StressTest
Offline EA 213.230.109.15:28035 checked 7d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 89% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 6d 23h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 20d 13h | Thu 19 Nov, 08:24 UTC | its own |
| 34d 23h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 08:24 UTC7d ago | 0 | – | running | 1 |
| Thu 8 Oct, 13:50 UTC21d ago | 1 | – | 13.8 days | 1 |
| Thu 1 Oct, 16:58 UTC28d ago | 1 | – | 6.9 days | 0 |
| Thu 24 Sep, 12:55 UTC35d ago | 0 | – | 7.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [JP]初心者PVPサーバー|RaidTime・ Events | EA · groups of 10+ · biweekly · 15 on average | 1 / 100 |
| 瞌睡熊『5倍10废|10.29|萌新首选|无权限』 | EA · groups of 8+ · biweekly · 4 on average | 2 / 100 |
| [JP/PvE][BPリサーチ]MatoyServer初しん者〇 | EA · groups of 8+ · biweekly · 2 on average | 0 / 50 |
| [JPN] Apple Server | PvP | Vanilla | 2Weekly | EA · groups of 8+ · biweekly · 2 on average | 1 / 50 |
| cczsbwd/solo/独狼/原倍半月清/月图/公益服 | EA · no group limit · biweekly · 2 on average | 1 / 50 |
| Rustoria.co - SEA Medium | EA · groups of 16+ · biweekly · 75 on average | 238 / 250 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for StressTest: what is it?
The prediction follows its tag, because too few of StressTest's wipes are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world dates from 7 days 10 hours. A wipe every two weeks is stated in its tags.
On StressTest, what happens on wipe day?
Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in.
Server details
Which location hosts StressTest?
The EA tag on StressTest lists it in Asia. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 213.230.109.15:28035.
Which Rust version is StressTest on?
On Windows, StressTest runs Rust network protocol 2634 and build 167781. The protocol has to match before you can join; Steam updates it automatically.
What uptime does StressTest show, and is it up?
Last seen 7 days 5 hours ago, StressTest now reports offline. Uptime over the last full days (7) was 4%, or 6 of 168 hours. The first sighting of it by Rust Server Analytics was on 17 September 2026.
Lists and tags
Which meanings do the tags on StressTest carry?
The game's server browser reads the tags StressTest publishes: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded; EA (East Asia): The server browser files it under East Asia. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature StressTest?
These Rust Server Analytics lists include StressTest: Modded Rust servers: live data. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Player numbers
Against other Rust servers, how does StressTest compare?
Ranked on seven-day player hours, StressTest is #15,326 overall and #486 in Asia, within the top 69% of ranked servers.
How many players does StressTest carry?
The last sighting of StressTest was 7 days 5 hours ago; it is offline at this refresh. The seven-day mean for this server is 0 players.
Map and rules
What settings and rules does StressTest use?
The name of StressTest does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Its self-description is vanilla: facepunch's game unchanged: no altered rates, kits or rules. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for StressTest?
The game generates a procedural map of size 2,000 with seed 10 for StressTest. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How do you connect to StressTest?
In the Rust console (F1), enter client.connect 213.230.109.15:28035. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://uzrust.uz.