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Drill-through Server detail

Facepunch Staging Creators

Online 198.244.177.77:28023 checked 12m ago

Drill-through
FilterServeris Facepunch Staging Creators
Attributes
Last refreshed
Players now 0/ ?
7-day average 0 peak 3
Rank #5,968 top 27%
Last wipe 16h ago no schedule published
Next wipe 6d 16h Thu 5 Nov, 19:00 UTC FW

Players

average and peak, with its wipes marked
AveragePeakWipe
0123403:0012:0022:0007:0016:0001:00Wiped Thu 29 Oct, 10:11 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
010020030040003:0012:0022:0007:0016:0001:00Wiped Thu 29 Oct, 10:11 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

usual gap35 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

InWhen, UTCKind
6d 16hThu 5 Nov, 19:00 UTCFW force wipe
34d 16hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in, with 1 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:11 UTC16h ago – – running 0
Thu 24 Sep, 10:55 UTC35d ago 2+1 queue held half 35 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 486 on average 48 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average 91 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average 275 / 300
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average 12 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 343 / 375
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 256 on average 267 / 300

Quick answers

from the figures on this page

Wipe cycle

When does Facepunch Staging Creators wipe?

Facepunch Staging Creators follows a wipe rhythm of every 5 weeks on Thursday at 10:11 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 16 hours ago.

On Facepunch Staging Creators, what happens on wipe day?

Recent wipes averaged a busiest count of 2 players. With 1 more in the queue, the latest wipe peaked 28 hours after the wipe. Above half that peak until the next wipe held in 100% of recent wipes.

Server details

Which location hosts Facepunch Staging Creators?

No region appears in what Facepunch Staging Creators publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 198.244.177.77:28023 is its address.

Which Rust version is Facepunch Staging Creators on?

The platform is Windows, with Rust network protocol 2636 and build 169627 running on Facepunch Staging Creators. Joining requires the same protocol on your game; Steam handles the update.

Is Facepunch Staging Creators up, and how steady is its uptime?

Facepunch Staging Creators reports online at the current check. About 15 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Is performance on Facepunch Staging Creators stable?

The 48-hour average was 157 server fps; the low was 56. Entity count reached 120,000, covering buildings, deployables and the rest of the world. At its highest, memory use was 4,068 MB. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on Facepunch Staging Creators be read?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, standard ruleset; mp0 (Max players): 0 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2636 (Protocol): To join, your game version must match protocol 2636; cs169627 (Build): The game build is 169627; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set are the tags Facepunch Staging Creators publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Facepunch Staging Creators?

The following Rust Server Analytics lists count Facepunch Staging Creators among their servers: Official Rust servers. It appears on the server list under the following filters: Type: No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours; Boxes: Official only.

By whom is Facepunch Staging Creators run?

A playrust.com hostname is published by Facepunch Staging Creators, as by 124 other servers we track, so one operator most likely runs them all.

Player numbers

Where does Facepunch Staging Creators sit among Rust servers?

The seven-day player-hours rank for Facepunch Staging Creators is #5,968, inside the top 27% of all ranked servers.

At what level does Facepunch Staging Creators run its population?

As of the latest update, Facepunch Staging Creators reports 0 players. The seven-day mean is 0 players, against a peak of 3. Averaged over 48 hours, activity is highest at 20:00 UTC with 2 players.

Settings

What settings and rules does Facepunch Staging Creators use?

No gather rate is given in the name of Facepunch Staging Creators. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The official Rust tab lists it. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Facepunch Staging Creators?

Facepunch Staging Creators uses a procedural map of size 4,500 with seed 8432123, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How can a player join Facepunch Staging Creators?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 198.244.177.77:28023.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2636,gmrust,cs169627,ts8

On Rust Server Analytics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Rust survival, standard ruleset.
mp0
Max players 0 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2636
Protocol To join, your game version must match protocol 2636.
cs169627
Build The game build is 169627.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.