[EU] Facepunch Tech Test
Online 162.19.127.25:28015 checked 13m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 11h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 11h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 04:25 UTC21d ago | 0 | – | running | 0 |
| Fri 25 Sep, 04:27 UTC34d ago | 0 | – | 13 days | 0 |
| Wed 16 Sep, 11:59 UTC42d ago | 2 | halved by day 6 | 8.7 days | 0 |
| Tue 15 Sep, 15:48 UTC43d ago | 2 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 200 / 225 |
| Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 216 on average | 101 / 200 |
| Rustafied.com - EU Long - Large | EU · groups of 16+ · monthly · 128 on average | 33 / 100 |
| Magic Rust — Long | Kлaccикa x1 | Pyccкий | EU · groups of 150+ · 1x · monthly · 124 on average | 50 / 300 |
| Rusty Moose |EU Small| | EU · groups of 8+ · monthly · 59 on average | 24 / 200 |
| Rustafied.com - EU Long - Small II | EU · groups of 16+ · monthly · 42 on average | 12 / 100 |
Quick answers
from the figures on this pageWipe data
On what cycle does [EU] Facepunch Tech Test wipe?
With the force wipe, once a month, [EU] Facepunch Tech Test wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 34 days 2 hours ago. The tags carry a monthly wipe schedule.
Wipe day on [EU] Facepunch Tech Test: what should you expect?
Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. By day 6 it had fallen below half where the hold failed.
Server details
What is the hosting location of [EU] Facepunch Tech Test?
Without a region tag, [EU] Facepunch Tech Test still has a name that points to Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 162.19.127.25:28015.
What Rust build does [EU] Facepunch Tech Test run?
On Linux, [EU] Facepunch Tech Test runs Rust network protocol 2635 and build 169619. Joining requires the same protocol on your game; Steam handles the update.
What uptime does [EU] Facepunch Tech Test show, and is it up?
[EU] Facepunch Tech Test reports online at the current check. Its reported uptime indicates a restart roughly 30 minutes ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
What performance does [EU] Facepunch Tech Test show?
Over 48 hours the average held at 240 server fps, and the minimum was 240. Buildings, deployables and all other world objects brought the entity total to 120,000. At its highest, memory use was 4,438 MB. A climbing entity count and low fps are the lag players perceive.
Tags
How should the tags on [EU] Facepunch Tech Test be read?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, standard ruleset; mp0 (Max players): 0 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs169619 (Build): The game build is 169619; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^t (Tutorial on): Facepunch's tutorial is available to new players on this server are the tags [EU] Facepunch Tech Test publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature [EU] Facepunch Tech Test?
Among the Rust Server Analytics lists [EU] Facepunch Tech Test fits are: Rust tutorial servers, EU Rust servers: live population data, Official Rust servers and Vanilla Rust servers. On the server list, the filters that return it are: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
By whom is [EU] Facepunch Tech Test run?
A playrust.com hostname is published by [EU] Facepunch Tech Test, as by 124 other servers we track, so one operator most likely runs them all.
Player numbers
What position does [EU] Facepunch Tech Test hold in the server rankings?
The seven-day player-hours rank for [EU] Facepunch Tech Test is #15,339, inside the top 69% of all ranked servers.
What is the population of [EU] Facepunch Tech Test?
As of the latest update, [EU] Facepunch Tech Test reports 0 players. The population has averaged 0 players over seven days.
Settings
How is [EU] Facepunch Tech Test configured, and what rules apply?
The name of [EU] Facepunch Tech Test does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The official Rust tab lists it. The server's own label is vanilla: facepunch's game unchanged: no altered rates, kits or rules. Anti-cheat status: VAC on.
What is the map for [EU] Facepunch Tech Test?
The game generates a procedural map of size 4,500 with seed 211649 for [EU] Facepunch Tech Test. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How do you connect to [EU] Facepunch Tech Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 162.19.127.25:28015.