:thinking:
Offline 203.94.34.210:28020 checked 15d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 12:22 UTC15d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA | EU · no group limit · 723 on average | 301 / 300 |
| R2 - Aim training / Matchmaking / Facechecks - RU Main | EU · groups of 12+ · 218 on average | 81 / 400 |
| RustGames.gg | Lucky Pillars - EU 1 | EU · groups of 100+ · 83 on average | 6 / 400 |
| DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP | groups of 30+ · weekly · 67 on average | 16 / 250 |
| R2 - Aim training / Matchmaking / Facechecks - EU Main | EU · groups of 12+ · 37 on average | 7 / 400 |
| [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD | EU · no group limit · 30 on average | 12 / 50 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for :thinking:: what is it?
With too few of its wipes on record, :thinking:'s rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 15 days 16 hours ago.
Wipe day on :thinking:: what should you expect?
The average busiest count over recent wipes is 0 players. 0 hours after the latest wipe the crowd peaked.
Server
Which location hosts :thinking:?
No region is published by :thinking:. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 203.94.34.210:28020.
Which Rust version is :thinking: on?
Rust network protocol 2634 and build 167781 on Windows is the setup for :thinking:. The protocol has to match before you can join; Steam updates it automatically.
How reliable is :thinking:, and is it online now?
Offline at this refresh: :thinking:, last seen 15 days 16 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 6 October 2026.
Lists and tags
Which meanings do the tags on :thinking: carry?
gmrust (Game mode): Rust survival, standard ruleset; mp200 (Max players): Player slots: 200; ts90 (Group limit): Teams hold no more than 90; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^e (Minigames): Minigame rotation covering arenas, Bedwars, parkour and more; ^d (Combat training): Training for aim and PvP, loot included; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags :thinking: publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature :thinking:?
The following Rust Server Analytics lists count :thinking: among their servers: Modded Rust servers: live data and Rust aim training servers. It appears on the server list under the following filters: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, how does :thinking: compare?
The seven-day player-hours rank for :thinking: is #15,366, inside the top 71% of all ranked servers.
At what level does :thinking: run its population?
:thinking: is offline at this refresh; the last contact was 15 days 16 hours ago.
Map and rules
How is :thinking: configured, and what rules apply?
The name of :thinking: does not state a gather rate. Players per group: up to 90. minigames & battle royale is the game mode, arenas, Bedwars, parkour, battle royale. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
Connection
How can a player join :thinking:?
In the Rust console (F1), enter client.connect 203.94.34.210:28020. Launch Rust on this page also works, opening Rust through Steam and connecting you.