Players vs Zombies! HARDCORE PVE
Online NA 23.230.3.29:28019 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers, top 37% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 6d 15h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 34d 15h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 29 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:03 UTC FW28d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 48 on average | 47 / 200 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 38 on average | 72 / 100 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 37 on average | 35 / 200 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 33 on average | 32 / 100 |
| [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 27 / 150 |
| US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 8 / 200 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Players vs Zombies! HARDCORE PVE wipe?
With the force wipe, once a month, Players vs Zombies! HARDCORE PVE wipes. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 28 days 9 hours ago the current world was made. Its tags state a wipe schedule of one month.
On Players vs Zombies! HARDCORE PVE, what happens on wipe day?
Across recent wipes the busiest point averaged 5 players. 29 hours after the latest wipe the crowd peaked.
Server details
In which region does Players vs Zombies! HARDCORE PVE sit?
Its NA tag puts Players vs Zombies! HARDCORE PVE in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 23.230.3.29:28019 is its address.
What Rust build does Players vs Zombies! HARDCORE PVE run?
On Linux, Players vs Zombies! HARDCORE PVE runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
What uptime does Players vs Zombies! HARDCORE PVE show, and is it up?
Players vs Zombies! HARDCORE PVE reports online at the current check. About 6 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Is performance on Players vs Zombies! HARDCORE PVE stable?
The 48-hour average was 71 server fps; the low was 37. Entity count reached 143,806, covering buildings, deployables and the rest of the world. Memory use reached 3,876 MB at peak. A climbing entity count and low fps are the lag players perceive.
Tags
Which meanings do the tags on Players vs Zombies! HARDCORE PVE carry?
The game's server browser reads the tags Players vs Zombies! HARDCORE PVE publishes: gmrust (Game mode): Rust survival, standard ruleset; mp69 (Max players): 69 slots in total; ts88 (Group limit): Teams hold no more than 88; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): The server browser files it under North America. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Players vs Zombies! HARDCORE PVE appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Players vs Zombies! HARDCORE PVE among their servers: Modded Rust servers: live data, PvE Rust servers by live population, Rust servers with zombies in the name and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
What position does Players vs Zombies! HARDCORE PVE hold in the server rankings?
Ranked on seven-day player hours, Players vs Zombies! HARDCORE PVE is #4,115 overall and #684 in North America, within the top 18% of ranked servers.
What is the population of Players vs Zombies! HARDCORE PVE?
Population at the current refresh: 1 players on Players vs Zombies! HARDCORE PVE, against 69 slots. Seven-day figures: an average of 0 players and a peak of 3. The 48-hour peak window is 00:00 UTC, at an average of 2 players.
Settings
What are the settings on Players vs Zombies! HARDCORE PVE, and its rules?
The name of Players vs Zombies! HARDCORE PVE does not state a gather rate. The cap on group membership is 88 players. It runs pve, no fighting other players. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.
The map on Players vs Zombies! HARDCORE PVE: which one is it?
Players vs Zombies! HARDCORE PVE uses a procedural map of size 4,096 with seed 1337, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here. The map is called Custom Map.
Connection
What is the way onto Players vs Zombies! HARDCORE PVE?
In the Rust console (F1), enter client.connect 23.230.3.29:28019. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://pvz.tebex.io/category/packages is its website.