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Drill-through Server detail

PvE Vanilla

Online 164.152.122.143:28015 checked 10m ago

Drill-through
FilterServeris PvE Vanilla
Attributes
monthly wipes vanillamoddedoxidepve
Last refreshed
Players now 0/ 50
7-day average 1 peak 6
Rank #3,088 top 14%
Last wipe 28d ago monthly schedule
Next wipe 6d 17h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
025507510002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence

wipe-day peak10players, last three wipes

Coming wipes

InWhen, UTCKind
6d 17hThu 5 Nov, 19:00 UTCFW force wipe
34d 17hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 42 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:49 UTC FW28d ago 10 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 53 on average 60 / 300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 48 on average 60 / 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 38 on average 103 / 125
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 37 on average 37 / 200
[坚果PVE]宗门师徒/死亡不掉/技能强化/养殖钓鱼 EA · groups of 8+ · monthly · 34 on average 30 / 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 33 on average 42 / 100

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for PvE Vanilla: what is it?

With the force wipe, once a month, PvE Vanilla wipes. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 28 days 4 hours ago the current world was made. A monthly wipe schedule is published in its tags.

On PvE Vanilla, what happens on wipe day?

The average busiest count over recent wipes is 10 players. Peak population for the latest wipe came 42 hours after it began.

Server details

In which region does PvE Vanilla sit?

A region is not published by PvE Vanilla. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 164.152.122.143:28015 is its address.

What Rust build does PvE Vanilla run?

On Windows, PvE Vanilla runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

How reliable is PvE Vanilla, and is it online now?

PvE Vanilla reports online at the current check. The uptime it reports puts the last restart at about 13 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

What performance does PvE Vanilla show?

Over 48 hours the average held at 74 server fps, and the minimum was 42. Entity count reached 109,014, covering buildings, deployables and the rest of the world. Memory use reached 3,472 MB at peak. Players experience lag as low fps combined with a rising entity count.

Tags

What do PvE Vanilla's tags stand for?

gmvanilla (Game mode): The vanilla survival format; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game are the tags PvE Vanilla publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature PvE Vanilla?

The following Rust Server Analytics lists count PvE Vanilla among their servers: Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

Where does PvE Vanilla sit among Rust servers?

On player hours over seven days, PvE Vanilla ranks #3,088, within the top 14% of ranked servers.

At what level does PvE Vanilla run its population?

PvE Vanilla holds 0 players of its 50 slots as of the latest update. The seven-day mean is 1 players, against a peak of 6. The 48-hour peak window is 00:00 UTC, at an average of 3 players.

Map and rules

What are the settings on PvE Vanilla, and its rules?

No gather rate is given in the name of PvE Vanilla. The default group cap of 8 players applies. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. Vanilla is its own description: nothing altered from Facepunch's release: rates, kits and rules are stock. The server runs with VAC, Valve's anti-cheat, enabled.

The map on PvE Vanilla: which one is it?

The game generates a procedural map of size 4,250 with seed 598141 for PvE Vanilla. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How do you connect to PvE Vanilla?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 164.152.122.143:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival format.
mp50
Max players 50 slots in total.
ts8
Group limit Default team size of 8.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.