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Drill-through Server detail

StressTest

Offline EA 213.230.109.15:28035 checked 7d ago

Drill-through
FilterServeris StressTest
Attributes
biweekly wipes vanillamoddedoxide
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,326 top 69% · #486 in EA
Last wipe 7d ago biweekly schedule
Next wipe 6d 23h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 89% in EA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

usual gap7.2 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes

Coming wipes

InWhen, UTCKind
6d 23hThu 5 Nov, 19:00 UTCFW force wipe
20d 13hThu 19 Nov, 08:24 UTCits own
34d 23hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Thu 22 OctThu 8 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 08:24 UTC7d ago 0 – running 1
Thu 8 Oct, 13:50 UTC21d ago 1 – 13.8 days 1
Thu 1 Oct, 16:58 UTC28d ago 1 – 6.9 days 0
Thu 24 Sep, 12:55 UTC35d ago 0 – 7.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 15 on average 1 / 100
瞌睡熊『5倍10废|10.29|萌新首选|无权限』 EA · groups of 8+ · biweekly · 4 on average 2 / 100
[JP/PvE][BPリサーチ]MatoyServer初しん者〇 EA · groups of 8+ · biweekly · 2 on average 0 / 50
[JPN] Apple Server | PvP | Vanilla | 2Weekly EA · groups of 8+ · biweekly · 2 on average 1 / 50
cczsbwd/solo/独狼/原倍半月清/月图/公益服 EA · no group limit · biweekly · 2 on average 1 / 50
Rustoria.co - SEA Medium EA · groups of 16+ · biweekly · 75 on average 238 / 250

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for StressTest: what is it?

The prediction follows its tag, because too few of StressTest's wipes are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world dates from 7 days 10 hours. A wipe every two weeks is stated in its tags.

On StressTest, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

Which location hosts StressTest?

The EA tag on StressTest lists it in Asia. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 213.230.109.15:28035.

Which Rust version is StressTest on?

On Windows, StressTest runs Rust network protocol 2634 and build 167781. The protocol has to match before you can join; Steam updates it automatically.

What uptime does StressTest show, and is it up?

Last seen 7 days 5 hours ago, StressTest now reports offline. Uptime over the last full days (7) was 4%, or 6 of 168 hours. The first sighting of it by Rust Server Analytics was on 17 September 2026.

Lists and tags

Which meanings do the tags on StressTest carry?

The game's server browser reads the tags StressTest publishes: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded; EA (East Asia): The server browser files it under East Asia. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature StressTest?

These Rust Server Analytics lists include StressTest: Modded Rust servers: live data. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, how does StressTest compare?

Ranked on seven-day player hours, StressTest is #15,326 overall and #486 in Asia, within the top 69% of ranked servers.

How many players does StressTest carry?

The last sighting of StressTest was 7 days 5 hours ago; it is offline at this refresh. The seven-day mean for this server is 0 players.

Map and rules

What settings and rules does StressTest use?

The name of StressTest does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Its self-description is vanilla: facepunch's game unchanged: no altered rates, kits or rules. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for StressTest?

The game generates a procedural map of size 2,000 with seed 10 for StressTest. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How do you connect to StressTest?

In the Rust console (F1), enter client.connect 213.230.109.15:28035. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://uzrust.uz.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^b,^v,EA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players 100 slots in total.
ts8
Group limit Default team size of 8.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build Build number 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.