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Drill-through Server detail

Wasteland Eclipse

Offline 142.132.250.170:49840 checked 19d ago

Drill-through
FilterServeris Wasteland Eclipse
Attributes
biweekly wipes vanillamoddedoxide
Last refreshed
Players now 0/ 35
7-day average 0 peak –
Rank #15,869 top 72%
Last wipe 19d ago biweekly schedule
Next wipe 6d 20h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 42 on average 34 / 100
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 14 on average 0 / 100
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 EU · groups of 50+ · biweekly · 9 on average 2 / 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ EU · groups of 8+ · biweekly · 9 on average 3 / 200
Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out groups of 8+ · biweekly · 6 on average 6 / 50
[ESP][PVE] PACIFIC WORLD (WIPED 29/10/2026) EU · groups of 16+ · biweekly · 4 on average 11 / 50

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Wasteland Eclipse wipe?

The estimate for Wasteland Eclipse's next wipe comes from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 19 days 22 hours ago. Its tags publish a wipe schedule of every two weeks.

Server details

What is the hosting location of Wasteland Eclipse?

No region is published by Wasteland Eclipse. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 142.132.250.170:49840.

Which Rust version is Wasteland Eclipse on?

The platform is Linux, with Rust network protocol 2634 and build 167398 running on Wasteland Eclipse. Joining requires the same protocol on your game; Steam handles the update.

What uptime does Wasteland Eclipse show, and is it up?

Last seen 19 days 3 hours ago, Wasteland Eclipse now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. 10 October 2026 is when Rust Server Analytics first recorded it.

Tags

Which meanings do the tags on Wasteland Eclipse carry?

Tags from Wasteland Eclipse, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp35 (Max players): 35 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^b (Biweekly): A two-week wipe cycle; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Wasteland Eclipse appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Wasteland Eclipse fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Population

Where does Wasteland Eclipse sit among Rust servers?

Player hours for the last seven days place Wasteland Eclipse at #15,869, in the top 72% of the ranked field.

How many players does Wasteland Eclipse carry?

Wasteland Eclipse is offline at this refresh; the last contact was 19 days 3 hours ago.

Settings

How is Wasteland Eclipse configured, and what rules apply?

The name of Wasteland Eclipse does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. Vanilla is its own description: stock Facepunch settings, with no rate changes, kits or extra rules. VAC, Valve's anti-cheat, is enabled.

The map on Wasteland Eclipse: which one is it?

The game generates a procedural map of size 3,000 with seed 296733043 for Wasteland Eclipse. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

What is the way onto Wasteland Eclipse?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 142.132.250.170:49840.

Server tags

what each one means

Published as mp35,ptrak,$r?,v2634,^b,^v,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp35
Max players 35 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol To join, your game version must match protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly A two-week wipe cycle.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.