[SA] Facepunch 1
Online 185.50.107.84:28015 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 15h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 15h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 24, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:43 UTC FW27d ago | 24 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 115 / 200 |
| Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 216 on average | 72 / 200 |
| Rustopia.gg - US Large | NA · groups of 16+ · monthly · 132 on average | 115 / 200 |
| Rustafied.com - EU Long - Large | EU · groups of 16+ · monthly · 128 on average | 50 / 100 |
| Magic Rust — Long | Kлaccикa x1 | Pyccкий | EU · groups of 150+ · 1x · monthly · 125 on average | 22 / 300 |
| Rusty Moose |US Monthly| | NA · groups of 12+ · monthly · 112 on average | 130 / 200 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for [SA] Facepunch 1: what is it?
With the force wipe, once a month, [SA] Facepunch 1 wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world dates from 27 days 9 hours. Its tags state a wipe schedule of one month.
On [SA] Facepunch 1, what happens on wipe day?
Across recent wipes the busiest point averaged 24 players. The highest player count on the latest wipe arrived 7 hours in.
Server
In which region does [SA] Facepunch 1 sit?
No region is published by [SA] Facepunch 1. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 185.50.107.84:28015.
Which Rust version is [SA] Facepunch 1 on?
Rust network protocol 2635 and build 168909 on Windows is the setup for [SA] Facepunch 1. Your game must match the protocol to join, and Steam applies that update.
How reliable is [SA] Facepunch 1, and is it online now?
The current status of [SA] Facepunch 1 is online. The uptime it reports puts the last restart at about 21 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Does [SA] Facepunch 1 perform well?
Over 48 hours the average held at 124 server fps, and the minimum was 78. Buildings, deployables and all other world objects brought the entity total to 150,407. At its highest, memory use was 5,758 MB. Players experience lag as low fps combined with a rising entity count.
Tags
How should the tags on [SA] Facepunch 1 be read?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust format; mp350 (Max players): Capacity of 350 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^t (Tutorial on): Facepunch's tutorial is available to new players on this server; sc2 (Custom tag): Outside the standard tag set, added by the owner or a plugin are the tags [SA] Facepunch 1 publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does [SA] Facepunch 1 appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count [SA] Facepunch 1 among their servers: Rust tutorial servers, Official Rust servers and Vanilla Rust servers. It appears on the server list under the following filters: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
Who operates [SA] Facepunch 1?
A playrust.com hostname is published by [SA] Facepunch 1, as by 124 other servers we track, so one operator most likely runs them all.
Population
What position does [SA] Facepunch 1 hold in the server rankings?
The seven-day player-hours rank for [SA] Facepunch 1 is #816, inside the top 4% of all ranked servers.
At what level does [SA] Facepunch 1 run its population?
Of 350 slots, 8 are filled on [SA] Facepunch 1 at this refresh. Seven-day figures: an average of 13 players and a peak of 39. Across the last 48 hours, 17:00 UTC shows the highest average: 18 players.
Settings
What are the settings on [SA] Facepunch 1, and its rules?
No gather rate is given in the name of [SA] Facepunch 1. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the game's Official tab, it is listed. Its self-description is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. VAC, Valve's anti-cheat, is enabled.
The map on [SA] Facepunch 1: which one is it?
[SA] Facepunch 1 uses a procedural map of size 4,500 with seed 234844413, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How can a player join [SA] Facepunch 1?
In the Rust console (F1), enter client.connect 185.50.107.84:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.