Reforged Build Server | Production Rules
Online 23.108.66.125:28019 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 5h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 5h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:08 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] | groups of 10+ · monthly · 13 on average | 14 / 200 |
| CZ/EU Farming Industry PVE | EU · groups of 8+ · monthly · 4 on average | 1 / 50 |
| BroinRust [PVE CLASSIC EU/EA] | EU · groups of 8+ · monthly · 3 on average | 5 / 200 |
| CZ/SK RELAX PVE | groups of 8+ · monthly · 2 on average | 1 / 30 |
| BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY | groups of 10+ · monthly · 2 on average | 2 / 100 |
| Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] | EU · groups of 10+ · monthly · 2 on average | 3 / 100 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Reforged Build Server | Production Rules: what is it?
The force wipe is the only wipe for Reforged Build Server | Production Rules, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 27 days 17 hours ago. A monthly wipe schedule is published in its tags.
On Reforged Build Server | Production Rules, what happens on wipe day?
Across recent wipes the busiest point averaged 3 players. The highest player count on the latest wipe arrived 3 hours in.
Server
In which region does Reforged Build Server | Production Rules sit?
No region appears in what Reforged Build Server | Production Rules publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 23.108.66.125:28019.
What Rust build does Reforged Build Server | Production Rules run?
On Linux, Reforged Build Server | Production Rules runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
Is Reforged Build Server | Production Rules up, and how steady is its uptime?
The current status of Reforged Build Server | Production Rules is online. About 2 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Is performance on Reforged Build Server | Production Rules stable?
Over 48 hours the average held at 120 server fps, and the minimum was 119. Buildings, deployables and all other world objects brought the entity total to 62,336. At its highest, memory use was 4,261 MB. A climbing entity count and low fps are the lag players perceive.
Tags
Which meanings do the tags on Reforged Build Server | Production Rules carry?
The game's server browser reads the tags Reforged Build Server | Production Rules publishes: gmrust (Game mode): Survival in the standard Rust format; mp75 (Max players): 75 slots in total; ts6 (Group limit): The cap is 6 players per team; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^k (Build server): Design and test base builds; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Reforged Build Server | Production Rules?
Among the Rust Server Analytics lists Reforged Build Server | Production Rules fits are: Modded Rust servers: live data, Rust build and creative servers and PvE Rust servers by live population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Against other Rust servers, how does Reforged Build Server | Production Rules compare?
The seven-day player-hours rank for Reforged Build Server | Production Rules is #3,279, inside the top 15% of all ranked servers.
How many players does Reforged Build Server | Production Rules carry?
Reforged Build Server | Production Rules holds 1 players of its 75 slots as of the latest update. The seven-day mean is 1 players, against a peak of 7. The 48-hour peak window is 00:00 UTC, at an average of 6 players.
Settings
What settings and rules does Reforged Build Server | Production Rules use?
The name of Reforged Build Server | Production Rules does not state a gather rate. A maximum of 6 players per group applies. build & creative is the game mode, sandbox building, no gathering. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Anti-cheat status: VAC on.
What is the map for Reforged Build Server | Production Rules?
Reforged Build Server | Production Rules uses a procedural map of size 5,650 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: Custom Map.
How to join
How do you connect to Reforged Build Server | Production Rules?
In the Rust console (F1), enter client.connect 23.108.66.125:28019. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://reforgerust.com/.