[SEA] Facepunch 1
Online 15.235.180.212:28015 checked 5m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 5h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 5h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 69, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW27d ago | 69 | – | running | 6 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustoria.co - SEA Long | EA · groups of 12+ · monthly · 104 on average | 80 / 200 |
| Rustafied.com - SEA Long | EA · groups of 16+ · monthly · 26 on average | 37 / 100 |
| RustGalaxy Nexus Japan | EA · groups of 100+ · monthly · 3 on average | 0 / 50 |
| nomarust LL | JP | Vanilla | Monthly | EA · groups of 8+ · monthly · 2 on average | 3 / 200 |
| RustGalaxy Nexus Singapore | EA · groups of 100+ · monthly · 2 on average | 5 / 50 |
| AX公益服/原倍仿官/10.2新档 | EA · groups of 8+ · monthly · 1 on average | 0 / 100 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for [SEA] Facepunch 1: what is it?
The force wipe is the only wipe for [SEA] Facepunch 1, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 27 days 19 hours ago the current world was made. A monthly wipe schedule is published in its tags.
On [SEA] Facepunch 1, what happens on wipe day?
Across recent wipes the busiest point averaged 69 players. 20 hours after the latest wipe the crowd peaked.
Server details
In which region does [SEA] Facepunch 1 sit?
No region tag is published by [SEA] Facepunch 1, but the name points to Asia. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 15.235.180.212:28015.
What Rust build does [SEA] Facepunch 1 run?
On Windows, [SEA] Facepunch 1 runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
Is [SEA] Facepunch 1 up, and how steady is its uptime?
As of the latest refresh, [SEA] Facepunch 1 is online. About 23 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. 13 September 2026 is when Rust Server Analytics first recorded it.
Is performance on [SEA] Facepunch 1 stable?
The 48-hour average was 147 server fps; the low was 103. Entity count reached 143,949, covering buildings, deployables and the rest of the world. Peak memory was 5,823 MB. A climbing entity count and low fps are the lag players perceive.
Tags
Which meanings do the tags on [SEA] Facepunch 1 carry?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, standard ruleset; mp300 (Max players): Player slots: 300; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^t (Tutorial on): Facepunch's tutorial is available to new players on this server; sc2 (Custom tag): Outside the standard tag set, added by the owner or a plugin are the tags [SEA] Facepunch 1 publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does [SEA] Facepunch 1 appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists [SEA] Facepunch 1 fits are: Rust tutorial servers, Official Rust servers and Vanilla Rust servers. On the server list, the filters that return it are: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
Whose server is [SEA] Facepunch 1?
A playrust.com hostname is published by [SEA] Facepunch 1, as by 124 other servers we track, so one operator most likely runs them all.
Player numbers
What position does [SEA] Facepunch 1 hold in the server rankings?
The seven-day player-hours rank for [SEA] Facepunch 1 is #798, inside the top 4% of all ranked servers.
At what level does [SEA] Facepunch 1 run its population?
Population at the current refresh: 6 players on [SEA] Facepunch 1, against 300 slots. Seven-day figures: an average of 13 players and a peak of 36. Averaged over 48 hours, activity is highest at 15:00 UTC with 27 players.
Settings
What settings and rules does [SEA] Facepunch 1 use?
Gather rate is not mentioned in the name of [SEA] Facepunch 1. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Rust's official server tab includes it. The server's own label is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for [SEA] Facepunch 1?
A procedural map of size 4,500 with seed 183258278, generated by the game, runs on [SEA] Facepunch 1. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
What is the way onto [SEA] Facepunch 1?
In the Rust console (F1), enter client.connect 15.235.180.212:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.