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Drill-through Server detail

RFL Test Server

Offline 194.50.234.143:28015 checked 15d ago

Drill-through
FilterServeris RFL Test Server
Attributes
monthly wipes moddedoxidepve
Last refreshed
Players now 1/ 50
7-day average 0 peak –
Rank #14,590 top 68%
Last wipe 15d ago monthly schedule
Next wipe 7d 3h Thu 5 Nov, 19:00 UTC FW
Capacity 2% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct6 Oct14 Oct17 Oct20 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

usual gap14 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

InWhen, UTCKind
7d 3hThu 5 Nov, 19:00 UTCFW force wipe
12d 7hTue 10 Nov, 22:53 UTCits own
26d 7hTue 24 Nov, 22:53 UTCits own
35d 3hThu 3 Dec, 19:00 UTCFW force wipe
40d 7hTue 8 Dec, 22:53 UTCits own

The first 48 hours of its last wipes

Tue 13 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 22:53 UTC15d ago 1 – running 0
Tue 29 Sep, 22:50 UTC29d ago 2 halved by day 1 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average 34 / 300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 49 on average 33 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 38 on average 24 / 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 35 on average 68 / 100
[坚果PVE]原倍养老/打怪升级/合成强化/召唤副本 EA · groups of 8+ · monthly · 35 on average 37 / 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average 7 / 100

Quick answers

from the figures on this page

Wipe cycle

When does RFL Test Server wipe?

RFL Test Server follows a wipe rhythm of every other Tuesday at 22:53 UTC. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 15 days 16 hours ago the current world was made. A monthly wipe schedule is published in its tags.

Wipe day on RFL Test Server: what should you expect?

The average busiest count over recent wipes is 2 players. The highest player count on the latest wipe arrived 1 hours in. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 1 when it didn't hold.

Server details

In which region does RFL Test Server sit?

No region is published by RFL Test Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 194.50.234.143:28015.

What Rust build does RFL Test Server run?

On Windows, RFL Test Server runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam handles the update.

How reliable is RFL Test Server, and is it online now?

Last seen 15 days 16 hours ago, RFL Test Server now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 29 September 2026.

Tags

Which meanings do the tags on RFL Test Server carry?

Tags from RFL Test Server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature RFL Test Server?

The following Rust Server Analytics lists count RFL Test Server among their servers: Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

Where does RFL Test Server sit among Rust servers?

Player hours for the last seven days place RFL Test Server at #14,590, in the top 68% of the ranked field.

At what level does RFL Test Server run its population?

No response from RFL Test Server at the latest check, with a last sighting 15 days 16 hours ago.

Map and rules

What are the settings on RFL Test Server, and its rules?

No gather rate is given in the name of RFL Test Server. The default group cap of 8 players applies. It runs pve, no fighting other players. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.

The map on RFL Test Server: which one is it?

A procedural map of size 4,500 with seed 9889632, generated by the game, runs on RFL Test Server. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

What is the way onto RFL Test Server?

In the Rust console (F1), enter client.connect 194.50.234.143:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://shop.rflservers.com/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Player slots: 50.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol To join, your game version must match protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Gameplay

^p
PvE The threat comes from the world, not other players.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.