[EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked
Online EU · fra 213.32.25.216:28515 checked 14m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 22:28 UTC6d ago | 1 | – | running | 0 |
| Tue 20 Oct, 09:58 UTC8d ago | 1 | held half | 2.5 days | 0 |
| Thu 1 Oct, 18:48 UTC FW27d ago | 0 | – | 18.6 days | 0 |
| Wed 23 Sep, 15:05 UTC35d ago | 2 | halved by day 2 | 8.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B | EU · groups of 5 · 4 on average | 5 / 120 |
| RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA | EU · no group limit · 724 on average | 539 / 500 |
| R2 - Aim training / Matchmaking / Facechecks - RU Main | EU · groups of 12+ · 218 on average | 227 / 400 |
| RustGames.gg | Lucky Pillars - EU 1 | EU · groups of 100+ · 83 on average | 56 / 400 |
| BATTLEFIELD x1000000 | BILLION | MILLION | ПАЛЯНИЦЯ | EU · groups of 5 · 1e+06x · weekly · 76 on average | 30 / 200 |
| R2 - Aim training / Matchmaking / Facechecks - EU Main | EU · groups of 12+ · 37 on average | 24 / 400 |
Quick answers
from the figures on this pageWipe data
On what cycle does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked wipe?
The next wipe on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked cannot be predicted, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 6 days 10 hours ago.
Wipe day on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked: what should you expect?
Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 0 hours in. Recent wipes held the crowd above half that peak until the next wipe in 50% of cases. In the other cases the crowd dropped below half by day 2.
Server details
What is the hosting location of [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?
Its EU tag puts [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked in Europe, and fra is its region code. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 213.32.25.216:28515.
Which Rust version is [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked on?
Rust network protocol 2635 and build 168909 on Linux is the setup for [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked. The protocol has to match before you can join; Steam updates it automatically.
What uptime does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked show, and is it up?
As of the latest refresh, [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked is online. The uptime it reports puts the last restart at about 6 days 8 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Is performance on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked stable?
The 48-hour average was 256 server fps; the low was 256. Entity count reached 1,321, covering buildings, deployables and the rest of the world. Peak memory was 3,912 MB. Players experience lag as low fps combined with a rising entity count.
Tags
How should the tags on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked be read?
The game's server browser reads the tags [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts5 (Group limit): Teams hold no more than 5; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $rfra (Region code): fra is the region code on record; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Loot is provided for aim and PvP practice; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game; EU (Europe): The server browser files it under Europe. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked among their servers: EU Rust servers: live population data, Modded Rust servers: live data and Rust aim training servers. On the server list, the filters that return it are: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
What position does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked hold in the server rankings?
For player hours over the last seven days, [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked places #11,254 globally and #2,350 in Europe, in the top 51% of all ranked servers.
How many players does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked carry?
[EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked holds 0 players of its 50 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 2. The 48-hour peak window is 20:00 UTC, at an average of 2 players.
Map and rules
What settings and rules does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked use?
The name of [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked does not state a gather rate. Players per group: up to 5. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map for [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?
[EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked uses a procedural map of size 4,000 with seed 1337, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is discord.heatline.gg.
Connection
What is the way onto [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?
In the Rust console (F1), enter client.connect 213.32.25.216:28515. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://heatline.gg is its website.