[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |
Online NA 198.96.88.252:28080 checked 14m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 14h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 14h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 20:06 UTC26d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 50 on average | 55 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 32 / 200 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 39 / 100 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 32 on average | 71 / 100 |
| [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 18 / 150 |
| US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 9 / 200 |
Quick answers
from the figures on this pageWipe cycle
When does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipe?
Once a month [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 7 hours ago the current world was made. Its tags state a wipe schedule of one month.
On [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, what happens on wipe day?
Recent wipes averaged a busiest count of 2 players. Peak population for the latest wipe came 13 hours after it began.
Server
In which region does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | sit?
The NA tag on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | lists it in North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 198.96.88.252:28080 is its address.
What Rust build does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run?
On Windows, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | runs Rust network protocol 2634 and build 166586. The protocol has to match before you can join; Steam updates it automatically.
How reliable is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, and is it online now?
The current status of [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is online. About 39 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
What performance does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | show?
Over 48 hours the average held at 75 server fps, and the minimum was 47. Entity count reached 97,499, covering buildings, deployables and the rest of the world. Memory use reached 8,746 MB at peak. A climbing entity count and low fps are the lag players perceive.
Tags
What do [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |'s tags stand for?
The game's server browser reads the tags [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs166586 (Build): Build number 166586; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^p (PvE): No fighting between players, with the world as the threat; ^r (Roleplay): Roleplay is the format here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Among the Rust Server Analytics lists [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | fits are: Modded Rust servers: live data, PvE Rust servers by live population, Best Rust roleplay servers, Rust servers with zombies in the name and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
What position does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | hold in the server rankings?
Ranked on seven-day player hours, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is #15,349 overall and #1,513 in North America, within the top 69% of ranked servers.
What is the population of [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | holds 0 players of its 50 slots as of the latest update. The seven-day mean for this server is 0 players.
Settings
What are the settings on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, and its rules?
The name of [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | does not state a gather rate. The game's default 8-player group limit is in force. roleplay is the game mode, towns, jobs and roleplay rules. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.
The map on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |: which one is it?
[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | uses a procedural map of size 4,096 with seed 481981, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Custom Map.
Connection
What is the way onto [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 198.96.88.252:28080.