Blood Rust - Red [duo, x2]
Online EU 185.207.214.88:36000 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 1% of all ranked servers, top 5% in EU, and #27 of the duo servers (top 6%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Saturday 31 October, 09:08 UTC, in 1d 7h. Every Saturday at 09:08 UTC · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 1d 7h | Sat 31 Oct, 09:08 UTC | its own |
| 6d 17h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 8d 7h | Sat 7 Nov, 09:08 UTC | its own |
| 15d 7h | Sat 14 Nov, 09:08 UTC | its own |
| 22d 7h | Sat 21 Nov, 09:08 UTC | its own |
| 29d 7h | Sat 28 Nov, 09:08 UTC | its own |
| 34d 17h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 36d 7h | Sat 5 Dec, 09:08 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 210, 1 hours in, with 78 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 09:08 UTC5d ago | 210+78 queue | – | running | 13 |
| Sat 17 Oct, 09:11 UTC12d ago | 201+49 queue | halved by day 3 | 7 days | 20 |
| Sat 10 Oct, 09:12 UTC19d ago | 209+60 queue | halved by day 2 | 7 days | 19 |
| Sat 3 Oct, 09:08 UTC26d ago | 205+56 queue | halved by day 3 | 7 days | 18 |
| Sat 26 Sep, 09:07 UTC33d ago | 217+79 queue | halved by day 4 | 7 days | 26 |
| Sat 19 Sep, 09:07 UTC40d ago | 209+66 queue | halved by day 3 | 7 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| WARBANDITS.GG EU 2X |Solo/Duo|X2 JUST WIPED | EU · duo · 2x · weekly · 209 on average | 96 / 200 |
| Magic Rust #5 — Modded 2x (Solo/Duo) | Pyccкий | EU · duo · 2x · weekly · 120 on average | 7 / 100 |
| Magic Rust #29 — Modded 2x (Solo/Duo) | Baйп 28.10 | EU · duo · 2x · weekly · 102 on average | 79 / 140 |
| Bestrust Solo/Duo 2x #2 | JUST FULLWIPED 28.10 10/28 | EU · duo · 2x · weekly · 50 on average | 8 / 200 |
| Bestrust Solo/Duo 2x | JUST FULLWIPED 29.10 10/29 | EU · duo · 2x · weekly · 48 on average | 35 / 200 |
| MIRAGE RUST | FRIDAY SOLO/DUO 2x | Wipe 23.10 | EU · duo · 2x · weekly · 40 on average | 1 / 350 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Blood Rust - Red [duo, x2] wipe?
The wipe rhythm of Blood Rust - Red [duo, x2] is every Saturday at 09:08 UTC. A wipe is scheduled for Saturday 31 October at 09:08 UTC, according to this server's cycle. The world now in play was created 5 days 16 hours ago. The tags list a wipe schedule of one week.
On Blood Rust - Red [duo, x2], what happens on wipe day?
Across recent wipes the busiest point averaged 207 players. 1 hours after the latest wipe the crowd peaked, with 78 more queued. Above half that peak until the next wipe held in 0% of recent wipes. By day 3 it had fallen below half where the hold failed.
Server
In which region does Blood Rust - Red [duo, x2] sit?
In Europe, according to its EU tag, sits Blood Rust - Red [duo, x2]. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 185.207.214.88:36000.
Which Rust version is Blood Rust - Red [duo, x2] on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on Blood Rust - Red [duo, x2]. Your game must match the protocol to join, and Steam applies that update.
Is Blood Rust - Red [duo, x2] up, and how steady is its uptime?
Blood Rust - Red [duo, x2] reports online at the current check. The uptime it reports puts the last restart at about 18 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Does Blood Rust - Red [duo, x2] perform well?
The 48-hour average was 60 server fps; the low was 60. Entity count reached 182,939, covering buildings, deployables and the rest of the world. At its highest, memory use was 6,847 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
Which meanings do the tags on Blood Rust - Red [duo, x2] carry?
Tags from Blood Rust - Red [duo, x2], as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp200 (Max players): 200 slots in total; ts2 (Group limit): The cap is 2 players per team; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^w (Weekly): The server wipes each week; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon; EU (Europe): Europe is the region it appears under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Blood Rust - Red [duo, x2] appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Blood Rust - Red [duo, x2] fits are: Rust servers with a 2x gather rate, Duo Rust servers, EU Rust servers: live population data and Modded Rust servers: live data. It appears on the server list under the following filters: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Average players: 50+ on average.
Whose server is Blood Rust - Red [duo, x2]?
The same operator most likely runs Blood Rust - Red [duo, x2] and the 9 other servers we track that also publish a bloodrust.io hostname.
Population
Against other Rust servers, how does Blood Rust - Red [duo, x2] compare?
Ranked on seven-day player hours, Blood Rust - Red [duo, x2] is #269 overall and #137 in Europe, within the top 1% of ranked servers. The duo segment places it at #27.
How many players does Blood Rust - Red [duo, x2] carry?
Of 200 slots, 8 are filled on Blood Rust - Red [duo, x2] at this refresh. The seven-day mean is 70 players, against a peak of 210. Averaged over 48 hours, activity is highest at 16:00 UTC with 68 players.
Settings
What are the settings on Blood Rust - Red [duo, x2], and its rules?
Gather at 2x on Blood Rust - Red [duo, x2], according to the server name. Groups: duo, capped at 2 players. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Carbon. Anti-cheat status: VAC on.
What is the map for Blood Rust - Red [duo, x2]?
The game generates a procedural map of size 3,800 with seed 1337 for Blood Rust - Red [duo, x2]. Size and seed fix the map, so a RustMaps view is available from this page. Named map: Procedural.
Connection
How can a player join Blood Rust - Red [duo, x2]?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.207.214.88:36000. https://bloodrust.com/home is its website.