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Drill-through Server detail

Long Hours

Online 157.85.91.42:28015 checked 11m ago

Drill-through
FilterServeris Long Hours
Attributes
teams off moddedoxidehardcore
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #12,571 top 56%
Last wipe 6d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
025507510005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 08:20 UTC6d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
TheLastOfRust Hardcore PvE Zombie Survival no group limit · 7 on average 4 / 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R NA · no group limit · biweekly · 3 on average 3 / 50
Alone & Afraid OC · no group limit · biweekly · 2 on average 0 / 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average 1 / 50
TheLastOfRust Premium Hardcore PvE Zombie Survival no group limit · 2 on average 1 / 100
ShockRust | Blue | NoLimit no group limit · 153 on average 34 / 500

Quick answers

from the figures on this page

Wipe data

On what cycle does Long Hours wipe?

With too few of its wipes on record, Long Hours's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 6 days 19 hours.

Wipe day on Long Hours: what should you expect?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 1 hours after it began.

Server details

What is the hosting location of Long Hours?

No region appears in what Long Hours publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 157.85.91.42:28015.

Which Rust version is Long Hours on?

The platform is Linux, with Rust network protocol 2634 and build 167781 running on Long Hours. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Long Hours, and is it online now?

As of the latest refresh, Long Hours is online. The uptime it reports puts the last restart at about 6 days 17 hours ago. Of 168 hours in the last 7 full days, 159 were up: 95%. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on Long Hours stable?

Server fps averaged 74 over the last 48 hours, with a floor of 61. At its highest the entity count was 200,455, including buildings, deployables and all else. Peak memory was 9,472 MB. A climbing entity count and low fps are the lag players perceive.

Tags

Which meanings do the tags on Long Hours carry?

gmhardcore (Game mode): The tougher ruleset, hardcore; mp50 (Max players): Player slots: 50; ts0 (Group limit): Teams are not enabled; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags Long Hours publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Long Hours?

The following Rust Server Analytics lists count Long Hours among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.

Player numbers

Where does Long Hours sit among Rust servers?

Player hours for the last seven days place Long Hours at #12,571, in the top 56% of the ranked field.

What is the population of Long Hours?

Population at the current refresh: 0 players on Long Hours, against 50 slots. The seven-day mean is 0 players, against a peak of 1.

Settings

How is Long Hours configured, and what rules apply?

Gather rate is not mentioned in the name of Long Hours. Group limits are not published. hardcore is the game mode, The hardest mode from Facepunch. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.

What is the map for Long Hours?

The game generates a procedural map of size 6,000 for Long Hours.

How to join

How do you connect to Long Hours?

In the Rust console (F1), enter client.connect 157.85.91.42:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmhardcore,cs167781,ts0,^o^z

Game

gmhardcore
Game mode The tougher ruleset, hardcore.
mp50
Max players Player slots: 50.
ts0
Group limit Teams are not enabled.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.