VeecaMC-Private
Online 185.180.2.44:28685 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 15:32 UTC3d ago | 2 | – | running | 0 |
| Wed 21 Oct, 17:01 UTC7d ago | 2 | held half | 3.9 days | 2 |
| Sun 11 Oct, 14:35 UTC17d ago | 2 | held half | 10.1 days | 0 |
| Tue 6 Oct, 16:30 UTC22d ago | 1 | halved by day 1 | 4.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| TheLastOfRust Hardcore PvE Zombie Survival | no group limit · 7 on average | 4 / 100 |
| Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R | NA · no group limit · biweekly · 3 on average | 3 / 50 |
| Alone & Afraid | OC · no group limit · biweekly · 2 on average | 1 / 50 |
| [BR/LATAM] Evolution PVE | Hardcore Zombie Survival | SA · groups of 15+ · biweekly · 2 on average | 0 / 50 |
| TheLastOfRust Premium Hardcore PvE Zombie Survival | no group limit · 2 on average | 0 / 100 |
| ShockRust | Blue | NoLimit | no group limit · 152 on average | 44 / 500 |
Quick answers
from the figures on this pageWipe cycle
When does VeecaMC-Private wipe?
No next wipe can be predicted for VeecaMC-Private, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 3 days 14 hours ago.
Wipe day on VeecaMC-Private: what should you expect?
The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 17 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 67% of cases. The fall below half arrived by day 1 when it didn't hold.
Server
Which location hosts VeecaMC-Private?
No region appears in what VeecaMC-Private publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 185.180.2.44:28685.
Which Rust version is VeecaMC-Private on?
Rust network protocol 2635 and build 168909 on Linux is the setup for VeecaMC-Private. The protocol has to match before you can join; Steam updates it automatically.
Is VeecaMC-Private up, and how steady is its uptime?
The current status of VeecaMC-Private is online. Its reported uptime indicates a restart roughly 23 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Does VeecaMC-Private perform well?
Server fps averaged 22 over the last 48 hours, with a floor of 19. Buildings, deployables and all other world objects brought the entity total to 100,733. Memory use reached 3,372 MB at peak. Players experience lag as low fps combined with a rising entity count.
Tags
What do VeecaMC-Private's tags stand for?
The game's server browser reads the tags VeecaMC-Private publishes: gmhardcore (Game mode): The tougher ruleset, hardcore; mp30 (Max players): Player slots: 30; ts0 (Group limit): Teams are not enabled; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does VeecaMC-Private appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include VeecaMC-Private: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.
Population
Where does VeecaMC-Private sit among Rust servers?
The seven-day player-hours rank for VeecaMC-Private is #7,083, inside the top 32% of all ranked servers.
What is the population of VeecaMC-Private?
VeecaMC-Private holds 0 players of its 30 slots as of the latest update. The seven-day mean is 0 players, against a peak of 3. Across the last 48 hours, 08:00 UTC shows the highest average: 1 players.
Settings
What settings and rules does VeecaMC-Private use?
Gather rate is not mentioned in the name of VeecaMC-Private. No group limit is made public. It runs hardcore, The hardest mode from Facepunch. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.
The map on VeecaMC-Private: which one is it?
A procedural map of size 4,000, generated by the game, runs on VeecaMC-Private. The name of the map is Custom Map.
How to join
What is the way onto VeecaMC-Private?
In the Rust console (F1), enter client.connect 185.180.2.44:28685. Launch Rust on this page also works, opening Rust through Steam and connecting you.