.
Online EU · uk1 194.69.160.95:28099 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers, top 56% in EU. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 12:51 UTC4d ago | 2 | – | running | 2 |
| Thu 22 Oct, 10:08 UTC6d ago | 2 | held half | 2.1 days | 0 |
| Sun 18 Oct, 00:37 UTC11d ago | 2 | held half | 4.4 days | 1 |
| Fri 16 Oct, 23:43 UTC12d ago | 1 | – | 1 days | 1 |
| Tue 13 Oct, 13:16 UTC15d ago | 2 | held half | 3.4 days | 0 |
| Mon 12 Oct, 19:47 UTC16d ago | 3 | – | 0.7 days | 1 |
| Mon 12 Oct, 13:23 UTC16d ago | 4 | – | 0.3 days | 0 |
| Sun 11 Oct, 17:44 UTC17d ago | 4 | – | 0.8 days | 0 |
| Sat 10 Oct, 16:38 UTC18d ago | 2 | – | 1 days | 1 |
| Fri 9 Oct, 13:37 UTC19d ago | 2 | – | 1.1 days | 1 |
| Fri 2 Oct, 06:04 UTC26d ago | 0 | – | 7.3 days | 0 |
| Tue 29 Sep, 15:54 UTC29d ago | 1 | held half | 2.6 days | 0 |
| Sat 26 Sep, 18:21 UTC32d ago | 2 | held half | 2.9 days | 1 |
| Thu 17 Sep, 10:51 UTC41d ago | 1 | halved by day 1 | 9.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA | EU · no group limit · 722 on average | 304 / 350 |
| R2 - Aim training / Matchmaking / Facechecks - RU Main | EU · groups of 12+ · 218 on average | 25 / 400 |
| RustGames.gg | Lucky Pillars - EU 1 | EU · groups of 100+ · 83 on average | 20 / 400 |
| R2 - Aim training / Matchmaking / Facechecks - EU Main | EU · groups of 12+ · 37 on average | 5 / 400 |
| [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD | EU · no group limit · 30 on average | 9 / 50 |
| A-42 - Helicopter / Minicopter Training | EU · groups of 200+ · 3 on average | 1 / 42 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for .: what is it?
With irregular wipe times, . offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 4 days 14 hours ago the current world was made.
On ., what happens on wipe day?
The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Server
In which region does . sit?
In Europe, by its EU tag, sits .; the region code is uk1. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 194.69.160.95:28099.
What Rust build does . run?
On Linux, . runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
What uptime does . show, and is it up?
As of the latest refresh, . is online. Its reported uptime indicates a restart roughly 44 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 15 September 2026.
Does . perform well?
Server fps averaged 60 over the last 48 hours, with a floor of 60. Entity count reached 1,592, covering buildings, deployables and the rest of the world. At its highest, memory use was 2,305 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
What do .'s tags stand for?
Tags from ., as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $ruk1 (Region code): uk1 is the region code on record; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP, loot included; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): Its browser listing sits in Europe. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature .?
The following Rust Server Analytics lists count . among their servers: EU Rust servers: live population data, Modded Rust servers: live data and Rust aim training servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Who operates .?
18 other servers we track publish a joinmyga.me hostname too, and so does ., which points to a shared operator.
Player numbers
Against other Rust servers, how does . compare?
For player hours over the last seven days, . places #4,769 globally and #1,650 in Europe, in the top 21% of all ranked servers.
At what level does . run its population?
Population at the current refresh: 0 players on ., against 100 slots. Averaging 0 players across seven days, the server reached a peak of 2. The 48-hour peak window is 10:00 UTC, at an average of 1 players.
Settings
How is . configured, and what rules apply?
The name of . does not state a gather rate. The game's default 8-player group limit is in force. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for .?
The game generates a procedural map of size 5,000 with seed 1337 for .. Size and seed fix the map, so a RustMaps view is available from this page. The map is called discord.gg/xterium.
Connection
How do you connect to .?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 194.69.160.95:28099. https://discord.com/invite/xterium is its website.