TEST SERVER
Offline 194.147.90.159:35000 checked 34d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 17 Sep, 16:53 UTC42d ago | 0 | – | running | 0 |
| Sun 13 Sep, 23:10 UTC45d ago | 4 | halved by day 1 | 3.7 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA | EU · no group limit · 729 on average | 1181 / 1500 |
| R2 - Aim training / Matchmaking / Facechecks - RU Main | EU · groups of 12+ · 219 on average | 371 / 450 |
| RustGames.gg | Lucky Pillars - EU 1 | EU · groups of 100+ · 84 on average | 163 / 400 |
| DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP | groups of 30+ · weekly · 69 on average | 151 / 250 |
| R2 - Aim training / Matchmaking / Facechecks - EU Main | EU · groups of 12+ · 38 on average | 92 / 400 |
| [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD | EU · no group limit · 30 on average | 60 / 75 |
Quick answers
from the figures on this pageWipe cycle
When does TEST SERVER wipe?
With too few of its wipes on record, TEST SERVER's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 37 days 14 hours ago.
Wipe day on TEST SERVER: what should you expect?
The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. In the other cases the crowd dropped below half by day 1.
Server details
Which location hosts TEST SERVER?
A region is not published by TEST SERVER. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 194.147.90.159:35000.
Which Rust version is TEST SERVER on?
Rust network protocol 2633 and build 165217 on Windows is the setup for TEST SERVER. Joining requires the same protocol on your game; Steam handles the update.
Is TEST SERVER up, and how steady is its uptime?
The current status is offline for TEST SERVER, with the last sighting 34 days 2 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Tags
Which meanings do the tags on TEST SERVER carry?
gmrust (Game mode): Rust survival, standard ruleset; mp600 (Max players): Player slots: 600; ts100000 (Group limit): Team size is capped at 100000; v2633 (Protocol): Joining needs your game on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, Rust's default; $rRU (Region code): RU is the region code on record; ^e (Minigames): Minigame rotation covering arenas, Bedwars, parkour and more; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed are the tags TEST SERVER publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature TEST SERVER?
The following Rust Server Analytics lists count TEST SERVER among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Minigames ^e, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
Where does TEST SERVER sit among Rust servers?
The seven-day player-hours rank for TEST SERVER is #16,363, inside the top 71% of all ranked servers.
How many players does TEST SERVER carry?
The last sighting of TEST SERVER was 34 days 2 hours ago; it is offline at this refresh.
Map and rules
What settings and rules does TEST SERVER use?
Gather rate is not mentioned in the name of TEST SERVER. A maximum of 100000 players per group applies. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. Plugins or settings modify the game, and it is listed as Modded. Carbon plugins are run. Anti-cheat status: VAC on.
What is the map for TEST SERVER?
A procedural map of size 6,000 with seed 1337, generated by the game, runs on TEST SERVER. Size and seed fix the map, so a RustMaps view is available from this page. Named map: TEST MAP.
Connection
How do you connect to TEST SERVER?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 194.147.90.159:35000.