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RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr

Online 195.60.166.227:28015 checked 12m ago

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FilterServeris RustGamingNation 100000x |EU| PvE [Events…
Attributes
100000x weekly wipes moddedcarbonpve
Last refreshed
Players now 3/ 101
7-day average 4 peak 19
Rank #1,572 top 7%
Last wipe 4d ago weekly schedule
Next wipe 2d 5h Fri 30 Oct, 14:40 UTC
Capacity 3% full

Players

average and peak, with its wipes marked
AveragePeak
0510152010:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:40 UTC, in 2d 5h. Every Friday at 14:40 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak18players, last three wipes
crowd held60%else halves by day 4.5

Coming wipes

InWhen, UTCKind
2d 5hFri 30 Oct, 14:40 UTCits own
8d 9hThu 5 Nov, 19:00 UTCFW force wipe
9d 5hFri 6 Nov, 14:40 UTCits own
16d 5hFri 13 Nov, 14:40 UTCits own
23d 5hFri 20 Nov, 14:40 UTCits own
30d 5hFri 27 Nov, 14:40 UTCits own
36d 9hThu 3 Dec, 19:00 UTCFW force wipe
37d 5hFri 4 Dec, 14:40 UTCits own

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 19, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:40 UTC4d ago 19 – running 8
Fri 16 Oct, 13:45 UTC11d ago 16 halved by day 5 7 days 2
Fri 9 Oct, 13:45 UTC18d ago 20 held half 7 days 2
Thu 1 Oct, 17:58 UTC FW26d ago 15 held half 7.8 days 15
Fri 25 Sep, 15:06 UTC32d ago 25 halved by day 4 6.1 days 7
Fri 18 Sep, 13:58 UTC39d ago 14 held half 7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
|PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA| EU · groups of 10+ · 10x · weekly · 6 on average 3 / 200
RGN 100x PvE [Events|Purge|Zombies|SkillTree] EU · groups of 8+ · 100x · weekly · 2 on average 5 / 100
[EU] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases| EU · groups of 15+ · 10x · biweekly · 53 on average 36 / 100
[EU] RustValley 10x PVE |#2| Legendary Weapons|RaidableBases EU · groups of 15+ · 10x · biweekly · 20 on average 12 / 100
EU GOM 15x PVE Grumpy Old Man |Kits|Skins|BackPack|Shop|Raidabl EU · groups of 15+ · 15x · monthly · 16 on average 8 / 100
XERVALON | 100X PVE | LEGENDARY WEAPONS | RAID BASES | BOSSES EU · groups of 8+ · 100x · monthly · 16 on average 11 / 50

Quick answers

from the figures on this page

Wipe cycle

When does RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr wipe?

On RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr the wipe rhythm is every Friday at 14:40 UTC. Friday 30 October at 14:40 UTC is the date the next wipe falls on. The world now in play was created 4 days 18 hours ago. The tags list a wipe schedule of one week.

On RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr, what happens on wipe day?

Across recent wipes the busiest point averaged 18 players. Peak population for the latest wipe came 22 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 60% of cases. By day 4.5 it had fallen below half where the hold failed.

Server details

Which location hosts RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr?

Without a region tag, RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr still has a name that points to Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 195.60.166.227:28015 is its address.

What Rust build does RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr run?

On Linux, RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

What uptime does RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr show, and is it up?

As of the latest refresh, RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr is online. Its reported uptime indicates a restart roughly 8 hours ago. Of 168 hours in the last 7 full days, 151 were up: 90%. It entered Rust Server Analytics records on 13 September 2026.

Does RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr perform well?

Over 48 hours the average held at 30 server fps, and the minimum was 25. Entity count reached 212,308, covering buildings, deployables and the rest of the world. At its highest, memory use was 5,738 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

Which meanings do the tags on RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr carry?

gmrust (Game mode): Rust survival, standard ruleset; mp101 (Max players): 101 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^w (Weekly): Wipes run on a weekly cycle; ^r (Roleplay): Listed as a roleplay server; ^p (PvE): The threat comes from the world, not other players; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed are the tags RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr fits are: Rust servers with a gather rate above 10x, EU Rust servers: live population data, Modded Rust servers: live data, PvE Rust servers by live population, Best Rust roleplay servers and Rust servers with zombies in the name. It appears on the server list under the following filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Player numbers

Against other Rust servers, how does RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr compare?

Player hours for the last seven days place RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr at #1,572, in the top 7% of the ranked field.

What is the population of RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr?

RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr holds 3 players of its 101 slots as of the latest update. Averaging 4 players across seven days, the server reached a peak of 19. Across the last 48 hours, 12:00 UTC shows the highest average: 8 players.

Settings

How is RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr configured, and what rules apply?

Gather at 100000x on RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr, according to the server name. The game's default 8-player group limit is in force. It runs roleplay, towns, jobs and roleplay rules. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Carbon. VAC, Valve's anti-cheat, is enabled.

What is the map for RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr?

A procedural map of size 5,000 with seed 40000, generated by the game, runs on RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How do you connect to RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr?

In the Rust console (F1), enter client.connect 195.60.166.227:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://www.rust-gaming-nation.com/ is its website.

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp101
Max players 101 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Wipe schedule

^w
Weekly Wipes run on a weekly cycle.

Gameplay

^r
Roleplay Listed as a roleplay server.
^p
PvE The threat comes from the world, not other players.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.