Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий
Online 185.207.214.24:10000 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 0.9% of all ranked servers, and #23 of the trio servers (top 4%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 10:01 UTC, in 17h. Every Friday at 10:01 UTC · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 17h | Fri 30 Oct, 10:01 UTC | its own |
| 7d 2h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 7d 17h | Fri 6 Nov, 10:01 UTC | its own |
| 14d 17h | Fri 13 Nov, 10:01 UTC | its own |
| 21d 17h | Fri 20 Nov, 10:01 UTC | its own |
| 28d 17h | Fri 27 Nov, 10:01 UTC | its own |
| 35d 2h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 35d 17h | Fri 4 Dec, 10:01 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 256, 25 hours in, with 70 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 10:01 UTC6d ago | 256+70 queue | – | running | 17 |
| Fri 16 Oct, 10:01 UTC13d ago | 235+39 queue | halved by day 3 | 7 days | 9 |
| Fri 9 Oct, 10:01 UTC20d ago | 236+50 queue | halved by day 3 | 7 days | 14 |
| Fri 2 Oct, 10:03 UTC27d ago | 238+59 queue | halved by day 4 | 7 days | 20 |
| Fri 25 Sep, 10:01 UTC34d ago | 234+43 queue | halved by day 3 | 7 days | 7 |
| Fri 18 Sep, 10:01 UTC41d ago | 237+48 queue | halved by day 4 | 7 days | 26 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| MIRAGE RUST | SATURDAY SOLO/DUO/TRIO 2x | Wipe 24.10 | EU · trio · 2x · weekly · 257 on average | 24 / 500 |
| WARBANDITS.GG EU 2X |Solo/Duo/Trio|X2 JUST FULLWIPED | EU · trio · 2x · weekly · 225 on average | 840 / 850 |
| MIRAGE RUST | MONDAY SOLO/DUO/TRIO 2x | Wipe 26.10 | EU · trio · 2x · weekly · 136 on average | 120 / 350 |
| [EU] Stevious 2x | Solo/Duo/Trio | 29/10 | EU · trio · 2x · weekly · 66 on average | 385 / 390 |
| EU Limitless 2x Solo/Duo/Trio | No BP Wipes | Team BPs |x2 | EU · trio · 2x · weekly · 65 on average | 24 / 200 |
| Blood Rust - Yellow [trio, x2] | EU · trio · 2x · weekly · 58 on average | 13 / 200 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий: what is it?
The wipe rhythm of Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий is every Friday at 10:01 UTC. Friday 30 October at 10:01 UTC is when its next wipe is due. The current world dates from 6 days 6 hours. Its tags carry a weekly wipe schedule.
On Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий, what happens on wipe day?
The average busiest count over recent wipes is 242 players. On the latest wipe 70 more waited in the queue as the crowd peaked 25 hours after the wipe. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. In the other cases the crowd dropped below half by day 3.
Server
In which region does Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий sit?
Without a region tag, Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий still has a name that points to Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 185.207.214.24:10000.
Which Rust version is Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий on?
On Windows, Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
Is Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий up, and how steady is its uptime?
As of the latest refresh, Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий is online. About 1 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Does Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий perform well?
Over 48 hours the average held at 48 server fps, and the minimum was 48. At its highest the entity count was 210,453, including buildings, deployables and all else. At its highest, memory use was 6,182 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
What do Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий's tags stand for?
The game's server browser reads the tags Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Player slots: 100; ts3 (Group limit): Team size is capped at 3; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^w (Weekly): The server wipes each week; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; jp0 (Custom tag): Outside the standard tag set, added by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий fits are: Rust servers with a 2x gather rate, EU Rust servers: live population data, Modded Rust servers: live data and Trio Rust servers, live. On the server list, the filters that return it are: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 10; Average players: 50+ on average.
Who operates Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
35 other servers we track publish a magicrust.gg hostname too, and so does Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий, which points to a shared operator.
Player numbers
Where does Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий sit among Rust servers?
The seven-day player-hours rank for Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий is #194, inside the top 0.9% of all ranked servers. The trio segment places it at #23.
What is the population of Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
Of 100 slots, 28 are filled on Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий at this refresh. Seven-day figures: an average of 97 players and a peak of 256. Averaged over 48 hours, activity is highest at 17:00 UTC with 134 players.
Map and rules
What settings and rules does Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий use?
2x gathering is what Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий states in its name. Groups: trio, capped at 3 players. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий: which one is it?
The game generates a procedural map of size 4,000 with seed 1337 for Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: BAЙП ЧEPEЗ 18 Ч..
Connection
How do you connect to Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
In the Rust console (F1), enter client.connect 185.207.214.24:10000. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://magicrust.gg/serv4.