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Drill-through Server detail

[Uz/Ru/Kz] #2 UzRust - Classic

Online EA 213.230.109.15:28025 checked 9m ago

Drill-through
FilterServeris [Uz/Ru/Kz] #2 UzRust - Classic
Attributes
biweekly wipes vanillamoddedoxide
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,290 top 69% · #472 in EA
Last wipe 28d ago biweekly schedule
Next wipe 6d 19h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 87% in EA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

usual gap14.3 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

InWhen, UTCKind
6d 19hThu 5 Nov, 19:00 UTCFW force wipe
13d 18hThu 12 Nov, 18:57 UTCits own
27d 18hThu 26 Nov, 18:57 UTCits own
34d 19hThu 3 Dec, 19:00 UTCFW force wipe
41d 18hThu 10 Dec, 18:57 UTCits own

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:57 UTC FW28d ago 1 – running 0
Thu 17 Sep, 12:48 UTC42d ago 2 held half 14.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 14 on average 1 / 100
瞌睡熊『5倍10废|10.30|萌新首选|无权限』 EA · groups of 8+ · biweekly · 4 on average 0 / 100
[JPN] Apple Server | PvP | Vanilla | 2Weekly EA · groups of 8+ · biweekly · 2 on average 1 / 50
[JP/PvE][BPリサーチ]MatoyServer初しん者〇 EA · groups of 8+ · biweekly · 2 on average 0 / 50
cczsbwd/solo/独狼/原倍半月清/月图/公益服 EA · no group limit · biweekly · 2 on average 1 / 50
Rustoria.co - SEA Medium EA · groups of 16+ · biweekly · 78 on average 99 / 200

Quick answers

from the figures on this page

Wipe data

When does [Uz/Ru/Kz] #2 UzRust - Classic wipe?

Its tag guides the prediction, since [Uz/Ru/Kz] #2 UzRust - Classic has too few wipes on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 28 days 5 hours. The tags carry an every-two-weeks wipe schedule.

On [Uz/Ru/Kz] #2 UzRust - Classic, what happens on wipe day?

The average busiest count over recent wipes is 2 players. The highest player count on the latest wipe arrived 3 hours in. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server

Which location hosts [Uz/Ru/Kz] #2 UzRust - Classic?

The EA tag on [Uz/Ru/Kz] #2 UzRust - Classic lists it in Asia. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 213.230.109.15:28025.

Which Rust version is [Uz/Ru/Kz] #2 UzRust - Classic on?

Rust network protocol 2634 and build 167781 on Windows is the setup for [Uz/Ru/Kz] #2 UzRust - Classic. Your game must match the protocol to join, and Steam applies that update.

Is [Uz/Ru/Kz] #2 UzRust - Classic up, and how steady is its uptime?

As of the latest refresh, [Uz/Ru/Kz] #2 UzRust - Classic is online. About 7 days 20 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on [Uz/Ru/Kz] #2 UzRust - Classic stable?

The 48-hour average was 188 server fps; the low was 164. Buildings, deployables and all other world objects brought the entity total to 44,985. Peak memory was 6,214 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

What do [Uz/Ru/Kz] #2 UzRust - Classic's tags stand for?

The game's server browser reads the tags [Uz/Ru/Kz] #2 UzRust - Classic publishes: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^b (Biweekly): A two-week wipe cycle; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded; EA (East Asia): Its browser listing sits in East Asia. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature [Uz/Ru/Kz] #2 UzRust - Classic?

These Rust Server Analytics lists include [Uz/Ru/Kz] #2 UzRust - Classic: Modded Rust servers: live data. On the server list, the filters that return it are: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player numbers

What position does [Uz/Ru/Kz] #2 UzRust - Classic hold in the server rankings?

Ranked on seven-day player hours, [Uz/Ru/Kz] #2 UzRust - Classic is #15,290 overall and #472 in Asia, within the top 69% of ranked servers.

How many players does [Uz/Ru/Kz] #2 UzRust - Classic carry?

Population at the current refresh: 0 players on [Uz/Ru/Kz] #2 UzRust - Classic, against 100 slots. The seven-day mean for this server is 0 players.

Settings

How is [Uz/Ru/Kz] #2 UzRust - Classic configured, and what rules apply?

Gather rate is not mentioned in the name of [Uz/Ru/Kz] #2 UzRust - Classic. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. The server's own label is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.

What is the map for [Uz/Ru/Kz] #2 UzRust - Classic?

[Uz/Ru/Kz] #2 UzRust - Classic uses a procedural map of size 3,000 with seed 1974910435, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

What is the way onto [Uz/Ru/Kz] #2 UzRust - Classic?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 213.230.109.15:28025. https://uzrust.uz is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^b,^v,EA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Player slots: 100.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build Build number 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly A two-week wipe cycle.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

EA
East Asia Its browser listing sits in East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.