Rust Server Analytics 65,070 players11,731 servers
All servers
Drill-through Server detail

KYNS | PvE | Vanilla+

Online 144.31.0.14:28015 checked 8m ago

Drill-through
FilterServeris KYNS | PvE | Vanilla+
Attributes
monthly wipes vanillamoddedoxidepve
Last refreshed
Players now 0/ 100
7-day average 1 peak 5
Rank #4,055 top 18%
Last wipe 6d ago monthly schedule
Next wipe 6d 19h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

wipe-day peak5players, last three wipes

Coming wipes

InWhen, UTCKind
6d 19hThu 5 Nov, 19:00 UTCFW force wipe
34d 19hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 09:54 UTC6d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average 70 / 300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 48 on average 51 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 37 on average 42 / 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 37 on average 108 / 125
[坚果PVE]宗门师徒/死亡不掉/技能强化/养殖钓鱼 EA · groups of 8+ · monthly · 34 on average 21 / 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 33 on average 33 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does KYNS | PvE | Vanilla+ wipe?

With the force wipe, once a month, KYNS | PvE | Vanilla+ wipes. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 6 days 13 hours ago the current world was made. Its tags state a wipe schedule of one month.

Wipe day on KYNS | PvE | Vanilla+: what should you expect?

The average busiest count over recent wipes is 5 players. Peak population for the latest wipe came 5 hours after it began.

Server details

In which region does KYNS | PvE | Vanilla+ sit?

A region is not published by KYNS | PvE | Vanilla+. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 144.31.0.14:28015.

What Rust build does KYNS | PvE | Vanilla+ run?

On Linux, KYNS | PvE | Vanilla+ runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

How reliable is KYNS | PvE | Vanilla+, and is it online now?

As of the latest refresh, KYNS | PvE | Vanilla+ is online. About 17 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (6) was 94%, or 135 of 144 hours. It entered Rust Server Analytics records on 22 October 2026.

Is performance on KYNS | PvE | Vanilla+ stable?

Over 48 hours the average held at 60 server fps, and the minimum was 24. Buildings, deployables and all other world objects brought the entity total to 102,659. Peak memory was 3,752 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

How should the tags on KYNS | PvE | Vanilla+ be read?

The game's server browser reads the tags KYNS | PvE | Vanilla+ publishes: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does KYNS | PvE | Vanilla+ appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include KYNS | PvE | Vanilla+: Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Player numbers

Where does KYNS | PvE | Vanilla+ sit among Rust servers?

The seven-day player-hours rank for KYNS | PvE | Vanilla+ is #4,055, inside the top 18% of all ranked servers.

What is the population of KYNS | PvE | Vanilla+?

KYNS | PvE | Vanilla+ holds 0 players of its 100 slots as of the latest update. Seven-day figures: an average of 1 players and a peak of 5. The 48-hour peak window is 18:00 UTC, at an average of 4 players.

Settings

How is KYNS | PvE | Vanilla+ configured, and what rules apply?

Gather rate is not mentioned in the name of KYNS | PvE | Vanilla+. The game's default 8-player group limit is in force. It runs pve, no fighting other players. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. The server's own label is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. Anti-cheat status: VAC on.

The map on KYNS | PvE | Vanilla+: which one is it?

The game generates a procedural map of size 4,250 with seed 1583848389 for KYNS | PvE | Vanilla+. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

What is the way onto KYNS | PvE | Vanilla+?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 144.31.0.14:28015. Find it online at https://discord.com/invite/2p6BTg5Hn.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.