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Drill-through Server detail

[EU] Facepunch Tech Test

Online 162.19.127.25:28015 checked 13m ago

Drill-through
FilterServeris [EU] Facepunch Tech Test
Attributes
official monthly wipes vanilla
Last refreshed
Players now 0/ ?
7-day average 0 peak –
Rank #15,339 top 69%
Last wipe 34d ago monthly schedule
Next wipe 7d 11h Thu 5 Nov, 19:00 UTC FW

Players

average and peak, with its wipes marked
AveragePeak
0123408:0017:0002:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040008:0017:0002:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

usual gap8.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 6

Coming wipes

InWhen, UTCKind
7d 11hThu 5 Nov, 19:00 UTCFW force wipe
35d 11hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Thu 8 OctFri 25 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 04:25 UTC21d ago 0 – running 0
Fri 25 Sep, 04:27 UTC34d ago 0 – 13 days 0
Wed 16 Sep, 11:59 UTC42d ago 2 halved by day 6 8.7 days 0
Tue 15 Sep, 15:48 UTC43d ago 2 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 200 / 225
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 216 on average 101 / 200
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 128 on average 33 / 100
Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 124 on average 50 / 300
Rusty Moose |EU Small| EU · groups of 8+ · monthly · 59 on average 24 / 200
Rustafied.com - EU Long - Small II EU · groups of 16+ · monthly · 42 on average 12 / 100

Quick answers

from the figures on this page

Wipe data

On what cycle does [EU] Facepunch Tech Test wipe?

With the force wipe, once a month, [EU] Facepunch Tech Test wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 34 days 2 hours ago. The tags carry a monthly wipe schedule.

Wipe day on [EU] Facepunch Tech Test: what should you expect?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. By day 6 it had fallen below half where the hold failed.

Server details

What is the hosting location of [EU] Facepunch Tech Test?

Without a region tag, [EU] Facepunch Tech Test still has a name that points to Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 162.19.127.25:28015.

What Rust build does [EU] Facepunch Tech Test run?

On Linux, [EU] Facepunch Tech Test runs Rust network protocol 2635 and build 169619. Joining requires the same protocol on your game; Steam handles the update.

What uptime does [EU] Facepunch Tech Test show, and is it up?

[EU] Facepunch Tech Test reports online at the current check. Its reported uptime indicates a restart roughly 30 minutes ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

What performance does [EU] Facepunch Tech Test show?

Over 48 hours the average held at 240 server fps, and the minimum was 240. Buildings, deployables and all other world objects brought the entity total to 120,000. At its highest, memory use was 4,438 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on [EU] Facepunch Tech Test be read?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, standard ruleset; mp0 (Max players): 0 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs169619 (Build): The game build is 169619; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^t (Tutorial on): Facepunch's tutorial is available to new players on this server are the tags [EU] Facepunch Tech Test publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature [EU] Facepunch Tech Test?

Among the Rust Server Analytics lists [EU] Facepunch Tech Test fits are: Rust tutorial servers, EU Rust servers: live population data, Official Rust servers and Vanilla Rust servers. On the server list, the filters that return it are: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

By whom is [EU] Facepunch Tech Test run?

A playrust.com hostname is published by [EU] Facepunch Tech Test, as by 124 other servers we track, so one operator most likely runs them all.

Player numbers

What position does [EU] Facepunch Tech Test hold in the server rankings?

The seven-day player-hours rank for [EU] Facepunch Tech Test is #15,339, inside the top 69% of all ranked servers.

What is the population of [EU] Facepunch Tech Test?

As of the latest update, [EU] Facepunch Tech Test reports 0 players. The population has averaged 0 players over seven days.

Settings

How is [EU] Facepunch Tech Test configured, and what rules apply?

The name of [EU] Facepunch Tech Test does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The official Rust tab lists it. The server's own label is vanilla: facepunch's game unchanged: no altered rates, kits or rules. Anti-cheat status: VAC on.

What is the map for [EU] Facepunch Tech Test?

The game generates a procedural map of size 4,500 with seed 211649 for [EU] Facepunch Tech Test. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How do you connect to [EU] Facepunch Tech Test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 162.19.127.25:28015.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs169619,ts8

On Rust Server Analytics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Rust survival, standard ruleset.
mp0
Max players 0 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs169619
Build The game build is 169619.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Gameplay

^t
Tutorial on Facepunch's tutorial is available to new players on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.