[SEA] Facepunch 3
Online 15.235.180.213:28015 checked 13m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 6d 18h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 34d 18h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 46, 45 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW28d ago | 46 | – | running | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustoria.co - SEA Long | EA · groups of 12+ · monthly · 100 on average | 25 / 200 |
| Rustafied.com - SEA Long | EA · groups of 16+ · monthly · 26 on average | 8 / 100 |
| RustGalaxy Nexus Japan | EA · groups of 100+ · monthly · 2 on average | 2 / 50 |
| nomarust LL | JP | Vanilla | Monthly | EA · groups of 8+ · monthly · 2 on average | 0 / 200 |
| RustGalaxy Nexus Singapore | EA · groups of 100+ · monthly · 2 on average | 0 / 50 |
| nomarust Long | JP | Vanilla | Monthly | EA · groups of 8+ · monthly · 1 on average | 1 / 200 |
Quick answers
from the figures on this pageWipe data
On what cycle does [SEA] Facepunch 3 wipe?
Once a month [SEA] Facepunch 3 wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 28 days 6 hours. Its tags state a wipe schedule of one month.
On [SEA] Facepunch 3, what happens on wipe day?
The average busiest count over recent wipes is 46 players. 45 hours after the latest wipe the crowd peaked.
Server details
In which region does [SEA] Facepunch 3 sit?
Without a region tag, [SEA] Facepunch 3 still has a name that points to Asia. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 15.235.180.213:28015 is its address.
Which Rust version is [SEA] Facepunch 3 on?
On Windows, [SEA] Facepunch 3 runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
Is [SEA] Facepunch 3 up, and how steady is its uptime?
[SEA] Facepunch 3 reports online at the current check. About 10 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 85%, or 143 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Is performance on [SEA] Facepunch 3 stable?
Over 48 hours the average held at 175 server fps, and the minimum was 137. Buildings, deployables and all other world objects brought the entity total to 142,751. Peak memory was 5,838 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
Which meanings do the tags on [SEA] Facepunch 3 carry?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust format; mp250 (Max players): Capacity of 250 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^t (Tutorial on): New players have the option of Facepunch's tutorial; sc2 (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it are the tags [SEA] Facepunch 3 publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does [SEA] Facepunch 3 appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include [SEA] Facepunch 3: Rust tutorial servers, Official Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Whose server is [SEA] Facepunch 3?
The same operator most likely runs [SEA] Facepunch 3 and the 124 other servers we track that also publish a playrust.com hostname.
Population
Against other Rust servers, how does [SEA] Facepunch 3 compare?
Player hours for the last seven days place [SEA] Facepunch 3 at #1,084, in the top 5% of the ranked field.
At what level does [SEA] Facepunch 3 run its population?
[SEA] Facepunch 3 holds 1 players of its 250 slots as of the latest update. The seven-day mean is 8 players, against a peak of 22. Across the last 48 hours, 13:00 UTC shows the highest average: 14 players.
Settings
How is [SEA] Facepunch 3 configured, and what rules apply?
No gather rate is given in the name of [SEA] Facepunch 3. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The official Rust tab lists it. Vanilla is its own description: nothing altered from Facepunch's release: rates, kits and rules are stock. Anti-cheat status: VAC on.
What is the map for [SEA] Facepunch 3?
[SEA] Facepunch 3 uses a procedural map of size 4,500 with seed 97751958, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
What is the way onto [SEA] Facepunch 3?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 15.235.180.213:28015.