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Drill-through Server detail

.

Online EU · uk1 194.69.160.95:28099 checked 11m ago

Drill-through
FilterServeris .
Attributes
moddedcarbon
Last refreshed
Players now 0/ 100
7-day average 0 peak 2
Rank #4,769 top 21% · #1650 in EU
Last wipe 4d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75104:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers, top 56% in EU. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctThu 22 OctSun 18 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 12:51 UTC4d ago 2 – running 2
Thu 22 Oct, 10:08 UTC6d ago 2 held half 2.1 days 0
Sun 18 Oct, 00:37 UTC11d ago 2 held half 4.4 days 1
Fri 16 Oct, 23:43 UTC12d ago 1 – 1 days 1
Tue 13 Oct, 13:16 UTC15d ago 2 held half 3.4 days 0
Mon 12 Oct, 19:47 UTC16d ago 3 – 0.7 days 1
Mon 12 Oct, 13:23 UTC16d ago 4 – 0.3 days 0
Sun 11 Oct, 17:44 UTC17d ago 4 – 0.8 days 0
Sat 10 Oct, 16:38 UTC18d ago 2 – 1 days 1
Fri 9 Oct, 13:37 UTC19d ago 2 – 1.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA EU · no group limit · 722 on average 304 / 350
R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 218 on average 25 / 400
RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 83 on average 20 / 400
R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 37 on average 5 / 400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 30 on average 9 / 50
A-42 - Helicopter / Minicopter Training EU · groups of 200+ · 3 on average 1 / 42

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for .: what is it?

With irregular wipe times, . offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 4 days 14 hours ago the current world was made.

On ., what happens on wipe day?

The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server

In which region does . sit?

In Europe, by its EU tag, sits .; the region code is uk1. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 194.69.160.95:28099.

What Rust build does . run?

On Linux, . runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

What uptime does . show, and is it up?

As of the latest refresh, . is online. Its reported uptime indicates a restart roughly 44 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 15 September 2026.

Does . perform well?

Server fps averaged 60 over the last 48 hours, with a floor of 60. Entity count reached 1,592, covering buildings, deployables and the rest of the world. At its highest, memory use was 2,305 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

What do .'s tags stand for?

Tags from ., as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $ruk1 (Region code): uk1 is the region code on record; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP, loot included; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): Its browser listing sits in Europe. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature .?

The following Rust Server Analytics lists count . among their servers: EU Rust servers: live population data, Modded Rust servers: live data and Rust aim training servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Who operates .?

18 other servers we track publish a joinmyga.me hostname too, and so does ., which points to a shared operator.

Player numbers

Against other Rust servers, how does . compare?

For player hours over the last seven days, . places #4,769 globally and #1,650 in Europe, in the top 21% of all ranked servers.

At what level does . run its population?

Population at the current refresh: 0 players on ., against 100 slots. Averaging 0 players across seven days, the server reached a peak of 2. The 48-hour peak window is 10:00 UTC, at an average of 1 players.

Settings

How is . configured, and what rules apply?

The name of . does not state a gather rate. The game's default 8-player group limit is in force. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for .?

The game generates a procedural map of size 5,000 with seed 1337 for .. Size and seed fix the map, so a RustMaps view is available from this page. The map is called discord.gg/xterium.

Connection

How do you connect to .?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 194.69.160.95:28099. https://discord.com/invite/xterium is its website.

Server tags

what each one means

Published as mp100,ptrak,$ruk1,v2635,^z,^y,^e,^d,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Player slots: 100.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$ruk1
Region code uk1 is the region code on record.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.
^d
Combat training Training for aim and PvP, loot included.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe Its browser listing sits in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.