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Drill-through Server detail

SickRust Dev Server

Online NA 216.158.237.106:50000 checked 1h ago

Drill-through
FilterServeris SickRust Dev Server
Attributes
monthly wipes moddedcarbonpve
Last refreshed
Players now 0/ 40
7-day average 0 peak –
Rank #15,426 top 69% · #1534 in NA
Last wipe 1d ago monthly schedule
Next wipe 8d 0h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
0123419:0004:0013:0023:0008:0017:00Wiped Mon 26 Oct, 21:29 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
02040608019:0004:0013:0023:0008:0017:00Wiped Mon 26 Oct, 21:29 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

usual gap0.7 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

InWhen, UTCKind
8d 0hThu 5 Nov, 19:00 UTCFW force wipe
36d 0hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 21:29 UTC1d ago – – running 0
Mon 26 Oct, 03:48 UTC2d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 51 on average 40 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average 32 / 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average 23 / 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 31 on average 32 / 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average 15 / 150
RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More! NA · groups of 8+ · monthly · 12 on average 5 / 420

Quick answers

from the figures on this page

Wipe data

When does SickRust Dev Server wipe?

With the force wipe, once a month, SickRust Dev Server wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 45 hours ago the current world was made. Its tags state a wipe schedule of one month.

On SickRust Dev Server, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe the crowd peaked.

Server details

What is the hosting location of SickRust Dev Server?

Its NA tag puts SickRust Dev Server in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 216.158.237.106:50000 is its address.

Which Rust version is SickRust Dev Server on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on SickRust Dev Server. Joining requires the same protocol on your game; Steam handles the update.

What uptime does SickRust Dev Server show, and is it up?

As of the latest refresh, SickRust Dev Server is online. About 42 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full day (1) was 100%, or 24 of 24 hours. 26 October 2026 is when Rust Server Analytics first recorded it.

Is performance on SickRust Dev Server stable?

Over 48 hours the average held at 80 server fps, and the minimum was 73. Entity count reached 5,314, covering buildings, deployables and the rest of the world. At its highest, memory use was 1,151 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on SickRust Dev Server be read?

gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Capacity of 40 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^r (Roleplay): Listed as a roleplay server; ^p (PvE): The threat comes from the world, not other players; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed; NA (North America): Its browser listing sits in North America are the tags SickRust Dev Server publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature SickRust Dev Server?

Among the Rust Server Analytics lists SickRust Dev Server fits are: Modded Rust servers: live data, PvE Rust servers by live population, Best Rust roleplay servers and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

By whom is SickRust Dev Server run?

A sickrust.com hostname is published by SickRust Dev Server, as it is by 1 other server we track; the same operator most likely runs them.

Player numbers

Against other Rust servers, how does SickRust Dev Server compare?

Ranked on seven-day player hours, SickRust Dev Server is #15,426 overall and #1,534 in North America, within the top 69% of ranked servers.

How many players does SickRust Dev Server carry?

Population at the current refresh: 0 players on SickRust Dev Server, against 40 slots. Averaged across seven days, the population is 0 players.

Map and rules

What settings and rules does SickRust Dev Server use?

Gather rate is not mentioned in the name of SickRust Dev Server. No custom group limit: 8 players is the standard. roleplay is the game mode, towns, jobs and roleplay rules. Plugins or settings modify the game, and it is listed as Modded. Plugins from Carbon are in use. VAC, Valve's anti-cheat, is enabled.

The map on SickRust Dev Server: which one is it?

The game generates a procedural map of size 1,000 with seed 1337 for SickRust Dev Server. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: SickNation PVE/PVP.

Connection

What is the way onto SickRust Dev Server?

In the Rust console (F1), enter client.connect 216.158.237.106:50000. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://sick-nation.paynow.store/ is its website.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^m,^r,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players Capacity of 40 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Gameplay

^r
Roleplay Listed as a roleplay server.
^p
PvE The threat comes from the world, not other players.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon The Carbon plugin framework is installed.

Region

NA
North America Its browser listing sits in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.