EU/CZ StrongWolves.eu - TEST
Offline 185.180.2.29:28937 checked 21d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 16:45 UTC24d ago | 2 | – | running | 1 |
| Thu 1 Oct, 10:07 UTC28d ago | 1 | – | 4.3 days | 0 |
| Thu 24 Sep, 16:14 UTC35d ago | 1 | halved by day 1 | 6.7 days | 1 |
| Sun 20 Sep, 16:06 UTC39d ago | 0 | – | 4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 242 on average | 68 / 2000 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 50 on average | 9 / 100 |
| 1[PvE]Тульский|Русский|Classic+Ивенты | EU · groups of 8+ · monthly · 32 on average | 11 / 200 |
| [PvE] Relic Europe | No Killing | No Raiding | No Decay | EU · groups of 30+ · monthly · 31 on average | 9 / 200 |
| [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events | EU · groups of 15+ · monthly · 29 on average | 4 / 140 |
| [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME | EU · groups of 8+ · biweekly · 27 on average | 14 / 50 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for EU/CZ StrongWolves.eu - TEST: what is it?
The next wipe on EU/CZ StrongWolves.eu - TEST cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 28 days 11 hours ago.
Wipe day on EU/CZ StrongWolves.eu - TEST: what should you expect?
Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 1 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. By day 1 it had fallen below half where the hold failed.
Server
In which region does EU/CZ StrongWolves.eu - TEST sit?
No region tag is published by EU/CZ StrongWolves.eu - TEST, but the name points to Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 185.180.2.29:28937 is its address.
What Rust build does EU/CZ StrongWolves.eu - TEST run?
On Linux, EU/CZ StrongWolves.eu - TEST runs Rust network protocol 2634 and build 167231. Your game must match the protocol to join, and Steam applies that update.
Is EU/CZ StrongWolves.eu - TEST up, and how steady is its uptime?
Offline at this refresh: EU/CZ StrongWolves.eu - TEST, last seen 21 days 19 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 20 September 2026.
Tags
How should the tags on EU/CZ StrongWolves.eu - TEST be read?
The game's server browser reads the tags EU/CZ StrongWolves.eu - TEST publishes: gmrust (Game mode): Survival in the standard Rust format; mp30 (Max players): Player slots: 30; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs167231 (Build): Game build: 167231; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does EU/CZ StrongWolves.eu - TEST appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists EU/CZ StrongWolves.eu - TEST fits are: EU Rust servers: live population data, Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, how does EU/CZ StrongWolves.eu - TEST compare?
Player hours for the last seven days place EU/CZ StrongWolves.eu - TEST at #13,302, in the top 60% of the ranked field.
What is the population of EU/CZ StrongWolves.eu - TEST?
EU/CZ StrongWolves.eu - TEST is offline at this refresh; the last contact was 21 days 19 hours ago.
Settings
How is EU/CZ StrongWolves.eu - TEST configured, and what rules apply?
Gather rate is not mentioned in the name of EU/CZ StrongWolves.eu - TEST. No custom group limit: 8 players is the standard. It runs pve, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
The map on EU/CZ StrongWolves.eu - TEST: which one is it?
The game generates a procedural map of size 4,500 with seed 114627276 for EU/CZ StrongWolves.eu - TEST. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
How do you connect to EU/CZ StrongWolves.eu - TEST?
In the Rust console (F1), enter client.connect 185.180.2.29:28937. Launch Rust on this page also works, opening Rust through Steam and connecting you.