[EU/SWE] Playstar - SOLO - HARDCORE
Online EU 192.121.44.102:28016 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers, top 26% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 8d 7h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 15d 5h | Thu 12 Nov, 16:40 UTC | its own |
| 36d 7h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 43d 5h | Thu 10 Dec, 16:40 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 16:40 UTC12d ago | 7 | – | running | 1 |
| Thu 1 Oct, 22:04 UTC FW26d ago | 8 | halved by day 5 | 13.8 days | 0 |
| Thu 17 Sep, 16:35 UTC40d ago | 5 | held half | 14.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 272 on average | 153 / 200 |
| Rustafied.com - EU Medium - Large | EU · groups of 16+ · biweekly · 150 on average | 54 / 100 |
| Rusty Moose |EU Biweekly| | EU · groups of 12+ · biweekly · 36 on average | 26 / 200 |
| Rustoria.co - EU Medium | EU · groups of 12+ · biweekly · 26 on average | 6 / 200 |
| РОССИЯ#2|КЛАССИКА|ДЛЯ НОВИЧКОВ16.10 | EU · groups of 8+ · biweekly · 21 on average | 9 / 200 |
| Rustopia.gg - EU Medium | EU · groups of 12+ · biweekly · 19 on average | 13 / 200 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for [EU/SWE] Playstar - SOLO - HARDCORE: what is it?
On [EU/SWE] Playstar - SOLO - HARDCORE the wipe rhythm is every 4 weeks on Thursday at 16:40 UTC. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 12 days 18 hours ago the current world was made. Its tags publish a wipe schedule of every two weeks.
On [EU/SWE] Playstar - SOLO - HARDCORE, what happens on wipe day?
The average busiest count over recent wipes is 7 players. Peak population for the latest wipe came 20 hours after it began. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. By day 5 it had fallen below half where the hold failed.
Server details
In which region does [EU/SWE] Playstar - SOLO - HARDCORE sit?
Its EU tag puts [EU/SWE] Playstar - SOLO - HARDCORE in Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 192.121.44.102:28016.
What Rust build does [EU/SWE] Playstar - SOLO - HARDCORE run?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on [EU/SWE] Playstar - SOLO - HARDCORE. Joining requires the same protocol on your game; Steam handles the update.
What uptime does [EU/SWE] Playstar - SOLO - HARDCORE show, and is it up?
As of the latest refresh, [EU/SWE] Playstar - SOLO - HARDCORE is online. The uptime it reports puts the last restart at about 6 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Does [EU/SWE] Playstar - SOLO - HARDCORE perform well?
The 48-hour average was 59 server fps; the low was 55. At its highest the entity count was 84,444, including buildings, deployables and all else. Peak memory was 2,654 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
Which meanings do the tags on [EU/SWE] Playstar - SOLO - HARDCORE carry?
The game's server browser reads the tags [EU/SWE] Playstar - SOLO - HARDCORE publishes: gmhardcore (Game mode): A harsher ruleset: hardcore; mp50 (Max players): 50 slots in total; ts0 (Group limit): No teams here; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks the server wipes; ^q (Premium): Rust premium status is required to join; ^o (Oxide): The Oxide (uMod) plugin framework is installed; EU (Europe): Europe is the region it appears under in the browser. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature [EU/SWE] Playstar - SOLO - HARDCORE?
These Rust Server Analytics lists include [EU/SWE] Playstar - SOLO - HARDCORE: EU Rust servers: live population data and Community Rust servers, live. On the server list, the filters that return it are: Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Game mode: Hardcore and Premium; Server tag: Biweekly ^b, Premium ^q and Oxide ^o; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population
What position does [EU/SWE] Playstar - SOLO - HARDCORE hold in the server rankings?
[EU/SWE] Playstar - SOLO - HARDCORE holds #1,964 on seven-day player hours and #766 in Europe, inside the top 9% of the ranked field.
How many players does [EU/SWE] Playstar - SOLO - HARDCORE carry?
[EU/SWE] Playstar - SOLO - HARDCORE holds 1 players of its 50 slots as of the latest update. Averaging 2 players across seven days, the server reached a peak of 8. Across the last 48 hours, 17:00 UTC shows the highest average: 6 players.
Settings
What are the settings on [EU/SWE] Playstar - SOLO - HARDCORE, and its rules?
No gather rate is given in the name of [EU/SWE] Playstar - SOLO - HARDCORE. Group limit: not published. It runs hardcore, Facepunch's most difficult mode. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. The plugin framework is Oxide. Rust premium status is required to join. Anti-cheat status: VAC on.
The map on [EU/SWE] Playstar - SOLO - HARDCORE: which one is it?
The game generates a procedural map of size 3,600 for [EU/SWE] Playstar - SOLO - HARDCORE.
How to join
How do you connect to [EU/SWE] Playstar - SOLO - HARDCORE?
In the Rust console (F1), enter client.connect 192.121.44.102:28016. Launch Rust on this page also works, opening Rust through Steam and connecting you. Rust premium status is required to join. https://discord.com/invite/gxJm7Pv is its website.