Blood Rust - Yellow [trio, x2]
Online EU 185.207.214.88:35000 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 1% of all ranked servers, top 6% in EU, and #40 of the trio servers (top 6%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 10:07 UTC, in 6h. Every Friday at 10:07 UTC · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 6h | Fri 30 Oct, 10:07 UTC | its own |
| 6d 14h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 7d 6h | Fri 6 Nov, 10:07 UTC | its own |
| 14d 6h | Fri 13 Nov, 10:07 UTC | its own |
| 21d 6h | Fri 20 Nov, 10:07 UTC | its own |
| 28d 6h | Fri 27 Nov, 10:07 UTC | its own |
| 34d 14h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 35d 6h | Fri 4 Dec, 10:07 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 205, 1 hours in, with 54 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 10:07 UTC6d ago | 205+54 queue | – | running | 8 |
| Fri 16 Oct, 10:12 UTC13d ago | 197+42 queue | halved by day 2 | 7 days | 7 |
| Fri 9 Oct, 10:07 UTC20d ago | 198+56 queue | halved by day 3 | 7 days | 5 |
| Fri 2 Oct, 10:07 UTC27d ago | 207+55 queue | halved by day 3 | 7 days | 4 |
| Fri 25 Sep, 10:07 UTC34d ago | 215+59 queue | halved by day 3 | 7 days | 11 |
| Fri 18 Sep, 10:07 UTC41d ago | 223+77 queue | halved by day 3 | 7 days | 8 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| MIRAGE RUST | SATURDAY SOLO/DUO/TRIO 2x | Wipe 24.10 | EU · trio · 2x · weekly · 241 on average | 1 / 500 |
| WARBANDITS.GG EU 2X |Solo/Duo/Trio|X2 JUST FULLWIPED | EU · trio · 2x · weekly · 235 on average | 140 / 200 |
| Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | Pyccкий | EU · trio · 2x · weekly · 181 on average | 7 / 100 |
| Magic Rust #24 — Vanilla 2x (Solo/Duo/Trio) | Pyccкий | EU · trio · 2x · weekly · 151 on average | 36 / 300 |
| MIRAGE RUST | MONDAY SOLO/DUO/TRIO 2x | Wipe 26.10 | EU · trio · 2x · weekly · 144 on average | 12 / 350 |
| [EU] Stevious 2x | Solo/Duo/Trio | 29/10 | EU · trio · 2x · weekly · 68 on average | 77 / 430 |
Quick answers
from the figures on this pageWipe data
When does Blood Rust - Yellow [trio, x2] wipe?
The wipe rhythm of Blood Rust - Yellow [trio, x2] is every Friday at 10:07 UTC. Friday 30 October at 10:07 UTC is when its next wipe is due. The world now in play was created 6 days 17 hours ago. The tags list a wipe schedule of one week.
Wipe day on Blood Rust - Yellow [trio, x2]: what should you expect?
The average busiest count over recent wipes is 200 players. 1 hours after the latest wipe the crowd peaked, with 54 more queued. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. In the other cases the crowd dropped below half by day 3.
Server details
In which region does Blood Rust - Yellow [trio, x2] sit?
In Europe, according to its EU tag, sits Blood Rust - Yellow [trio, x2]. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 185.207.214.88:35000 is its address.
What Rust build does Blood Rust - Yellow [trio, x2] run?
On Linux, Blood Rust - Yellow [trio, x2] runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
Is Blood Rust - Yellow [trio, x2] up, and how steady is its uptime?
As of the latest refresh, Blood Rust - Yellow [trio, x2] is online. Its reported uptime indicates a restart roughly 20 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.
Does Blood Rust - Yellow [trio, x2] perform well?
Server fps averaged 60 over the last 48 hours, with a floor of 60. Entity count reached 130,619, covering buildings, deployables and the rest of the world. Memory use reached 4,675 MB at peak. A climbing entity count and low fps are the lag players perceive.
Tags
Which meanings do the tags on Blood Rust - Yellow [trio, x2] carry?
gmrust (Game mode): Survival in the standard Rust format; mp200 (Max players): Player slots: 200; ts3 (Group limit): Team size is capped at 3; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^w (Weekly): The server wipes each week; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed; EU (Europe): Its browser listing sits in Europe are the tags Blood Rust - Yellow [trio, x2] publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Blood Rust - Yellow [trio, x2] appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Blood Rust - Yellow [trio, x2] fits are: Rust servers with a 2x gather rate, EU Rust servers: live population data, Modded Rust servers: live data and Trio Rust servers, live. On the server list, the filters that return it are: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Average players: 50+ on average.
Who operates Blood Rust - Yellow [trio, x2]?
The same operator most likely runs Blood Rust - Yellow [trio, x2] and the 9 other servers we track that also publish a bloodrust.io hostname.
Player numbers
Against other Rust servers, how does Blood Rust - Yellow [trio, x2] compare?
Ranked on seven-day player hours, Blood Rust - Yellow [trio, x2] is #314 overall and #162 in Europe, within the top 1% of ranked servers. In the trio peer group, the rank is #40.
How many players does Blood Rust - Yellow [trio, x2] carry?
Blood Rust - Yellow [trio, x2] holds 0 players of its 200 slots as of the latest update. The seven-day mean is 58 players, against a peak of 205. The 48-hour peak window is 15:00 UTC, at an average of 24 players.
Map and rules
What are the settings on Blood Rust - Yellow [trio, x2], and its rules?
Blood Rust - Yellow [trio, x2] names a 2x gather rate. Up to 3 players can form a group (trio). survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. VAC, Valve's anti-cheat, is enabled.
What is the map for Blood Rust - Yellow [trio, x2]?
The game generates a procedural map of size 3,800 with seed 1337 for Blood Rust - Yellow [trio, x2]. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called Procedural.
How to join
How can a player join Blood Rust - Yellow [trio, x2]?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.207.214.88:35000. https://bloodrust.com/home is its website.