TEST
Offline 185.30.229.67:28015 checked 24d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 12:14 UTC24d ago | 2 | – | running | 0 |
| Sat 3 Oct, 17:41 UTC25d ago | 2 | – | 0.8 days | 1 |
| Fri 2 Oct, 15:15 UTC26d ago | 2 | – | 1.1 days | 0 |
| Tue 29 Sep, 17:13 UTC29d ago | 2 | held half | 2.9 days | 0 |
| Fri 25 Sep, 23:03 UTC33d ago | 2 | held half | 3.8 days | 0 |
| Mon 14 Sep, 18:55 UTC44d ago | 2 | held half | 11.2 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| RustForNoobs.com Primitive | Bow / Melee | Medieval | NA · groups of 16+ · biweekly · 1 on average | 0 / 50 |
| [US East] Facepunch Primitive 1 | NA · groups of 8+ · monthly · 21 on average | 30 / 400 |
| [EU] Facepunch Primitive 1 | EU · groups of 8+ · monthly · 16 on average | 4 / 400 |
| JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | EU · groups of 16+ · 3x · biweekly · 5 on average | 5 / 120 |
| JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | NA · groups of 16+ · 3x · biweekly · 4 on average | 6 / 120 |
| Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe | EU · duo · monthly · 6 on average | 6 / 100 |
Quick answers
from the figures on this pageWipe data
When does TEST wipe?
The next wipe on TEST cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 24 days 11 hours.
On TEST, what happens on wipe day?
The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 100% of recent wipes.
Server
In which region does TEST sit?
A region is not published by TEST. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 185.30.229.67:28015.
What Rust build does TEST run?
The platform is Windows, with Rust network protocol 2634 and build 166586 running on TEST. The protocol has to match before you can join; Steam updates it automatically.
Is TEST up, and how steady is its uptime?
Last seen 24 days 10 hours ago, TEST now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Lists and tags
Which meanings do the tags on TEST carry?
The game's server browser reads the tags TEST publishes: gmprimitive (Game mode): No guns here: primitive play means bows, spears and melee; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs166586 (Build): Game build: 166586; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature TEST?
These Rust Server Analytics lists include TEST: Modded Rust servers: live data and Primitive Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does TEST compare?
Player hours for the last seven days place TEST at #13,191, in the top 58% of the ranked field.
What is the population of TEST?
No response from TEST at the latest check, with a last sighting 24 days 10 hours ago.
Settings
What settings and rules does TEST use?
The name of TEST does not state a gather rate. The game's default 8-player group limit is in force. It runs primitive, no guns: bows, spears and melee. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Anti-cheat status: VAC on.
The map on TEST: which one is it?
A procedural map, generated by the game, runs on TEST.
Connection
What is the way onto TEST?
In the Rust console (F1), enter client.connect 185.30.229.67:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.