[RU] #2 HMAORUST|HARDCORE
Online 217.114.180.19:28025 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 09:20 UTC, in 5d 17h. Its biweekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 5d 17h | Wed 4 Nov, 09:20 UTC | its own |
| 7d 3h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 19d 17h | Wed 18 Nov, 09:20 UTC | its own |
| 33d 17h | Wed 2 Dec, 09:20 UTC | its own |
| 35d 3h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 09:20 UTC8d ago | 1 | – | running | 0 |
| Thu 15 Oct, 19:06 UTC13d ago | 1 | halved by day 2 | 5.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 | EU · groups of 50+ · biweekly · 9 on average | 8 / 200 |
| RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ | EU · groups of 8+ · biweekly · 8 on average | 10 / 200 |
| [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) | EU · groups of 16+ · biweekly · 4 on average | 3 / 50 |
| РЕЛАКС #2 Х2|Для новичков| No Limit | EU · groups of 10+ · biweekly · 3 on average | 2 / 200 |
| #1 [RU] РУССКИЙ КЛАССИКА R7ZONE.RU | EU · groups of 10+ · biweekly · 3 on average | 3 / 300 |
| [EU/SWE] Playstar - SOLO - HARDCORE | EU · no group limit · biweekly · 2 on average | 0 / 50 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does [RU] #2 HMAORUST|HARDCORE wipe?
The prediction follows its tag, because too few of [RU] #2 HMAORUST|HARDCORE's wipes are on record to confirm the schedule. A wipe is scheduled for Wednesday 4 November at 09:20 UTC, according to this server's cycle. 8 days 2 hours ago the current world was made. Its tags publish a wipe schedule of every two weeks.
Wipe day on [RU] #2 HMAORUST|HARDCORE: what should you expect?
Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 2 when it didn't hold.
Server
In which region does [RU] #2 HMAORUST|HARDCORE sit?
Without a region tag, [RU] #2 HMAORUST|HARDCORE still has a name that points to Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 217.114.180.19:28025.
Which Rust version is [RU] #2 HMAORUST|HARDCORE on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on [RU] #2 HMAORUST|HARDCORE. Joining requires the same protocol on your game; Steam handles the update.
Is [RU] #2 HMAORUST|HARDCORE up, and how steady is its uptime?
[RU] #2 HMAORUST|HARDCORE reports online at the current check. The uptime it reports puts the last restart at about 15 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 4 October 2026.
What performance does [RU] #2 HMAORUST|HARDCORE show?
Over 48 hours the average held at 222 server fps, and the minimum was 174. Entity count reached 115,322, covering buildings, deployables and the rest of the world. Peak memory was 4,007 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
How should the tags on [RU] #2 HMAORUST|HARDCORE be read?
gmhardcore (Game mode): A harsher ruleset: hardcore; mp150 (Max players): 150 slots in total; ts0 (Group limit): Team play is disabled; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^b (Biweekly): A two-week wipe cycle; ^h (Hardcore): Facepunch's hardcore setting, where survival is harsher and help scarcer; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game are the tags [RU] #2 HMAORUST|HARDCORE publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does [RU] #2 HMAORUST|HARDCORE appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count [RU] #2 HMAORUST|HARDCORE among their servers: EU Rust servers: live population data and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Europe; Type: Modded; Game mode: Hardcore; Server tag: Biweekly ^b, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Player numbers
What position does [RU] #2 HMAORUST|HARDCORE hold in the server rankings?
Player hours for the last seven days place [RU] #2 HMAORUST|HARDCORE at #8,674, in the top 39% of the ranked field.
At what level does [RU] #2 HMAORUST|HARDCORE run its population?
Population at the current refresh: 0 players on [RU] #2 HMAORUST|HARDCORE, against 150 slots. The seven-day mean is 0 players, against a peak of 1. The 48-hour peak window is 05:00 UTC, at an average of 0 players.
Settings
What settings and rules does [RU] #2 HMAORUST|HARDCORE use?
The name of [RU] #2 HMAORUST|HARDCORE does not state a gather rate. Group limits are not published. hardcore is the game mode, Facepunch's most difficult mode. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. Anti-cheat status: VAC on.
What is the map for [RU] #2 HMAORUST|HARDCORE?
The game generates a procedural map of size 4,500 for [RU] #2 HMAORUST|HARDCORE.
How to join
What is the way onto [RU] #2 HMAORUST|HARDCORE?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 217.114.180.19:28025.