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Drill-through Server detail

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting

Online 194.50.234.140:28015 checked 7m ago

Drill-through
FilterServeris RFL 2.0 | Pure PvE [MOD] - NO Killing,Rai…
Attributes
monthly wipes moddedoxidepve
Last refreshed
Players now 4/ 50
7-day average 3 peak 12
Rank #1,730 top 8%
Last wipe 28d ago monthly schedule
Next wipe 7d 0h Thu 5 Nov, 19:00 UTC FW
Capacity 8% full

Players

average and peak, with its wipes marked
AveragePeak
0246819:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

wipe-day peak20players, last three wipes

Coming wipes

InWhen, UTCKind
7d 0hThu 5 Nov, 19:00 UTCFW force wipe
35d 0hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:43 UTC FW28d ago 20 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 55 on average 46 / 300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 49 on average 32 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 37 on average 32 / 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 36 on average 77 / 100
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 EA · groups of 8+ · monthly · 35 on average 24 / 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average 18 / 100

Quick answers

from the figures on this page

Wipe data

The wipe schedule for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: what is it?

With the force wipe, once a month, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 28 days ago. A monthly wipe schedule is published in its tags.

Wipe day on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: what should you expect?

Across recent wipes the busiest point averaged 20 players. Peak population for the latest wipe came 45 hours after it began.

Server details

What is the hosting location of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

A region is not published by RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 194.50.234.140:28015.

What Rust build does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. The protocol has to match before you can join; Steam updates it automatically.

How reliable is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, and is it online now?

As of the latest refresh, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is online. The uptime it reports puts the last restart at about 9 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting perform well?

The 48-hour average was 30 server fps; the low was 21. Entity count reached 238,219, covering buildings, deployables and the rest of the world. Peak memory was 4,949 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

What do RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting's tags stand for?

The game's server browser reads the tags RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Among the Rust Server Analytics lists RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting fits are: Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

Where does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting sit among Rust servers?

Player hours for the last seven days place RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting at #1,730, in the top 8% of the ranked field.

What is the population of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Of 50 slots, 4 are filled on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting at this refresh. Averaging 3 players across seven days, the server reached a peak of 12. The 48-hour peak window is 20:00 UTC, at an average of 6 players.

Map and rules

What are the settings on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, and its rules?

No gather rate is given in the name of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. No custom group limit: 8 players is the standard. pve is the game mode, no fighting other players. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

The map on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: which one is it?

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting uses a procedural map of size 4,500 with seed 124032105, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

What is the way onto RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 194.50.234.140:28015. https://shop.rflservers.com/ is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Player slots: 50.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.