RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting
Online 194.50.234.140:28015 checked 7m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 8% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 0h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 0h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:43 UTC FW28d ago | 20 | – | running | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 55 on average | 46 / 300 |
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 49 on average | 32 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 37 on average | 32 / 200 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 36 on average | 77 / 100 |
| [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 | EA · groups of 8+ · monthly · 35 on average | 24 / 100 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 18 / 100 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: what is it?
With the force wipe, once a month, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 28 days ago. A monthly wipe schedule is published in its tags.
Wipe day on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: what should you expect?
Across recent wipes the busiest point averaged 20 players. Peak population for the latest wipe came 45 hours after it began.
Server details
What is the hosting location of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
A region is not published by RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 194.50.234.140:28015.
What Rust build does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting run?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. The protocol has to match before you can join; Steam updates it automatically.
How reliable is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, and is it online now?
As of the latest refresh, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is online. The uptime it reports puts the last restart at about 9 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting perform well?
The 48-hour average was 30 server fps; the low was 21. Entity count reached 238,219, covering buildings, deployables and the rest of the world. Peak memory was 4,949 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
What do RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting's tags stand for?
The game's server browser reads the tags RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Among the Rust Server Analytics lists RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting fits are: Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
Where does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting sit among Rust servers?
Player hours for the last seven days place RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting at #1,730, in the top 8% of the ranked field.
What is the population of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Of 50 slots, 4 are filled on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting at this refresh. Averaging 3 players across seven days, the server reached a peak of 12. The 48-hour peak window is 20:00 UTC, at an average of 6 players.
Map and rules
What are the settings on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, and its rules?
No gather rate is given in the name of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. No custom group limit: 8 players is the standard. pve is the game mode, no fighting other players. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
The map on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: which one is it?
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting uses a procedural map of size 4,500 with seed 124032105, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
What is the way onto RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 194.50.234.140:28015. https://shop.rflservers.com/ is its website.