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RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]

Online 195.60.166.227:30015 checked 8m ago

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FilterServeris RustGamingNation 10x PvE [Events|Purge|Zo…
Attributes
10x weekly wipes moddedcarbonpve
Last refreshed
Players now 2/ 101
7-day average 1 peak 7
Rank #2,823 top 13%
Last wipe 6d ago weekly schedule
Next wipe 21h Fri 30 Oct, 14:34 UTC
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:34 UTC, in 21h. Every Friday at 14:34 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held20%else halves by day 4.5

Coming wipes

InWhen, UTCKind
21hFri 30 Oct, 14:34 UTCits own
7d 2hThu 5 Nov, 19:00 UTCFW force wipe
7d 21hFri 6 Nov, 14:34 UTCits own
14d 21hFri 13 Nov, 14:34 UTCits own
21d 21hFri 20 Nov, 14:34 UTCits own
28d 21hFri 27 Nov, 14:34 UTCits own
35d 2hThu 3 Dec, 19:00 UTCFW force wipe
35d 21hFri 4 Dec, 14:34 UTCits own

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:34 UTC6d ago 7 – running 3
Fri 16 Oct, 13:45 UTC13d ago 5 halved by day 5 7 days 0
Fri 9 Oct, 13:50 UTC20d ago 5 held half 7 days 2
Thu 1 Oct, 18:00 UTC FW27d ago 7 halved by day 5 7.8 days 3
Fri 25 Sep, 15:12 UTC34d ago 8 halved by day 4 6.1 days 1
Fri 18 Sep, 14:02 UTC41d ago 7 halved by day 4 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
|PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA| EU · groups of 10+ · 10x · weekly · 6 on average 9 / 200
[SEA] CrustyRusty | 10x PvE EA · groups of 8+ · 10x · weekly · 5 on average 2 / 50
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] groups of 8+ · 100000x · weekly · 4 on average 4 / 101
RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr EU · groups of 8+ · 100000x · weekly · 4 on average 8 / 101
CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYS NA · groups of 8+ · 1e+06x · weekly · 4 on average 3 / 100
RGN 100000x PvE [Events|Purge|Zombies|SkillTree] NA · groups of 8+ · 100000x · weekly · 3 on average 1 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] wipe?

RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] follows a wipe rhythm of every Friday at 14:34 UTC. Friday 30 October at 14:34 UTC is the date the next wipe falls on. The world now in play was created 6 days 2 hours ago. A weekly wipe schedule is published in its tags.

On RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree], what happens on wipe day?

Recent wipes averaged a busiest count of 6 players. Peak population for the latest wipe came 22 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 20% of cases. By day 4.5 it had fallen below half where the hold failed.

Server details

Which location hosts RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

No region is published by RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 195.60.166.227:30015.

What Rust build does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. Your game must match the protocol to join, and Steam applies that update.

How reliable is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree], and is it online now?

The current status of RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is online. Its reported uptime indicates a restart roughly 3 hours ago. 97% uptime over the last 7 full days, equal to 163 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] perform well?

The 48-hour average was 56 server fps; the low was 39. Entity count reached 149,406, covering buildings, deployables and the rest of the world. Peak memory was 4,788 MB. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] be read?

gmrust (Game mode): Rust survival, standard ruleset; mp101 (Max players): Player slots: 101; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^w (Weekly): A weekly wipe cycle; ^r (Roleplay): Roleplay is the format here; ^p (PvE): No fighting between players, with the world as the threat; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed are the tags RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

Among the Rust Server Analytics lists RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] fits are: 10x Rust servers, Modded Rust servers: live data, PvE Rust servers by live population, Best Rust roleplay servers and Rust servers with zombies in the name. It appears on the server list under the following filters: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.

Player numbers

Against other Rust servers, how does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] compare?

The seven-day player-hours rank for RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is #2,823, inside the top 13% of all ranked servers.

What is the population of RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

Of 101 slots, 2 are filled on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] at this refresh. Seven-day figures: an average of 1 players and a peak of 7. Averaged over 48 hours, activity is highest at 19:00 UTC with 3 players.

Settings

What settings and rules does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] use?

10x gathering is what RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] states in its name. The default group cap of 8 players applies. It runs roleplay, towns, jobs and roleplay rules. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] uses a procedural map of size 4,500 with seed 1709423699, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How can a player join RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 195.60.166.227:30015. https://www.rust-gaming-nation.com/ is its website.

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp101
Max players Player slots: 101.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Wipe schedule

^w
Weekly A weekly wipe cycle.

Gameplay

^r
Roleplay Roleplay is the format here.
^p
PvE No fighting between players, with the world as the threat.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.