunday at 00:37 UTC. Sunday 1 November at 00:37 UTC is the date the next wipe falls on. The world now in play was created 17 days 11 hours ago. Its tags publish a wipe schedule of every two weeks.

Wipe day on HGNetworks Rust Server (In Dev): what should you expect?

Recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe the crowd peaked.

Server details

In which region does HGNetworks Rust Server (In Dev) sit?

No region is published by HGNetworks Rust Server (In Dev). Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 31.97.14.111:28015.

Which Rust version is HGNetworks Rust Server (In Dev) on?

On Linux, HGNetworks Rust Server (In Dev) runs Rust network protocol 2635 and build 167781. Joining requires the same protocol on your game; Steam handles the update.

How reliable is HGNetworks Rust Server (In Dev), and is it online now?

HGNetworks Rust Server (In Dev) reports online at the current check. The uptime it reports puts the last restart at about 3 days 10 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Does HGNetworks Rust Server (In Dev) perform well?

Server fps averaged 30 over the last 48 hours, with a floor of 24. Buildings, deployables and all other world objects brought the entity total to 21,220. At its highest, memory use was 1,755 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on HGNetworks Rust Server (In Dev) be read?

Tags from HGNetworks Rust Server (In Dev), as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^b (Biweekly): Every two weeks the server wipes; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature HGNetworks Rust Server (In Dev)?

The following Rust Server Analytics lists count HGNetworks Rust Server (In Dev) among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Population

Where does HGNetworks Rust Server (In Dev) sit among Rust servers?

On player hours over seven days, HGNetworks Rust Server (In Dev) ranks #15,423, within the top 69% of ranked servers.

What is the population of HGNetworks Rust Server (In Dev)?

HGNetworks Rust Server (In Dev) holds 0 players of its 50 slots as of the latest update. Averaged across seven days, the population is 0 players.

Settings

What settings and rules does HGNetworks Rust Server (In Dev) use?

No gather rate is given in the name of HGNetworks Rust Server (In Dev). The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Anti-cheat status: VAC on.

The map on HGNetworks Rust Server (In Dev): which one is it?

A procedural map of size 2,200 with seed 6738, generated by the game, runs on HGNetworks Rust Server (In Dev). The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How do you connect to HGNetworks Rust Server (In Dev)?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 31.97.14.111:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Player slots: 50.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.