[EU][PVE] Get Tae Rust
Online 185.36.205.6:28065 checked 2h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 237 on average | 296 / 2000 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 51 on average | 82 / 100 |
| 1[PvE]Тульский|Русский|Classic+Ивенты | EU · groups of 8+ · monthly · 35 on average | 45 / 200 |
| [PvE] Relic Europe | No Killing | No Raiding | No Decay | EU · groups of 30+ · monthly · 31 on average | 34 / 200 |
| [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events | EU · groups of 15+ · monthly · 30 on average | 30 / 140 |
| RustAria#4 [Мирный / PVE / SKINDROPS] | EU · groups of 100+ · biweekly · 29 on average | 37 / 200 |
Quick answers
from the figures on this pageWipe cycle
When does [EU][PVE] Get Tae Rust wipe?
With too few of its wipes on record, [EU][PVE] Get Tae Rust's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 54 days 22 hours ago the current world was made.
Server details
What is the hosting location of [EU][PVE] Get Tae Rust?
No region tag is published by [EU][PVE] Get Tae Rust, but the name points to Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 185.36.205.6:28065.
What Rust build does [EU][PVE] Get Tae Rust run?
The platform is Windows, with Rust network protocol 2633 and build 162929 running on [EU][PVE] Get Tae Rust. Joining requires the same protocol on your game; Steam handles the update.
Is [EU][PVE] Get Tae Rust up, and how steady is its uptime?
The current status of [EU][PVE] Get Tae Rust is online. About 5 days 18 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 7 full days, equal to 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
What performance does [EU][PVE] Get Tae Rust show?
The 48-hour average was 30 server fps; the low was 30. Entity count reached 67,734, covering buildings, deployables and the rest of the world. Memory use reached 3,763 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
Which meanings do the tags on [EU][PVE] Get Tae Rust carry?
Tags from [EU][PVE] Get Tae Rust, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game version must match protocol 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^p (PvE): No fighting between players, with the world as the threat; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): It runs Carbon for plugins; ^q (Premium): Rust premium status is required to join. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does [EU][PVE] Get Tae Rust appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists [EU][PVE] Get Tae Rust fits are: EU Rust servers: live population data, Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Region: Europe; Type: Modded; Game mode: PvE and Premium; Server tag: PvE ^p, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
What position does [EU][PVE] Get Tae Rust hold in the server rankings?
The seven-day player-hours rank for [EU][PVE] Get Tae Rust is #15,373, inside the top 69% of all ranked servers.
At what level does [EU][PVE] Get Tae Rust run its population?
[EU][PVE] Get Tae Rust holds 0 players of its 100 slots as of the latest update. Averaged across seven days, the population is 0 players.
Map and rules
How is [EU][PVE] Get Tae Rust configured, and what rules apply?
Gather rate is not mentioned in the name of [EU][PVE] Get Tae Rust. The default group cap of 8 players applies. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. Rust premium status is required to join. Anti-cheat status: VAC on.
The map on [EU][PVE] Get Tae Rust: which one is it?
The game generates a procedural map of size 3,500 with seed 1 for [EU][PVE] Get Tae Rust. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How can a player join [EU][PVE] Get Tae Rust?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.36.205.6:28065. Rust premium status is required to join.