RGN 1000x PvE [Events|Purge|Zombies|SkillTree]
Online NA · us5 91.229.114.68:28039 checked 1h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers, top 27% in NA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 17:11 UTC, in 22h. Every Monday at 19:05 and every Thursday at 17:11 UTC · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 22h | Thu 29 Oct, 17:11 UTC | its own |
| 5d 0h | Mon 2 Nov, 19:05 UTC | its own |
| 8d 0h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 12d 0h | Mon 9 Nov, 19:05 UTC | its own |
| 14d 22h | Thu 12 Nov, 17:11 UTC | its own |
| 19d 0h | Mon 16 Nov, 19:05 UTC | its own |
| 21d 22h | Thu 19 Nov, 17:11 UTC | its own |
| 26d 0h | Mon 23 Nov, 19:05 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 34 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 19:05 UTC1d ago | – | – | running | 3 |
| Thu 22 Oct, 17:11 UTC6d ago | 5 | halved by day 3 | 4.1 days | 2 |
| Mon 19 Oct, 18:06 UTC9d ago | 4 | held half | 3 days | 0 |
| Thu 15 Oct, 17:09 UTC13d ago | 6 | held half | 4 days | 0 |
| Mon 12 Oct, 18:04 UTC16d ago | 5 | held half | 3 days | 0 |
| Thu 8 Oct, 17:10 UTC20d ago | 6 | held half | 4 days | 0 |
| Mon 5 Oct, 18:05 UTC23d ago | 6 | held half | 3 days | 0 |
| Fri 2 Oct, 00:22 UTC26d ago | 7 | held half | 3.7 days | 0 |
| Thu 1 Oct, 17:09 UTC FW27d ago | 7 | – | 0.3 days | 0 |
| Mon 28 Sep, 18:06 UTC30d ago | 6 | held half | 3 days | 2 |
| Thu 24 Sep, 17:10 UTC34d ago | 7 | held half | 4 days | 0 |
| Mon 21 Sep, 18:21 UTC37d ago | 4 | held half | 3 days | 2 |
| Thu 17 Sep, 17:20 UTC41d ago | 6 | held half | 4 days | 0 |
| Mon 14 Sep, 18:06 UTC44d ago | 1 | held half | 3 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| CREED PVE | 1000X | NO BP | KITS | SHOP | THURSDAYS | NA · groups of 8+ · 1000x · weekly · 2 on average | 0 / 100 |
| RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] | NA · groups of 8+ · 1000x · weekly · 1 on average | 0 / 100 |
| CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYS | NA · groups of 8+ · 1e+06x · weekly · 4 on average | 4 / 100 |
| RGN 100000x PvE [Events|Purge|Zombies|SkillTree] | NA · groups of 8+ · 100000x · weekly · 3 on average | 4 / 100 |
| [US] Void Servers PVE 1000X|Kits|Loot+|NoBPs|Events | NA · groups of 8+ · 1000x · monthly · 4 on average | 6 / 50 |
| World War Rust SLAYERS.GG 1000x PVE KITS|XP|TP|PVP/RAID Zones | NA · groups of 10+ · 1000x · monthly · 3 on average | 1 / 100 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for RGN 1000x PvE [Events|Purge|Zombies|SkillTree]: what is it?
On RGN 1000x PvE [Events|Purge|Zombies|SkillTree] the wipe rhythm is every Monday at 19:05 and every Thursday at 17:11 UTC. Thursday 29 October at 17:11 UTC is when its next wipe is due. The world now in play was created 47 hours ago. Its tags carry a weekly wipe schedule.
Wipe day on RGN 1000x PvE [Events|Purge|Zombies|SkillTree]: what should you expect?
Recent wipes averaged a busiest count of 5 players. The highest player count on the latest wipe arrived 34 hours in. Above half that peak until the next wipe held in 80% of recent wipes. In the other cases the crowd dropped below half by day 3.
Server details
Which location hosts RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?
In North America, by its NA tag, sits RGN 1000x PvE [Events|Purge|Zombies|SkillTree]; the region code is us5. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 91.229.114.68:28039.
Which Rust version is RGN 1000x PvE [Events|Purge|Zombies|SkillTree] on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on RGN 1000x PvE [Events|Purge|Zombies|SkillTree]. The protocol has to match before you can join; Steam updates it automatically.
How reliable is RGN 1000x PvE [Events|Purge|Zombies|SkillTree], and is it online now?
As of the latest refresh, RGN 1000x PvE [Events|Purge|Zombies|SkillTree] is online. The uptime it reports puts the last restart at about 3 hours ago. Of 168 hours in the last 7 full days, 162 were up: 96%. 13 September 2026 is when Rust Server Analytics first recorded it.
Is performance on RGN 1000x PvE [Events|Purge|Zombies|SkillTree] stable?
The 48-hour average was 56 server fps; the low was 19. Entity count reached 69,989, covering buildings, deployables and the rest of the world. At its highest, memory use was 3,387 MB. Players experience lag as low fps combined with a rising entity count.
Tags
Which meanings do the tags on RGN 1000x PvE [Events|Purge|Zombies|SkillTree] carry?
gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $rus5 (Region code): Region code: us5; ^w (Weekly): A weekly wipe cycle; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): Its browser listing sits in North America are the tags RGN 1000x PvE [Events|Purge|Zombies|SkillTree] publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?
These Rust Server Analytics lists include RGN 1000x PvE [Events|Purge|Zombies|SkillTree]: Rust servers with a gather rate above 10x, Modded Rust servers: live data, PvE Rust servers by live population, Rust servers with zombies in the name and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: More than 10x.
Population
What position does RGN 1000x PvE [Events|Purge|Zombies|SkillTree] hold in the server rankings?
Ranked on seven-day player hours, RGN 1000x PvE [Events|Purge|Zombies|SkillTree] is #3,025 overall and #502 in North America, within the top 14% of ranked servers.
What is the population of RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?
RGN 1000x PvE [Events|Purge|Zombies|SkillTree] holds 0 players of its 100 slots as of the latest update. Averaging 1 players across seven days, the server reached a peak of 5. Across the last 48 hours, 19:00 UTC shows the highest average: 2 players.
Settings
How is RGN 1000x PvE [Events|Purge|Zombies|SkillTree] configured, and what rules apply?
RGN 1000x PvE [Events|Purge|Zombies|SkillTree] names a 1000x gather rate. The default group cap of 8 players applies. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Anti-cheat status: VAC on.
The map on RGN 1000x PvE [Events|Purge|Zombies|SkillTree]: which one is it?
A procedural map of size 3,000 with seed 305543022, generated by the game, runs on RGN 1000x PvE [Events|Purge|Zombies|SkillTree]. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called RustGamingNation Procedural.
Connection
How do you connect to RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?
In the Rust console (F1), enter client.connect 91.229.114.68:28039. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://rustgamingnation.com/ is its website.