DEV
Online 141.98.157.79:28888 checked 13m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 10:35 UTC, in 2d 7h. Its weekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 2d 7h | Sat 31 Oct, 10:35 UTC | its own |
| 7d 16h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 9d 7h | Sat 7 Nov, 10:35 UTC | its own |
| 16d 7h | Sat 14 Nov, 10:35 UTC | its own |
| 23d 7h | Sat 21 Nov, 10:35 UTC | its own |
| 30d 7h | Sat 28 Nov, 10:35 UTC | its own |
| 35d 16h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 37d 7h | Sat 5 Dec, 10:35 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:35 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| RustyMain.eu X50X | MAX 5 | Skills | Kits | PvP | TP | Loot+ | groups of 5 · weekly · 3 on average | 0 / 128 |
| UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B | EU · groups of 5 · 4 on average | 2 / 120 |
| BATTLEFIELD x1000000 | BILLION | MILLION | ПАЛЯНИЦЯ | EU · groups of 5 · 1e+06x · weekly · 76 on average | 3 / 220 |
| DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP | groups of 30+ · weekly · 67 on average | 25 / 250 |
| ◤◥◤ORAX LAND◥◤◥ X50/X100 (MAX5|NoBP|Loot+|mymini) | groups of 5 · 50x · weekly · 7 on average | 2 / 100 |
| CHOYKA RUST №3[ONE GRID] ZOMBIE MOD | groups of 50+ · weekly · 4 on average | 0 / 10 |
Quick answers
from the figures on this pageWipe data
When does DEV wipe?
The prediction follows its tag, because too few of DEV's wipes are on record to confirm the schedule. A wipe is scheduled for Saturday 31 October at 10:35 UTC, according to this server's cycle. The current world dates from 25 days 16 hours. Its tags carry a weekly wipe schedule.
On DEV, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 13 hours in.
Server
What is the hosting location of DEV?
A region is not published by DEV. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 141.98.157.79:28888.
Which Rust version is DEV on?
Rust network protocol 2635 and build 168909 on Linux is the setup for DEV. The protocol has to match before you can join; Steam updates it automatically.
How reliable is DEV, and is it online now?
As of the latest refresh, DEV is online. About 21 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 15 September 2026.
Does DEV perform well?
Server fps averaged 30 over the last 48 hours, with a floor of 30. Entity count reached 63,289, covering buildings, deployables and the rest of the world. Peak memory was 3,205 MB. Players experience lag as low fps combined with a rising entity count.
Tags
Which meanings do the tags on DEV carry?
Tags from DEV, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Capacity of 0 slots; ts5 (Group limit): Team size is capped at 5; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^w (Weekly): Wipes run on a weekly cycle; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP, loot included; ^i (Battlefield): Quick PvP with kits and generous rates; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; modded (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does DEV appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists DEV fits are: Modded Rust servers: live data, Rust aim training servers and Rust battlefield servers. It appears on the server list under the following filters: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Whose server is DEV?
The rust.red hostname of DEV is used by no other server we track.
Player numbers
Where does DEV sit among Rust servers?
The seven-day player-hours rank for DEV is #15,353, inside the top 69% of all ranked servers.
At what level does DEV run its population?
DEV currently records 0 players. Averaged across seven days, the population is 0 players.
Map and rules
How is DEV configured, and what rules apply?
No gather rate is given in the name of DEV. The cap on group membership is 5 players. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map for DEV?
The game generates a procedural map of size 4,500 with seed 1400132468 for DEV. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How do you connect to DEV?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 141.98.157.79:28888. Find it online at https://discord.com/invite/KQ45eJABwx.