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Drill-through Server detail

PRG Rust Test

Online NA 150.195.174.199:28015 checked 8m ago

Drill-through
FilterServeris PRG Rust Test
Attributes
monthly wipes moddedoxidepve
Last refreshed
Players now 0/ 10
7-day average 0 peak 1
Rank #15,100 top 68% · #1478 in NA
Last wipe 27d ago monthly schedule
Next wipe 6d 16h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
025507510003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 68% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

usual gap3.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1

Coming wipes

InWhen, UTCKind
6d 16hThu 5 Nov, 19:00 UTCFW force wipe
34d 16hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Fri 2 OctSat 26 SepFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 30 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 17:33 UTC27d ago 3 – running 0
Sat 26 Sep, 13:01 UTC33d ago 3 halved by day 1 6.2 days 0
Fri 25 Sep, 20:50 UTC34d ago 3 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 48 on average 57 / 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 38 on average 97 / 125
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 37 on average 40 / 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 33 on average 36 / 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average 32 / 150
US | For all Mankind PVE | No Raiding/Killing/Stealing NA · groups of 8+ · monthly · 12 on average 14 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does PRG Rust Test wipe?

Once a month PRG Rust Test wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 27 days 9 hours ago the current world was made. Its tags state a wipe schedule of one month.

On PRG Rust Test, what happens on wipe day?

Across recent wipes the busiest point averaged 3 players. 30 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 1.

Server details

In which region does PRG Rust Test sit?

The NA tag on PRG Rust Test lists it in North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 150.195.174.199:28015.

What Rust build does PRG Rust Test run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on PRG Rust Test. The protocol has to match before you can join; Steam updates it automatically.

How reliable is PRG Rust Test, and is it online now?

The current status of PRG Rust Test is online. The uptime it reports puts the last restart at about 8 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Is performance on PRG Rust Test stable?

Server fps averaged 71 over the last 48 hours, with a floor of 28. Entity count reached 153,231, covering buildings, deployables and the rest of the world. Peak memory was 4,241 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

How should the tags on PRG Rust Test be read?

gmvanilla (Game mode): The vanilla survival format; mp10 (Max players): Player slots: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): The server browser files it under North America; rustmaps (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it are the tags PRG Rust Test publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does PRG Rust Test appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count PRG Rust Test among their servers: Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

Against other Rust servers, how does PRG Rust Test compare?

PRG Rust Test holds #15,100 on seven-day player hours and #1,478 in North America, inside the top 68% of the ranked field.

At what level does PRG Rust Test run its population?

Of 10 slots, 0 are filled on PRG Rust Test at this refresh. Averaging 0 players across seven days, the server reached a peak of 1.

Settings

What are the settings on PRG Rust Test, and its rules?

No gather rate is given in the name of PRG Rust Test. No custom group limit: 8 players is the standard. pve is the game mode, no fighting other players. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for PRG Rust Test?

Size 5,000: a custom map runs on PRG Rust Test, with its file published for download here.

How to join

How can a player join PRG Rust Test?

In the Rust console (F1), enter client.connect 150.195.174.199:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://www.primalragegaming.net/ is its website.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^m,NA,^p,gmvanilla,cs168909,ts8,rustmaps,^o^z,rustmaps

Game

gmvanilla
Game mode The vanilla survival format.
mp10
Max players Player slots: 10.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Region

NA
North America The server browser files it under North America.

Other

rustmaps
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.