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Drill-through Server detail

TEST

Offline 185.30.229.67:28015 checked 24d ago

Drill-through
FilterServeris TEST
Attributes
moddedoxide
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #13,191 top 58%
Last wipe 24d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct7 Oct11 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.9 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 12:14 UTC24d ago 2 – running 0
Sat 3 Oct, 17:41 UTC25d ago 2 – 0.8 days 1
Fri 2 Oct, 15:15 UTC26d ago 2 – 1.1 days 0
Tue 29 Sep, 17:13 UTC29d ago 2 held half 2.9 days 0
Fri 25 Sep, 23:03 UTC33d ago 2 held half 3.8 days 0
Mon 14 Sep, 18:55 UTC44d ago 2 held half 11.2 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
RustForNoobs.com Primitive | Bow / Melee | Medieval NA · groups of 16+ · biweekly · 1 on average 0 / 50
[US East] Facepunch Primitive 1 NA · groups of 8+ · monthly · 21 on average 30 / 400
[EU] Facepunch Primitive 1 EU · groups of 8+ · monthly · 16 on average 4 / 400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| EU · groups of 16+ · 3x · biweekly · 5 on average 5 / 120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| NA · groups of 16+ · 3x · biweekly · 4 on average 6 / 120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe EU · duo · monthly · 6 on average 6 / 100

Quick answers

from the figures on this page

Wipe data

When does TEST wipe?

The next wipe on TEST cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 24 days 11 hours.

On TEST, what happens on wipe day?

The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 100% of recent wipes.

Server

In which region does TEST sit?

A region is not published by TEST. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 185.30.229.67:28015.

What Rust build does TEST run?

The platform is Windows, with Rust network protocol 2634 and build 166586 running on TEST. The protocol has to match before you can join; Steam updates it automatically.

Is TEST up, and how steady is its uptime?

Last seen 24 days 10 hours ago, TEST now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Lists and tags

Which meanings do the tags on TEST carry?

The game's server browser reads the tags TEST publishes: gmprimitive (Game mode): No guns here: primitive play means bows, spears and melee; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs166586 (Build): Game build: 166586; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature TEST?

These Rust Server Analytics lists include TEST: Modded Rust servers: live data and Primitive Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does TEST compare?

Player hours for the last seven days place TEST at #13,191, in the top 58% of the ranked field.

What is the population of TEST?

No response from TEST at the latest check, with a last sighting 24 days 10 hours ago.

Settings

What settings and rules does TEST use?

The name of TEST does not state a gather rate. The game's default 8-player group limit is in force. It runs primitive, no guns: bows, spears and melee. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Anti-cheat status: VAC on.

The map on TEST: which one is it?

A procedural map, generated by the game, runs on TEST.

Connection

What is the way onto TEST?

In the Rust console (F1), enter client.connect 185.30.229.67:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmprimitive,cs166586,ts8,^o^z

Game

gmprimitive
Game mode No guns here: primitive play means bows, spears and melee.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Joining needs your game on protocol 2634.
cs166586
Build Game build: 166586.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.