SickRust Dev Server
Online NA 216.158.237.106:50000 checked 1h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 8d 0h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 36d 0h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 21:29 UTC1d ago | – | – | running | 0 |
| Mon 26 Oct, 03:48 UTC2d ago | 0 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 51 on average | 40 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 32 / 200 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 23 / 100 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 31 on average | 32 / 100 |
| [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 25 on average | 15 / 150 |
| RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More! | NA · groups of 8+ · monthly · 12 on average | 5 / 420 |
Quick answers
from the figures on this pageWipe data
When does SickRust Dev Server wipe?
With the force wipe, once a month, SickRust Dev Server wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 45 hours ago the current world was made. Its tags state a wipe schedule of one month.
On SickRust Dev Server, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe the crowd peaked.
Server details
What is the hosting location of SickRust Dev Server?
Its NA tag puts SickRust Dev Server in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 216.158.237.106:50000 is its address.
Which Rust version is SickRust Dev Server on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on SickRust Dev Server. Joining requires the same protocol on your game; Steam handles the update.
What uptime does SickRust Dev Server show, and is it up?
As of the latest refresh, SickRust Dev Server is online. About 42 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full day (1) was 100%, or 24 of 24 hours. 26 October 2026 is when Rust Server Analytics first recorded it.
Is performance on SickRust Dev Server stable?
Over 48 hours the average held at 80 server fps, and the minimum was 73. Entity count reached 5,314, covering buildings, deployables and the rest of the world. At its highest, memory use was 1,151 MB. A climbing entity count and low fps are the lag players perceive.
Tags
How should the tags on SickRust Dev Server be read?
gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Capacity of 40 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^r (Roleplay): Listed as a roleplay server; ^p (PvE): The threat comes from the world, not other players; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed; NA (North America): Its browser listing sits in North America are the tags SickRust Dev Server publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature SickRust Dev Server?
Among the Rust Server Analytics lists SickRust Dev Server fits are: Modded Rust servers: live data, PvE Rust servers by live population, Best Rust roleplay servers and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
By whom is SickRust Dev Server run?
A sickrust.com hostname is published by SickRust Dev Server, as it is by 1 other server we track; the same operator most likely runs them.
Player numbers
Against other Rust servers, how does SickRust Dev Server compare?
Ranked on seven-day player hours, SickRust Dev Server is #15,426 overall and #1,534 in North America, within the top 69% of ranked servers.
How many players does SickRust Dev Server carry?
Population at the current refresh: 0 players on SickRust Dev Server, against 40 slots. Averaged across seven days, the population is 0 players.
Map and rules
What settings and rules does SickRust Dev Server use?
Gather rate is not mentioned in the name of SickRust Dev Server. No custom group limit: 8 players is the standard. roleplay is the game mode, towns, jobs and roleplay rules. Plugins or settings modify the game, and it is listed as Modded. Plugins from Carbon are in use. VAC, Valve's anti-cheat, is enabled.
The map on SickRust Dev Server: which one is it?
The game generates a procedural map of size 1,000 with seed 1337 for SickRust Dev Server. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: SickNation PVE/PVP.
Connection
What is the way onto SickRust Dev Server?
In the Rust console (F1), enter client.connect 216.158.237.106:50000. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://sick-nation.paynow.store/ is its website.