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Drill-through Server detail

TEST SERVER

Offline 194.147.90.159:35000 checked 34d ago

Drill-through
FilterServeris TEST SERVER
Attributes
moddedcarbon
Last refreshed
Players now 0/ 600
7-day average 0 peak –
Rank #16,363 top 71%
Last wipe 37d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.7 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 17 SepSun 13 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 17 Sep, 16:53 UTC42d ago 0 – running 0
Sun 13 Sep, 23:10 UTC45d ago 4 halved by day 1 3.7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA EU · no group limit · 729 on average 1181 / 1500
R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 219 on average 371 / 450
RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 84 on average 163 / 400
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 69 on average 151 / 250
R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 38 on average 92 / 400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 30 on average 60 / 75

Quick answers

from the figures on this page

Wipe cycle

When does TEST SERVER wipe?

With too few of its wipes on record, TEST SERVER's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 37 days 14 hours ago.

Wipe day on TEST SERVER: what should you expect?

The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. In the other cases the crowd dropped below half by day 1.

Server details

Which location hosts TEST SERVER?

A region is not published by TEST SERVER. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 194.147.90.159:35000.

Which Rust version is TEST SERVER on?

Rust network protocol 2633 and build 165217 on Windows is the setup for TEST SERVER. Joining requires the same protocol on your game; Steam handles the update.

Is TEST SERVER up, and how steady is its uptime?

The current status is offline for TEST SERVER, with the last sighting 34 days 2 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Tags

Which meanings do the tags on TEST SERVER carry?

gmrust (Game mode): Rust survival, standard ruleset; mp600 (Max players): Player slots: 600; ts100000 (Group limit): Team size is capped at 100000; v2633 (Protocol): Joining needs your game on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, Rust's default; $rRU (Region code): RU is the region code on record; ^e (Minigames): Minigame rotation covering arenas, Bedwars, parkour and more; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed are the tags TEST SERVER publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature TEST SERVER?

The following Rust Server Analytics lists count TEST SERVER among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Minigames ^e, Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

Where does TEST SERVER sit among Rust servers?

The seven-day player-hours rank for TEST SERVER is #16,363, inside the top 71% of all ranked servers.

How many players does TEST SERVER carry?

The last sighting of TEST SERVER was 34 days 2 hours ago; it is offline at this refresh.

Map and rules

What settings and rules does TEST SERVER use?

Gather rate is not mentioned in the name of TEST SERVER. A maximum of 100000 players per group applies. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. Plugins or settings modify the game, and it is listed as Modded. Carbon plugins are run. Anti-cheat status: VAC on.

What is the map for TEST SERVER?

A procedural map of size 6,000 with seed 1337, generated by the game, runs on TEST SERVER. Size and seed fix the map, so a RustMaps view is available from this page. Named map: TEST MAP.

Connection

How do you connect to TEST SERVER?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 194.147.90.159:35000.

Server tags

what each one means

Published as mp600,ptrak,$rRU,v2633,^e,^z,^y,gmrust,cs165217,ts100000

Game

gmrust
Game mode Rust survival, standard ruleset.
mp600
Max players Player slots: 600.
ts100000
Group limit Team size is capped at 100000.
v2633
Protocol Joining needs your game on protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking Network layer: RakNet, Rust's default.
$rRU
Region code RU is the region code on record.

Gameplay

^e
Minigames Minigame rotation covering arenas, Bedwars, parkour and more.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.