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RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]

Online 216.39.240.13:28068 checked 9m ago

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FilterServeris RustGamingNation 1000x PvE [Events|Purge|…
Attributes
1000x weekly wipes moddedcarbonpve
Last refreshed
Players now 1/ 101
7-day average 2 peak 7
Rank #2,690 top 12%
Last wipe 4d ago weekly schedule
Next wipe 2d 19h Fri 30 Oct, 14:41 UTC
Capacity 1% full

Players

average and peak, with its wipes marked
AveragePeak
0246819:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 12% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:41 UTC, in 2d 19h. Every Friday at 14:41 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held40%else halves by day 5

Coming wipes

InWhen, UTCKind
2d 19hFri 30 Oct, 14:41 UTCits own
9d 0hThu 5 Nov, 19:00 UTCFW force wipe
9d 19hFri 6 Nov, 14:41 UTCits own
16d 19hFri 13 Nov, 14:41 UTCits own
23d 19hFri 20 Nov, 14:41 UTCits own
30d 19hFri 27 Nov, 14:41 UTCits own
37d 0hThu 3 Dec, 19:00 UTCFW force wipe
37d 19hFri 4 Dec, 14:41 UTCits own

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 29 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:41 UTC4d ago 7 – running 0
Fri 16 Oct, 13:49 UTC11d ago 5 halved by day 5 7 days 0
Fri 9 Oct, 13:52 UTC18d ago 7 halved by day 6 7 days 1
Thu 1 Oct, 18:11 UTC FW26d ago 6 held half 7.8 days 1
Fri 25 Sep, 15:11 UTC32d ago 7 halved by day 3 6.1 days 3
Fri 18 Sep, 14:04 UTC39d ago 6 held half 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] groups of 8+ · 1000x · weekly · 2 on average 4 / 101
CREED PVE | 1000X | NO BP | KITS | SHOP | THURSDAYS NA · groups of 8+ · 1000x · weekly · 2 on average 1 / 100
RGN 1000x PvE [Events|Purge|Zombies|SkillTree] NA · groups of 8+ · 1000x · weekly · 1 on average 1 / 100
|PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA| EU · groups of 10+ · 10x · weekly · 6 on average 10 / 200
[SEA] CrustyRusty | 10x PvE EA · groups of 8+ · 10x · weekly · 5 on average 8 / 50
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] groups of 8+ · 100000x · weekly · 4 on average 5 / 101

Quick answers

from the figures on this page

Wipe data

The wipe schedule for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: what is it?

On RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] the wipe rhythm is every Friday at 14:41 UTC. Friday 30 October at 14:41 UTC is the date the next wipe falls on. The world now in play was created 4 days 4 hours ago. Its tags carry a weekly wipe schedule.

On RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], what happens on wipe day?

The average busiest count over recent wipes is 6 players. The highest player count on the latest wipe arrived 29 hours in. Recent wipes held the crowd above half that peak until the next wipe in 40% of cases. The fall below half arrived by day 5 when it didn't hold.

Server

What is the hosting location of RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

No region is published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 216.39.240.13:28068.

What Rust build does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Your game must match the protocol to join, and Steam applies that update.

Is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] up, and how steady is its uptime?

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] reports online at the current check. About 6 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 91%, or 153 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] show?

Over 48 hours the average held at 30 server fps, and the minimum was 27. At its highest the entity count was 144,971, including buildings, deployables and all else. Memory use reached 5,009 MB at peak. A climbing entity count and low fps are the lag players perceive.

Tags

Which meanings do the tags on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] carry?

gmrust (Game mode): Rust survival, standard ruleset; mp101 (Max players): Capacity of 101 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^w (Weekly): The server wipes each week; ^r (Roleplay): Listed as a roleplay server; ^p (PvE): Player combat is off; the world supplies the danger; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed are the tags RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] fits are: Rust servers with a gather rate above 10x, Modded Rust servers: live data, PvE Rust servers by live population, Best Rust roleplay servers and Rust servers with zombies in the name. It appears on the server list under the following filters: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Player numbers

Where does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] sit among Rust servers?

On player hours over seven days, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] ranks #2,690, within the top 12% of ranked servers.

What is the population of RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

Of 101 slots, 1 are filled on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] at this refresh. Seven-day figures: an average of 2 players and a peak of 7. Averaged over 48 hours, activity is highest at 19:00 UTC with 5 players.

Map and rules

What settings and rules does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] use?

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] names a 1000x gather rate. The game's default 8-player group limit is in force. It runs roleplay, towns, jobs and roleplay rules. Plugins or settings modify the game, and it is listed as Modded. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, enabled.

The map on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: which one is it?

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] uses a procedural map of size 4,500 with seed 674966623, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How do you connect to RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 216.39.240.13:28068. https://www.rust-gaming-nation.com/ is its website.

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp101
Max players Capacity of 101 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly The server wipes each week.

Gameplay

^r
Roleplay Listed as a roleplay server.
^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.