Rust Server Analytics 36,116 players11,615 servers
All servers
Drill-through Server detail

[US West] Facepunch Premium 4

Online 148.113.198.87:28020 checked 9m ago

Drill-through
FilterServeris [US West] Facepunch Premium 4
Attributes
official monthly wipes vanillapremium
Last refreshed
Players now 5/ 300
7-day average 10 peak 20
Rank #971 top 4%
Last wipe 27d ago monthly schedule
Next wipe 7d 12h Thu 5 Nov, 19:00 UTC FW
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeak
0510152007:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

wipe-day peak26players, last three wipes

Coming wipes

InWhen, UTCKind
7d 12hThu 5 Nov, 19:00 UTCFW force wipe
35d 12hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 26, 9 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:41 UTC FW27d ago 26 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rustopia.gg - US Large NA · groups of 16+ · monthly · 130 on average 60 / 200
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 112 on average 56 / 200
RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLY NA · groups of 50+ · monthly · 60 on average 35 / 225
PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo Solo NA · groups of 20+ · monthly · 36 on average 19 / 200
Rusticated.com - US Premium Long NA · groups of 16+ · monthly · 33 on average 20 / 150
Rustoria.co - US Long Premium NA · groups of 14+ · monthly · 31 on average 20 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for [US West] Facepunch Premium 4: what is it?

With the force wipe, once a month, [US West] Facepunch Premium 4 wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 27 days 13 hours ago. The tags carry a monthly wipe schedule.

Wipe day on [US West] Facepunch Premium 4: what should you expect?

Recent wipes averaged a busiest count of 26 players. Peak population for the latest wipe came 9 hours after it began.

Server

What is the hosting location of [US West] Facepunch Premium 4?

Without a region tag, [US West] Facepunch Premium 4 still has a name that points to North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 148.113.198.87:28020.

What Rust build does [US West] Facepunch Premium 4 run?

Rust network protocol 2635 and build 168909 on Windows is the setup for [US West] Facepunch Premium 4. Your game must match the protocol to join, and Steam applies that update.

How reliable is [US West] Facepunch Premium 4, and is it online now?

The current status of [US West] Facepunch Premium 4 is online. The uptime it reports puts the last restart at about 17 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Is performance on [US West] Facepunch Premium 4 stable?

Server fps averaged 206 over the last 48 hours, with a floor of 182. Entity count reached 150,748, covering buildings, deployables and the rest of the world. Peak memory was 5,843 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

How should the tags on [US West] Facepunch Premium 4 be read?

Tags from [US West] Facepunch Premium 4, as read by the game's server browser, are: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust format; mp300 (Max players): Player slots: 300; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^t (Tutorial on): The Facepunch tutorial can be used here by new players; ^q (Premium): Only premium-status players can connect; sc2 (Custom tag): Outside the standard tag set, added by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does [US West] Facepunch Premium 4 appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include [US West] Facepunch Premium 4: Rust tutorial servers, Official Rust servers, North America Rust servers and Vanilla Rust servers. It appears on the server list under the following filters: Region: North America; Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Whose server is [US West] Facepunch Premium 4?

124 other servers we track publish a playrust.com hostname too, and so does [US West] Facepunch Premium 4, which points to a shared operator.

Population

What position does [US West] Facepunch Premium 4 hold in the server rankings?

Player hours for the last seven days place [US West] Facepunch Premium 4 at #971, in the top 4% of the ranked field.

At what level does [US West] Facepunch Premium 4 run its population?

Of 300 slots, 5 are filled on [US West] Facepunch Premium 4 at this refresh. Seven-day figures: an average of 10 players and a peak of 20. The 48-hour peak window is 21:00 UTC, at an average of 15 players.

Map and rules

How is [US West] Facepunch Premium 4 configured, and what rules apply?

The name of [US West] Facepunch Premium 4 does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Rust's official server tab includes it. Its self-description is vanilla: facepunch's game unchanged: no altered rates, kits or rules. Only premium-status players can connect. VAC, Valve's anti-cheat, is enabled.

The map on [US West] Facepunch Premium 4: which one is it?

The game generates a procedural map of size 4,500 with seed 531619313 for [US West] Facepunch Premium 4. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How do you connect to [US West] Facepunch Premium 4?

In the Rust console (F1), enter client.connect 148.113.198.87:28020. Launch Rust on this page also works, opening Rust through Steam and connecting you. Only premium-status players can connect.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,^q,sc2,ts8

On Rust Server Analytics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in the standard Rust format.
mp300
Max players Player slots: 300.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Gameplay

^t
Tutorial on The Facepunch tutorial can be used here by new players.

Mods and access

^q
Premium Only premium-status players can connect.

Other

sc2
Custom tag Outside the standard tag set, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.