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Drill-through Server detail

测试

Offline 183.221.149.16:26690 checked 37d ago

Drill-through
FilterServeris 测试
Attributes
biweekly wipes vanillamoddedoxide
Last refreshed
Players now 0/ 2
7-day average 0 peak –
Rank #15,477 top 68%
Last wipe 37d ago biweekly schedule
Next wipe 4d 9h Mon 2 Nov, 04:17 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 04:17 UTC, in 4d 9h. Its biweekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

InWhen, UTCKind
4d 9hMon 2 Nov, 04:17 UTCits own
8d 0hThu 5 Nov, 19:00 UTCFW force wipe
18d 9hMon 16 Nov, 04:17 UTCits own
32d 9hMon 30 Nov, 04:17 UTCits own
36d 0hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 21 Sep, 04:17 UTC37d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 17 on average 5 / 100
[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29 EA · no group limit · biweekly · 4 on average 2 / 20
瞌睡熊『5倍10废|10.28|萌新首选|无权限』 EA · groups of 8+ · biweekly · 4 on average 5 / 100
[JP/PvE][BPリサーチ]MatoyServer初しん者〇 EA · groups of 8+ · biweekly · 2 on average 6 / 50
[JPN] Apple Server | PvP | Vanilla | 2Weekly EA · groups of 8+ · biweekly · 2 on average 4 / 50
cczsbwd/solo/独狼/原倍半月清/月图/公益服 EA · no group limit · biweekly · 1 on average 1 / 50

Quick answers

from the figures on this page

Wipe cycle

When does 测试 wipe?

Its tag guides the prediction, since 测试 has too few wipes on record to confirm the schedule. A wipe is scheduled for Monday 2 November at 04:17 UTC, according to this server's cycle. 37 days 14 hours ago the current world was made. A wipe every two weeks is stated in its tags.

Wipe day on 测试: what should you expect?

Recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe the crowd peaked.

Server

What is the hosting location of 测试?

No region tag is published by 测试, but the name points to Asia. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 183.221.149.16:26690 is its address.

What Rust build does 测试 run?

Rust network protocol 2633 and build 164530 on Windows is the setup for 测试. Joining requires the same protocol on your game; Steam handles the update.

Is 测试 up, and how steady is its uptime?

The current status is offline for 测试, with the last sighting 37 days 14 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 21 September 2026.

Tags

What do 测试's tags stand for?

The game's server browser reads the tags 测试 publishes: gmvanilla (Game mode): Survival on vanilla settings; mp2 (Max players): Player slots: 2; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game version must match protocol 2633; cs164530 (Build): Build number 164530; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^b (Biweekly): Wipes come once a fortnight; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does 测试 appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include 测试: Modded Rust servers: live data. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player numbers

Where does 测试 sit among Rust servers?

On player hours over seven days, 测试 ranks #15,477, within the top 68% of ranked servers.

At what level does 测试 run its population?

测试 is offline at this refresh; the last contact was 37 days 14 hours ago.

Map and rules

What are the settings on 测试, and its rules?

The name of 测试 does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Vanilla is its own description: nothing altered from Facepunch's release: rates, kits and rules are stock. The server runs with VAC, Valve's anti-cheat, disabled.

What is the map for 测试?

The game generates a procedural map for 测试.

Connection

How can a player join 测试?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 183.221.149.16:26690.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,^b,^v,gmvanilla,cs164530,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp2
Max players Player slots: 2.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol To join, your game version must match protocol 2633.
cs164530
Build Build number 164530.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly Wipes come once a fortnight.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.